I wanted that game to have good stealth mechanics, but it honestly didn’t. Start up the game, stealth into some shadows. Find a trash can, throw it 50’+ away from you and watch as every enemy within earshot runs directly at you.
Considering that they don’t notice until the trashcans land, that’s not a valid question. And obviously they’re not all looking in your direction when you yeet the trashcan, so again, invalid question.
All instances of combat in Dishonored are completely optional in Dishonored. It’s actually one of the built in challenges of the game that you are rewarded for. Beating the game with out ever being seen is called Ghost and beating it with zero kills is called Pacifist.
Weird stupid pedantic gripe but the way the headline is written is confusing. Isn’t it only possible “years later” that anything even could be considered a classic?
I haven’t played Thief but it’s supposed to be a big inspiration for Dishonored afaik. Splinter Cell is fantastic but plays so differently it’s hard to compare… I guess Prey 2017 is closest, if you play a stealth build. There’s also Styx but I haven’t played it yet. Apparently pretty cool
That's the sad fact, yes. American designers don't seem to be interested in innovating. I wish I knew why, or what would inspire the majority to do more than Kickstarter grift.
What are you talking about? / There are hundreds if not thousands of american made game companies, many of which are card games.
I passed a shop just the other day that has a store front for advertising but is a working print and design house. 90 percent of the store is basically a assembly house with a writer and design area up front. They do it in the open to inspire others (and to get noticed) even though none of the sales happen there, it’s all mail and online.
Because I'm American. On the design side, I want to support games from designers who are infected with the same memes (classical definition) as I am. I want to see people who are culturally like me innovate, based on concepts that feel natural to me. I've gotten to a point in my life where I'm not interested in trying to figure out what a dev in Germany was thinking in their translated rules.
On the manufacturing side, I believe that we need to support domestic production and industry. I want to see jobs be created for Americans that aren't just advertising, marketing, and entertaining.
I'm not bothering to deny anything. You've made your beliefs clear, and there's no way I could change your mind. You're concerned with the idea that it could help fascists, and I'm concerned with the idea that it'll give some Americans productive jobs rather than BS ones. The concerns are not related.
You can find plenty of those. What you can’t do is find games with all the components manufactured in the US. Cardstock, in particular, just doesn’t exist in US production at the quality card games would want. If you want stuff that isn’t semi-transparent in bright light, then you don’t buy cardstock from US producers.
The good news is that the mic is a piece of cake (relatively speaking, as someone who has tinkered with electronics before) to disconnect. Will it throw any errors/refuse to boot? Dunno, haven’t seen that attempted yet.
Answer (without even needing to read the article): they can’t legally brick your console, but we live in an oligarchy that refuses to enforce the law against the powerful.
arstechnica.com
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