Or if you really want the feeling of playing those original CARTS on new hardware funny playing sells a GBC fpga board, shell and buttons for about $100. You just can’t play GBA.
If your concern is “value for dollar” you wouldn’t be buying an FPGA console in a limited edition material. Seems like a weird comparison. You can also get an R36S for like, $30 on AliExpress that will play everything from N64/PS1 and earlier.
A standard Analogue Pocket is much cheaper, this is just an option for those that really want a metal shell. Also, a metal “unfolded” shell for a GBA SP (which is I’m sure is what inspired this offering) is like $150 so it’s not even that crazy a markup.
“The complexity for minimum component costs has increased at a rate of roughly a factor of two per year.”
A key part of Moore’s law which is often omitted is that Moore was not just talking about transistor density but about cost. When people say we’ve reached the end of Moore’s law this is not because we’re no longer able to increase semiconductor transistor density (just look at TSMC’s roadmap) but that the “complexity for minimum component costs” is no longer increasing. Chips are still getting faster but they’re now also more expensive.
We continue to be able to make faster chips, both via smaller nodes, but also via advanced packaging and architecture improvements.
But the costs of every new generational increase is rising faster than the % performance improvement.
I am personally hoping this will eventually lead to a culture of total optimization (similar to what we saw in the 90s on both PC and console), but there are likely significant barriers to implementing such a new development culture at scale.
I think the Raspberry Pi 4 -> Pi 5 is a very clear demonstration of this.
The power requirements went way up, and therefore the needed cooling, after years of the 1->2->3->4 being pretty similar. And most importantly, the prices for those were similar (35 USD MSRP I think, or usually around 60 USD here). The new one is much more expensive than that and that hasn’t gone down without controversy.
Maybe consoles are more visible to most people but the different versions of Pis are much more apples to apples and are designed to be drop-in upgrades.
I think I’ll still be using Pi 4s for a long time personally.
Before the ill-fated Stadia, Harrison helped lead Sony’s gaming efforts during the troubled launch of the PlayStation 3, at one point going so far as to brag that “nobody will ever use 100 percent of [the PS3’s] capability.” He then worked in Microsoft’s gaming division during the disastrous rollout of the Xbox One and its confused used game policies.
It’s honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I’m glad Deery was able to release it on his own for free so the game won’t be lost, but it’s unclear if all the developers will be able to do that.
I can’t imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made…
Ooo, that’s interesting. I was looking at “Deery clarified that the game will be pulled in the next 60 days.” and thought that meant the publisher had exclusive distribution rights and was choosing to destroy the thing. From that site it looks like your interpretation is correct, which is good! Sometimes it’s good to be wrong 😅
I’m curious what uses you have in mind–anything that’s an online competitive (i.e., you compete against other players–doesn’t need to be esports sweaty) game I don’t think there’s a strong case for allowing injected code, since that’s an avenue for gaining an unfair advantage and thereby worsening other players’ enjoyment, and anything offline I can’t see it being worth a company’s time and money to prosecute.
I think the problem is that the ruling now establishes that overlays and injected code are a copyright violation. Therefor any overlay or injected code is now illegal unless you have permission from the authors if the game.
This. Nintendo is one of the least ethical videogame companies out there. Even when they come up with something new and innovative, it’s so locked down you’re better off waiting to play someone else’s copycat of it.
It probably will. Given the modest spec bump and the high even for Nintendo hostility to switch emulation, it’s probably trivial to support switch 2 as well.
Apart from the bait title it’s a reasonable article. If they’d have called it “Six things Microsoft need to do for their portable Xbox to compete with the Steam Deck” it could have had exactly the same content.
There are also resources on emulation. Generally speaking, if it’s about console hacking, rom hacking, custom roms, homebrew, and general technical stuff, GBATemp is the place for it.
A lot of people that develop CFWs, emulators, or homebrew hang out on that forum.
However, be advised; the only reason why that forum is even alive after all these decades is because they’re not allowed to directly link to pirated software.
Yeah but the consoles still have to be cheap enough for people like me not making the jump to PC gaming.
So I’d say they have to be careful about the hardware price compared to a PC.
Nothing beats the ease of use of a console, but I can tell you that if prices starts getting close, I’d pribably buy a PC that I can use for way more than gaming and watching movies.
It seems the model of subsidized hardware is coming to an end.
New semiconductor fab nodes are becoming more and more expensive. And on the flip side improvements in graphics are becoming more computationally difficult while being less substantial compared to earlier console generations.
PC gaming has also somewhat revitalised over the past ~10 years and more and more PCs are benefiting from “good enough” iGPUs (10 years ago even top iGPUs could not be used for even more moderately demanding games).
Oh yeah, they will still have "cheap" ones, but they will make these "Pro" versions more and more expensive.
PCs are a lot easier to use than they used to be, you don't have to mess around like you used to, just the initial setup (which is done for you if you buy a prebuilt one anyway).
But yeah, the initial cost puts people off, even though the long term savings are incredible. Ignoring the cheaper cost of games, just from the console online subscriptions over 5 years, you are saving over $400 (and the last generation of consoles was 8 years, so that's well over $600 of savings).
I'd highly recommend anyone tries PC, you have so much more freedom than you do on a console. There's a reason the PC market share is growing so fast.
I’ve enjoyed how I can still play the games I first got on my PC were increased resolution and fps by just going to the settings instead of begging for devs to push an update. Also not being rendered unplayable on new hardware like on my older consoles. For longevity my PC games have aged really nicely compared to the games I got for consoles over the generations.
Yeah the subscription costs alone pay for the difference between the hardware for the PC and the console, they average 6 or 7 years between releases and the subscription cost is 70 a year, so That’s $420 over the six year period and when the console is $700 that means your budget for a PC would be 1,100, and that’s not including the fact that games very rarely go on sale on Console like they do in PC you don’t have the ability to do much gray Market side and you have no control over the system.
Myself for example, I spent between 1,100 and 1,200 on a PC back in 2016 that’s almost 10 years ago now I’ve upgraded my Hardware a few times, each time averaging about $200. But that was because I chose to I only really would need to have upgraded once and it would have been about a $400 upgrade, I’m spending less upgrading my system I would if I bought a console every time it released, and I have the capability of doing whatever the hell I want on my computer and I don’t have the financial drain of the subscription
Honestly I have to disagree with consoles being ease of use these days, especially if you like really long sessions.
I have to restart games or reboot the console way more often than I feel should be necessary at this point.
And installing from discs takes forever if you even do physical, but then you need the disc in to run it for whatever dumbfuck anti-piracy reason. I won’t pay for digital, at that point you might as well be on pc, it’s the same thing, and since this generation is probably the last with physical media, I’m out…
The hardware hasn’t been sold at a loss for years now though, the last console that they actually sold at a loss was the base ps3 which for 4 years even with accessory sales still didn’t break even, the PS4 had broken even by the 6-month Mark and the PS5 broke even by the 8th month mark
I assume with the PS5 Pro being $200 more, it’s going to break even by the two or three month mark
edit: added ps3 after base, apperently somehow deleted that
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