bin.pol.social

kratoz29, do games w What games popularized certain mechanics?
@kratoz29@lemm.ee avatar

Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?

My best bet is that it is The Witcher 3’s fault.

PunchingWood,

First thing that came to mind are the Dragon Age games before, at least Inquisition was sort of action RPG.

Before that in a lesser extent the Assassin’s Creed games, although they were more action than RPG.

That said, I greatly enjoyed all these games, including Witcher 3.

tfw_no_toiletpaper,

Probably any Bethesda game

Cornelius_Wangenheim,

GTA3 is the one that started the trend.

kratoz29,
@kratoz29@lemm.ee avatar

Hmm, it lacked the RPG part though… GTA San Andreas on the other hand 😀

Cornelius_Wangenheim,

I wouldn’t call most of the modern ones real RPGs either.

MalReynolds,
@MalReynolds@slrpnk.net avatar

Been around since at least early Final Fantasy / Chrono Trigger SNES era (for some values of action). Maybe Atari ‘Adventure’.

Buddahriffic,

Could even say it goes back to the Zelda games on NES. Metroidvania games might also count. Those games all have the “you might progress in any available direction” mechanic, which IMO is the core of the open world mechanic.

There’s also some games like Star tropics where the whole world was open (as in you could return to previous locations) but progress was more linear.

Would super Mario world count as open world? Not as old as the NES ones I mentioned, but I’m curious. Or say if you could go back to previous worlds in SMB3, would that be open world?

XTL,

en.wikipedia.org/wiki/Hunter_(video_game)

en.wikipedia.org/wiki/Elite_(video_game)

en.wikipedia.org/wiki/Angband_(video_game)

Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.

r00ty,

I would say older than that (well maybe not elite), as much as the tech could handle it you should include:

https://en.wikipedia.org/wiki/Turbo_Esprit

Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.

There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.

In terms of "open world" the definition is open to interpretation. I'd argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an "open world" game as to what the first game that contains all those features was.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

It started long before that, I think ubisoft in general was hugely influential in that trend.

iegod,

Outcast

Nibodhika,

Open world RPGs were always the goal, old games tried to mask the hardware limitations by using several techniques. By the time the Witcher 3 came along open world RPGs were the most common thing, in fact at the time lots of people called the Witcher a sellout because of that, it’s like if it had come up a couple years ago and had base buildiechanics, EVERYONE else was doing it.

There are LOTS of examples that pre-date TW3, I’ll limit myself to a few, just because it’s the ones I played. In the 90s and early 2000s I used to play Ultima Online, which is an MMO from 97 that has a vast open world. But if you want first person, Oblivion is old enough to drink.

ICastFist,
@ICastFist@programming.dev avatar

In a way, I’d say World of Warcraft (2004 onwards) popularized that.

Here’s your starting place. Here’s a bunch of easy quests and monsters.

You quit the starting area. Everything feels huge and really, really fucking far away. One step in the wrong direction and you’re assaulted by an enemy with a 💀 for a level. Not only that, most people would only see the loading screen once before doing an hours-long playthrough and that also increased the sense of “fucking huge world”

djsoren19,

I think the fault lies with Ubisoft and Assassin’s Creed. They really championed the idea of a bloated open world stuffed with systems that don’t really interact with each other, and now AAA gaming just keeps trying to stuff more mechanics in the pile.

simple, do games w What games popularized certain mechanics?

Dark Souls popularized the stamina meter and the “dropping all your money on death and having to go pick it back up” mechanic. Not to mention spawning a subgenre of similar games like Lies of P and Lords of the Fallen

Ageroth,

The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn’t quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your “money” and have to pick it back up.

Summzashi,

Mechanic wise the first was Demons Souls in 2009. But your point still stands.

simple,

It isn’t a question of who did it first, it’s a question of who made it popular. Look at how many games have a death run since DS came out. Hollow Knight, Nioh, Blasphemous, etc. It’s also not the same mechanic as losing your items on death.

Summzashi,

They did spawn a sub genre, but the stamina meter being popularized is nonsense.

sexual_tomato,

I had a stamina meter in Morrowind in 2002 and in daggerfall in 1996.

