Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
Yes. Please.
What’s insane to me is that they are still regularly updating the game. How they can do that with 1.5 monthly players is a mystery to me. But props to them for sticking with a game for so long.
This 2D platformer metroidvania has memorable characters and very cool worldbuilding. You switch between characters to match their abilities to the right situations. They live on a living, planet-sized creature and are fighting off the parasites that are slowly killing their creature-planet. You’ll swim through its blood vessels and explore its organs.
It’s not super long—I finished the story in 9 hours. It’s just about the right length to satisfy.
Infamous. I don’t know why the series just disappeared after Infamous Second Son, I feel like we could’ve gotten way more in that universe. While they’re at it they should port Infamous 1 & 2 to modern consoles…
I would love to have them on PC. Honestly why Sony doesn’t port all their old catalog (Sly Cooper, Jak & Daxter etc.) is beyond me. That would get them so much money.
Came to say inFamous, but specifically picking up after the evil ending in 2. The way that frames it could allow for character customization, and maybe even getting to choose your powerset.
It could even have multiplayer elements if that’s where they wanted to go with it. Not sure how well PvP would work out, but co-op missions could be fun. But, it could work just fine without any of that
Gridworld - a simulation game made up of a grid, as the name suggests. You can control the size of the grid, and what spawns in it. The core of the game are these tiny creatures that each take up 1 square. They have varying nodes on them that represent traits and abilities. Under the hood the game says these have to be “wired” correctly by the neural network to make a creature act right. So basically you let this thing run for hours and eventually get little square creatures that eat plants and maybe each other to live.
The Masterplan is a true heist game. You know that fantasy of playing out a heist from Heat? This is that game. It’s top down, and you control all of the members of the crew. You pick your time to initiate the heist, you hold up people at gunpoint, you prevent them from being a hero, and you try your best to get out with the best score that you can. It’s a real bummer that this team never got to make another game.
Magnetic By Nature is a 2D platformer where you are generally using either attract or repel mechanics. I came across this game on the PAX East show floor, and it really wowed me. I may be one of only a few hundred people who ever played it. There’s a bonus chapter, after the credits, that was kind of bullshit, but the 7 or so hours of gameplay before it was fun, challenging, and unique. Initially available for like $15, it’s now down to $1, and it’s a steal at that price.
Dark Cloud 3 Bearnstained me; I swear I have memories of watching reviews of Dark Cloud 3, which talked about the previous two games, when I was a kid. It was a short video game review segment that regularly aired, on YTV.
A first person scifi FPS-RPG. Developed in Ukraine. Very unique experience wrapped inside of a concept that’s been done before. High slavjank tolerance required.
Arc the Lad in the art of the originals set after III. To be clear, Twilight of the Spirits would still be canon, but it’s also 1,000 years in the future.
Master of Orion I loved I and II. The third apparently bombed and reboots have failed.
Sim City I mean the real Sim city as Maxis would have made it. Not a cash grab, not a mobile game, not a “city painter” where any simulation takes a back seat to decorating with DLC assets.
Super Mario RPG no those other, spiritual successors do not count. They are fine games on their own but not the same.
Lost in Blue not the fanciest games, but I enjoyed them. There are plenty of modern games in the genre, but I haven’t found one that quite fits…
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