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Corr, do gaming w Let's discuss: Stardew Valley

Thank you for keeping these up. I enjoy seeing these threads a lot.

As to stardew, I’ve only played a little bit, never past the first season pretty much. I’m not one to play it solo and group session always die very quickly. When most of my friends are unemployed or don’t work full 9-5, it’s hard to coordinate with them.

That all said, I love this game and it does so much right and Dev is awesome. This game feels to me like a lot of what game companies should strive to be.

squirrel, do gaming w Let's discuss: Stardew Valley
@squirrel@lemmy.blahaj.zone avatar

I love this game (500 hours played), but I have to bring up a point of criticism…

One aspect which has not aged well IMHO is the “kindness coin” mechanic: The exchange of goods for the NPCs’ friendship and/or affection. You give the NPCs stuff, then you give them more stuff, then some more on top, then you get a cut scene and then you get back to giving them stuff until you trigger the next one.

Yes, the requests on the blackboard and the occasional personal quest mix up things a little bit, but overall the mechanic remains the same and for me over the years this has cheapened the interaction with the NPCs for me somewhat: They are mostly transactional and predictable to the point where you can calculate their outcome.
You have to give character A so-and-so many objects X to romance them. It takes so-and-so many days to do that.

Sure, the “kindness coins” mechanic was industry standard at the time, but I wish there were more variety in regards to the interactions with the NPCs, because they are amazingly written and I wish there was more to do with them besides giving them stuff over and over again.

Midnitte,

I’m sure he’ll probably use a different mechanic for Haunted Chocolatier, probably too late to change it for Stardew Vallery, given it’s age and the existing complexity of the game.

Pyro,

Are there games which don’t use this mechanic? Might be interesting to check out.

squirrel,
@squirrel@lemmy.blahaj.zone avatar

The most famous one ATM is probably “Baldur’s Gate 3” which offers a wide variety of mechanics and stats to measure if an NPC member of the player’s party is romantically interested in the player character. Two examples given in the talk I linked are the VNs “Monster Prom” or “First Bite”.

SteposVenzny,

My understanding of Baldur’s Gate 3 is that everybody is romantically interested in the player character.

Maybe I’m just a catch?

squirrel,
@squirrel@lemmy.blahaj.zone avatar

Yes and no. Like in Stardew Valley, technically you can romance every NPC in your party, but in practice you have to meet certain criteria to do so and those differ from character to character. Of course, it is possible to “game” that system.

princessnorah,
@princessnorah@lemmy.blahaj.zone avatar

If you haven’t played since relatively early in it’s release, I believe that was a bug that has now been fixed.

eutsgueden, do gaming w Let's discuss: Stardew Valley

It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.

Pyro,

You should try that mod that adds thousands of lines of lore-friendly dialogue across all NPCs.

Klanky, do gaming w Let's discuss: Stardew Valley
@Klanky@sopuli.xyz avatar

So I played it for a while several years ago and kinda got bored with it. I got to the bottom of the mine and had married one of the characters, and my farm (such as it was) was mostly automated so not much to do there. I know there are a bunch of story moments but I got tired of wandering around randomly trying to meet the conditions to trigger them. I wanted it to happen organically without looking it up. I just felt like I ran out of things to do and there was no point to keep playing.

At the same time, I want to play it on my Steam Deck because I did enjoy what I did play!

eutsgueden,

I just felt like I ran out of things to do and there was no point to keep playing.

To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.

Ethereal87, do gaming w Let's discuss: Stardew Valley
@Ethereal87@beehaw.org avatar

Hmm…440 hours on Steam…probably another 125 on the Switch…

I love this game. It’s so cozy and comfortable. I found SDV after my divorce just when it had originally released and I was drawn into the cute world and how much character oozes from every corner. Every person you meet has something going on or you can just be a weird hermit building out your farm in peace. There’s enough of a story to propel you forward but never overbearing and it gets out of the way when it’s “done”.

As time has gone on from my first playthrough, I’ll typically dive back in when the itch strikes or a new content update comes along. The last few playthroughs I’ve done a lot to mod the game and introduce new things into the world to discover, some of which just feels indistinguishable from the official content and others that just help reduce barriers that I want to skip over (like fishing).