ICastFist,
@ICastFist@programming.dev avatar

Those mechanics were lifted/copied straight from Monster Hunter, mind you :)

The PS2 and PSP Monster Hunter games are basically dark souls but you gotta kill giant bosses to transform their scales into better armor and weapons.

djsoren19,

Dark Souls is literally just Legend of Zelda for adults, which had a stamina system at about the same time Kings Field did. It’s honestly hilarious to me that it became known as the father of the genre, but the immediate copycats were also aiming for a similar tone to FromSoftware so I guess it’s fair.

rustyfish, do games w What games popularized certain mechanics?
@rustyfish@lemmy.world avatar

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

ampersandrew,
@ampersandrew@lemmy.world avatar

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what’s in front of you.

catloaf,

I think Halo was what popularized the twin stick controls.

djsoren19,

Not even just survival horror, RE4 was a landmark title just as a third-person action shooter. It had a huge influence on the generation of third person shooters that came after it.

Sickday, do gaming w best GBA games? I need recommendations
@Sickday@kbin.earth avatar

Here's my top 8 in no particular order

  • Golden Sun / The Lost Age
  • Drill Dozer
  • Kirby Nightmare in Dreamland
  • Summon Night Swordcraft Story 1/2
  • Mega Man Battle Network 3, 5, and 6 (either flavor of each is good)
  • Mother 3
  • Astro Boy Omega Factor
  • Sonic Battle
Wrufieotnak, do games w Geoff Keighley: No Silksong in Gamescom. Team Cherry are still cooking.

Team Cherry delivered a master piece by taking their time and releasing it when it was done.

So I have full faith in them and will hope the community also continues to has the patience to not pester them.

M137,
@M137@lemmy.world avatar

There is definitely pestering, doesn’t matter what they say or do. People will always pester so all we can do is hope it doesn’t get to them, which we’ve seen happen many times to others. But I don’t think there’s a reason to worry here, they know what they’re doing.

Ultraviolet,

There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.

makr_alland, do games w What games popularized certain mechanics?

Spacewar! was a F2P PvP game with no microtransactions and no battle pass. Although it’s hard to quantify exact player numbers (it precedes Steam charts), for a while it was the most played videogame in the world.

Its real-time graphics and multiplayer combat were very influential, and widely copied by many other games.

sneezycat, (edited )
@sneezycat@sopuli.xyz avatar

It also popularized the “mechanic” of online matchmaking through steam for pirated and abandoned games. Thank you Spacewar, very cool.

Edit: the Steam one is a test game for their steamworks system with source code from the original game. The more you know.

Jakeroxs,

Wow this brought it full circle, the name looked familiar but then it clicked, back in my pirating days lol

MajorHavoc, (edited )

for a while it was the most played videogame in the world.

I see what you did there!

Space War historySpaceWar is the first game to be frequently ported to different computers, back when computers took up a big portion of the room they sat it, and when “porting” was practically re-coding, from scratch, in Assembler.

deegeese, do gaming w best GBA games? I need recommendations

Final Fantasy Tactics Advance.

SnotFlickerman,

I’m weird and I have a real soft spot for the original PlayStation 1 Final Fantasy Tactics as well. Both solid games, imho.

Coelacanth,
@Coelacanth@feddit.nu avatar

Weird? Isn’t FFT widely considered one of the best games of all time?

SnotFlickerman,

I honestly only ever see people talking about FFTA, I almost never see people mention FFT for playstation.

Could just be me, but I don’t exactly run into lots of folks who are even aware it exists.

Coelacanth,
@Coelacanth@feddit.nu avatar

The lack of a modern port makes availability an issue, so it’s definitely more in cult classic territory, but it is definitely a critics’ darling and is often thrown around among the group of best games of all time. It’s not uncommon for it to rank nr. 1 on “Best Final Fantasy Games” lists either.

SnotFlickerman, (edited )

I have never read much of game reviews and game news nor “top” listicles, so maybe that’s why I’m less aware of the critical acclaim.

EDIT: and to be clear, it’s nice to know my opinion is in good company and not weird.

Coelacanth,
@Coelacanth@feddit.nu avatar

This is the correct answer.

Kolanaki, do gaming w best GBA games? I need recommendations
!deleted6508 avatar

Boktai!

