I keep a collection on Steam of the games I’ve beat and just add them into the collection as I go. Going back through prev pre-Steam pc/console games I’ve beat probably wouldn’t take that long to remember I guess, but I don’t know where I’d store it or who else would care in my life.
I recommend it, this would be a great opportunity to learn. It shouldn’t be too bad, you have a pretty basic document so you won’t need to use any complicated features. I would use it just to line things up so you can scan your list easier.
Postal 2. The game mechanics and open-world flexibility have aged amazingly well, it’s still very funny, and I love the way the game’s level of violence firmly depends on the player’s actions.
Plus the Postal Dude’s petition to make whiney congressmen play violent video games is needed more than ever.
On Android I miss Spaghetti & Marshmallows, where you had to build towers out of said materials. That was a wonderful game with great physics but sadly only runs on very old phones.
Star Citizen, I like to poke my head in every few patches to see how things have progressed. I gotta say, despite what a lot of the naysayers claim, it has become quite a fun game and their development has only sped up since I first started playing. Still, a couple months hiatus every once and a while is worth it.
Fallout 4, I get that this is one of the more controversial choices but while the main storyline was super weak the world design was phenomenal. I love just wandering through the Boston area wastelands uncovering random things and fighting ghouls and bandits.
I’m using LibreOffice but word would work just as well. I thought about Excel/the LibreOffice equivalent but I’m just not familiar with it enough to be useful with it.
And this is generally every game/franchise I own/want to own so it goes as far back as I can make it go back. I also plan to add a LOT of games via emulation that I used to play when I was younger.
Don’t Starve ticks pretty much all the boxes for a game that I should like…but I just don’t.
I like a number of action roguelikes, like The Binding of Isaac.
I like the open-world nature.
But the game just doesn’t do it for me. I dunno. I guess that a lot of the gameplay is clicking on things to gather them, which I am not that blown away by. I don’t feel like I change things up much based on what the world throws at me, which I think is an important aspect for a roguelite/roguelike to have. Cataclysm: Dark Days Ahead does a better job of this, The Binding of Isaac a much better. I think that the low-sanity graphical artifacts might build mood, but are obnoxious.
Genre mismatch might be a factor? Don't Starve is not an action-roguelite like Binding of Isaac; it's a survival-crafting game. They are aiming to be vastly different experiences.
Just to be clear, Monster Hunter is 60% boss rush, 30% resource management and 10% gear progression.
Compared to Souls gameplay, Monster Hunter is more grindy and mission-based and you’re always pointed at the next big thing. Beat a monster, collect materials, craft weapons and armour, repeat ad nauseam. And do everything all over again when you hit High Rank.
Don’t go into Monster Hunter expecting a Souls game, it’s a different experience.
That said, I absolutely love the Monster Hunter series and have probably sunk over 800 hours into different entries combined. Definitely give them a go! And if you do, keep in mind that the newer games have some handholding QoL features not found in older games, so keep that in mind when you decide in which order you might want to experience the games.
bin.pol.social
Aktywne