Stardew Valley is a game I will likely always go back to. I’m sure it will eventually eclipse my current most played game (Team Fortress 2 @ ~800 hours). I’ve tried other games like it and while they’re fun, none seem to have the staying power that Stardew has over me. While I will absolutely check out his next game, I’m hoping Stardew Valley never really stops being updated over the years.

knokelmaat, do gaming w Let's discuss: Stardew Valley

It’s been a while, but here is another “Let’s discuss” post! I hope everybody is doing fine and these posts are still appreciated :).

I haven’t played this myself, but I know so many people who are extremely passionate about it that it felt like a good candidate! Looking forward to all of your musings!

nyankas, do gaming w Cities skylines 2 is broken

While that‘s true right now, a big patch called „Economy 2.0“ is expected to drop this week (more on that here and here).

I really hope this will be a successful first step of making the game actually better than its predecessor. Unfortunately the economy simulation is only one of many issues which make me want to play something else after a few minutes of gameplay. I think it‘ll be at least another year until they‘re able to fix all these minor annoyances, which sum up to one very big annoyance. Like not being able to place stuff sometimes without any obvious reason. Or those ugly, steep pathways on lots, when the connecting street isn‘t completely flat. Or missing animations for firemen, which currently only have to drive up to a burning building in order to stop a fire.

Cities Skylines was a better Sim City (2013) and was justifiably loved for that. For now, Cities Skylines 2 is unfortunately just a worse Cities Skylines.

CinnamonTheCat,
@CinnamonTheCat@beehaw.org avatar

Building a pedestrian over or underpass is another story entirely, had to force the game to do it and even then I somehow managed to place a path that looked like it was going through the roundabout, but somehow it wasn’t

Gerudo,

I miss the mods of CS1. Move it and the traffic manager were must haves. You’d think they would have brought those features into 2.

The built-in path connections are so bad.

CinnamonTheCat,
@CinnamonTheCat@beehaw.org avatar

I think traffic manager is mandatory to be included in the base game to address traffic issues

Nighed, do gaming w Cities skylines 2 is broken
@Nighed@feddit.uk avatar

Has the economy 2.0 patch launched?

CinnamonTheCat,
@CinnamonTheCat@beehaw.org avatar

I am not sure, I don’t know if it has, I assume not. And I can’t time travel so even if it hadn’t I can’t say “game is fixed” when it’s not.

Nighed,
@Nighed@feddit.uk avatar

Looking it up, it doesn’t sound like it. Looks to be planned for later this month.

My understanding is that they are making the economy harder and completely removing the government subsidies that small cities get that make them absurdly easy. Other changes include making utility exports less lucrative and roads etc more expensive.

CinnamonTheCat,
@CinnamonTheCat@beehaw.org avatar

I hope the economy 2 patch actually does that and doesn’t break the economy further, I am glad they’re doing something about it.

CinnamonTheCat,
@CinnamonTheCat@beehaw.org avatar

Also, I hope they address the fact that demand for my city is always insane

0xtero,

Economy 2.0 is next week I think (hope!) - so this is just vanilla breakage.

Fisch, do gaming w Cities skylines 2 is broken
@Fisch@discuss.tchncs.de avatar

I actually really struggled with making money at the beginning, how did you do this?

CinnamonTheCat,
@CinnamonTheCat@beehaw.org avatar

When did you last play? I literally just played the game and sometimes just didn’t place some services- I think a good tip rn is just advance from a small city quickly, as later in the game it’s broken and gives you unlimited money as your people somehow make insane amounts of money. But in the early game advancing is your friend to gain cash from the advancements

Fisch,
@Fisch@discuss.tchncs.de avatar

That’s what I meant with at the beginning. As soon as I started making more profit than losses, it became very easy, which also made it kind of boring.

MrTHXcertified, do gaming w Let's discuss: The Sims

Build. Mode. Music.

philpo, do gaming w Let's discuss: The Sims

I know multiple women who mainly got themselves a PC to play Sims back in the day and who are now in senior IT roles because once they got the PC they kind of “sticked with it”.

That is something we indeed should thank The Sims for.

h3mlocke, do gaming w Let's discuss: The Sims

Sim ant was the best sim game.

MangoKangaroo, do gaming w Let's discuss: The Sims

Been playing TS4 again, lightly modded to facilitate poly relationships. I’m not a fan of the shit storm of DLC that’s basically the staple of the game’s monetization at this point, but that’s nothing that can’t be solved on the high seas. Otherwise, I still enjoy the series a lot. (Also, shout-out to the various weird spinoffs like Castaways.)