Sami, do gaming w best GBA games? I need recommendations
@Sami@lemmy.zip avatar

I’ve curated a list based on my own preferences. A couple caveats are that I haven’t played most of them, some stuff like DBZ and Yugioh are whatever if you’re not into those franchises and some stuff has better ports elsewhere and isnt included: pastebin.com/Fv2RtN61

Cornelius_Wangenheim, do games w What games popularized certain mechanics?

The original XCOM is the source of grid based inventories.

Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.

ripcord,
@ripcord@lemmy.world avatar

SC2 did (or did the first mainstream) implementation of a bunch of things, but I’m surprised it was the first for this.

mryessir,

Idk, I think this game already had a grid base inventory: …wikipedia.org/…/Das_Schwarze_Auge:_Die_Nordland-…

April 1992.

Enkrod,

Man, that’s some good memories.

Yazinda, Durin, Arva von Harben, Tjalf, Melina and Caldrin, I miss you guys.

WatDabney, do gaming w best GBA games? I need recommendations

Most similar to Advance Wars:

Final Fantasy Tactics Advance

Tactics Ogre: Knight of Lodis

Super Robot Taisen: Original Generation

Shining Force:Resurrection of the Dark Dragon

Just in general:

Castlevania: Aria of Sorrow

Summon Night: Swordcraft Story 1 and 2

Drill Dozer

Golden Sun 1 and 2

Legend of Zelda: The Minish Cap

Harvest Moon: Friends of Mineral Town

Guru Logic Champ

Metroid Fusion

Metroid Zero Mission

Medabots RPG

Klonoa: Empire of Dreams

heygooberman, do gaming w best GBA games? I need recommendations
@heygooberman@lemmy.today avatar
  • Pokemon Ruby and Sapphire
  • Pokemon LeafGreen and FireRed
  • Kingdom Hearts: Chain of Memories
  • Castlevania: Harmony of Dissonance
  • Legend of Zelda: Oracle of Seasons & Oracle of Ages (initially released for Game Boy Color, but it works just the same on the Advanced)
SnotFlickerman, do gaming w best GBA games? I need recommendations

Metroid Fusion and Metroid Zero Mission

Gh_stt, do gaming w best GBA games? I need recommendations

Those were the GBA games I played and liked.

  • TMNT (from the movie)
  • Shining Soul I & II
  • Castlevania - Aria of Sorrow
TheMinions, do games w What games popularized certain mechanics?

Assassin’s Creed and the Open World Gameplay design. It definitely existed before then, but after AC came out, it felt like every RPG switched to the open world map.

r00ty,

There have been "open world" games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.

TheMinions,

For sure. AC just popularized it.

Ageroth,

The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin’s Creed was 2007, Adventure was 1980

smeg,

Which Zelda games were open world (before BotW)? I’ve always found them annoyingly linear.

subignition,
@subignition@fedia.io avatar

The original Legend of Zelda. You had a large open overworld to explore, and IIRC could do many of the dungeons in any order.

smeg,

That’s cool, I haven’t played any of the 2D ones (as you’ve probably guessed!), are they worth playing now for someone with no nostalgia goggles?

MindlessZ,

I would say the original Zelda isn’t, but link to the past definitely holds up. Honestly most of the 2d Zelda’s from link to the past onwards are good

subignition,
@subignition@fedia.io avatar

It hasn't aged too badly, but it's from an era where you were not necessarily expected to figure everything out on your own -- talking about it with IRL friends or reading tips and tricks in a magazine (or on the early Internet/Usenet) were pretty normal. I would say give it a try but don't be hesitant to look for a guide if you get stuck or lost.

prettybunnys,

Which Zelda game WASNT open world???

subignition,
@subignition@fedia.io avatar

Skyward Sword in particular was pretty linear despite technically having a literal 'overworld' of sorts.

Summzashi,

I feel like GTA planted that seed waaayy before that. I remember open world games being followed by “like GTA”. Assassin’s Creed was no exception.

TheMinions,

Valid point. I forgot about GTA since that was one of the few banned games in my household.

Stovetop,

I feel like Elder Scrolls was the model being followed for open world RPGs. Assassin’s Creed didn’t even have RPG mechanics until the later games.

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