kruffa

@kruffa@beehaw.org

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kruffa,

Hello, what a fun initiative!

Unfortunately I couldn’t get it to work on mobile (android) because I couldn’t figure out how to open my inventory (= no crafting, etc)…

I’ll keep looking and if I find a solution I’ll post it here.

<3

kruffa,

Thank you!

Was going crazy…

For some reason the word used by my languages translation just didn’t make me think of in-game inventory but rather of app+mods-storage on my device.

Should probably think about that for a bit!

kruffa,

Not sure… It seems that the correct^1^ word is used, but I don’t think I have ever played a game with an inventory in my native language (which luanti picked up from the system default language) so I just didn’t think of clicking that button.


1: correct, as in used in other games for the translation of “inventory”

kruffa,

Yes!

But also, now that I think about it a little more I think that it is also a problem with the interface:

having the button to the inventory in that menu, and not even as the first item, is kind of strange. Of the options in that menu I would guesstimate that I would use it to open the inventory 99,5% percent of the times I entered the menu.

Imho the inventory should be opened by a button in the HUD, probably by an additional square with an icon in the bottom inventory row.

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