Kissaki, do gaming w Let's discuss: The Sims

I only played one The Sims many years ago. I wonder if it was the first or second.

It certainly was a good game with good mechanics and content.

I’ve only seen a little bit of how it evolved in videos. I wonder how much EA is reiterating and republishing the same content and mechanics, and how much has evolved and changed? Did the products warrant regular and many releases and DLC?

DdCno1,

Each Sims game is quite different. The biggest difference is between Sims 1 and 2 simply due to the change from isometric 2D to 3D graphics. Not the first game in the genre to have 3D graphics and they weren’t even particularly impressive for the time nor good compared to its competitor, but the charming animations and attention to detail make it a far more enjoyable experience than the comparatively sterile predecessor. Sims 2 ended up becoming an evergreen with very long legs, to the point that people are still playing it, although it helped that EA distributed the complete version with all add-ons (the game is older than the term DLC) for free for a while (you can still find it if you know where to look).

Sims 3 was fundamentally different from Sims 2. Gone were the isolated homes of the predecessor (initially in Sims 2, you couldn’t even see your neighbors’ homes unless you were on the map screen; later they added in low-res stand-ins) and instead, it’s an open world game where you can see your Sim commute to work in real-time. Neighbors can be visited without going through a loading screen - it all feels more organic as a result. Customization saw a huge upgrade as well, the AI was improved, etc. Sounds nice in theory, but the problem was that it was too ambitious for PCs of the time. This series has traditionally attracted non-gamers who don’t deeply upgrade their machines all that often and instead play on laptops bought for homework or old rigs inherited from big brothers. Sims 1 ran on a toaster, Sims 2 on a pizza oven with some kind of GPU grafted to it - whereas Sims 3 was one of the most demanding games of its time in order to facilitate gameplay changes that few people actually asked for and rounded, bloated looking Sims that are somewhat offputting. It was still a massive success and a huge hit with modders as well, but Sims 2 remained popular due to its more focused nature, the fact that it ran on anything and the fact that it was complete with a massive library of add-ons that took years to be replicated in Sims 3.

Sims 4 reset the series back to Sims 2, but went too far initially, limiting player freedom in regards to neighborhood creation. Instanced homes returned, customization features and open world of Sims 3 were cut, the AI saw a massive improvements, Sims didn’t all look obese anymore, hardware requirements were modest again - but at the price of having incredibly intrusive DRM, an attempt to monetize the proud modding community and being very bare-bones in the beginning, requiring years of DLCs to reach feature-parity with Sims 2 and 3. IIRC, even pools - an absolutely essential part of Sims lore - were missing initially. All of the improvements to the building mechanics in particular were overshadowed by EA’s corporate nonsense. It’s come a long way since though. Just like with the predecessors, buying all DLC at once will make you poor - but the base game is free now and the actual intention is that you only buy the DLC that have features or items you care about. The modding scene is as vibrant as ever, making any non-feature DLC unnecessary anyway.

This series is an interesting and unique phenomenon. It’s a prime example of something that only ever truly works on PC. All of the many console, mobile and browser spinoffs and ports were nothing but mere blips on the radar, because fundamentally, it can only work on a platform as open as the PC. It primarily attracts female players who rarely play anything else, yet dive deep into modding and modifying every little aspect of these games like the most hardened PC nerds. It started out and still is in many ways a faksimile of ideal American suburbia, although enhanced by both some quite subversive humor and subverted by an astonishing level of player freedom that goes against the conformity of the real world - while at the same time replicating the fads, consumerism, cliques, feuds and other less wholesome aspects of the real world through its behemoth of a community. It’s ultimately a platform for individual creative expression and the worlds (both in-game and outside of it) that emerge as a result of it, a sandbox that was only ever bested by Minecraft, which literally broke everything down to its individual building blocks. Each game and its DLCs become more like car payments to seasoned players, something you pay for so that you can travel where you want to go, which in turn keeps the experience fresh, finances further development and prevents the community from getting stagnant as it has to learn to adapt to changes from the developers.

I’ll end this here. This wasn’t meant to turn into an essay and now my fingers hurt, because I typed all of this nonsense on a touchscreen.

knokelmaat,

I thoroughly enjoyed that! I’d read your blog!

FlashMobOfOne, do gaming w Let's discuss: The Sims
!deleted7243 avatar

Never got into it myself, but I know very well how popular it is, so it must be an objectively good game.

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