arstechnica.com

Katana314, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Oh. I wouldn’t know - I have the Roguelike tag filtered out.

It’s extremely rare that the habit of constantly getting reset to ground zero for little mistakes gives me any sense of adventure.

Drummyralf,

I find that with the roguelikes where you upgrade in between runs, losing still feels like winning.

But to each their own of course.

random_character_a, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@random_character_a@lemmy.world avatar

Really hoped that Fermi Paradox would realize that “flare clicking” is stupid and would switch to deckbuilding mechanism, but the dev is not a fan of deckbuilders.

Krudler, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Why is everybody saying slay the spire pioneered the genre when it’s a clone of others?

RustyEarthfire,

I don’t think it’s fair to call Slay the Spire (StS) a clone. While Card Quest introduced a lot of the key elements years earlier, StS adds enough innovation that it feels like a totally different game. Definitely would be more fair to say StS popularized a lot of the mechanics rather than invented/pioneered them though.

Vampiric_Luma, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@Vampiric_Luma@lemmy.ca avatar

Maybe my subjective take of sudden is different, but is it sudden? (aka I progressively succumb to madness over a title)

There’ve been many fantastic roguelike deckbuilders out since 2020, a little after Slay teh Spire’s official release date. It feels more like people have became aware of how fun the subgenre is after the hype Baltaro generated on streaming platforms. If anything is sudden, it’s the second-wind of attention we’re getting thanks to the above-mentioned game.

I know I’m continuing to split hairs over nothing down here, but 861 games is a little misleading once you get to the end: “Surprisingly, deckbuilders are still an underserved market”

You never know when you’ve reached the peak of a trend, but deckbuilders seem like they’re not quite there yet. Games-Stats tracks 527 roguelike deckbuilders, and Dev_Hell’s Westendorp suggests their higher-than-average revenues, wider revenue spread, and demand make them “relatively underserved as a market.”

So, there’s not 861 games, but 527 games?

If you investigate why there’s a large gap in reported game listings, it’s because Steam is including packs like [Slay the Spire x Backpack Hero] and DLC where Game-Stats is tracking the individual games (i.e, bloatless). This ties back to the title - ultimately we’re not trying to answer the literal question, “Why are there 861 roguelike deckbuilders on Steam”, because OP never answers that question. Instead, we are answering an alternative interpretation: “Why are there so many roguelike games appearing on Steam in a short amount of time?” The answer, may shock you:

spoilerMoney, popularity, ez(er) to dev

While I’ve taken those answers from the article, I find it further interesting that they conclude a different question all-together: “Why are roguelike deckbuilders taking off?”

Buh, I’ve lost it. Ultimately I really liked the core article and their enthusiasm, but I’ve driven myself to madness here.

Theharpyeagle,

Yeah, this same article can be written for Mini Golf games, or shmups, or visual novels, or any other genre that’s relatively easy to develop for. Once one gets popular, others will jump on because the barrier to entry is fairly low. Lots will be low effort clones, but some will really try to build something new.

Icalasari, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Excites me, helps prove to me that my game idea would do great

simple, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Of all the indie game trends this one is probably my favorite. Feels like a resurgence of awesome card game RPGs that were really rare back in the day

criss_cross,

Yeah I’m all for it. I fucking love deck building games.

Pra,

I was for it for the first 100 clones. Now it’s in the same vein as 2d pixel shooter rougelikes, way too saturated. I never give these a second look because there’s just so many uninspired clones.

FartsWithAnAccent, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@FartsWithAnAccent@lemmy.world avatar

I just think it’s refreshing to have a break from all the vampire survivor knock off games.

Chee_Koala, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden

Because this genre of games is a whoooole lot of fun! I can’t wait to see the next 800, and number 3562, which is gonna elevate the genre to the next level.

Speculater, do games w Why there are 861 roguelike deckbuilders on Steam all of a sudden
@Speculater@lemmy.world avatar

How dare they! *Drops another 300 hours in Slay The Spire"

Nikls94, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

Ah okay. So no refund or re-wind if my account gets hacked and someone spends all my money. Because you know that’s blockchain

otacon239, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

I guess the market for this is people who… um… it’s for someone that… uh…

Who the fuck would buy this?

Like, is it for people who don’t know about literally any other PC handheld?

jqubed, (edited )
@jqubed@lemmy.world avatar
conciselyverbose, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

Everyone knows, the absolute best value add to a power hungry mobile device is the ability to use that power to inefficiently mine some random junk cryptocurrency.

So I hope it’s that. (No I didn’t read the article. There’s no version of this that isn’t a scam.)

galoisghost, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor
@galoisghost@aussie.zone avatar

Cryptocurrency-powered? Is it a hot air balloon? Or is the fraud so extreme it creates it’s own electricity?

bigkahuna1986,

This is a misconception, it’s the first handheld powered entirely by buzz words!

fckreddit,

Yeah, the world’s only infinite power generator.

Tabitha, do gaming w No one needs this cryptocurrency-powered Steam Deck competitor

imagine being a year deep into the NFT eternal winter and thinking a consumer hardware product is a great business idea.

You can currently get almost any handheld emulator device from $20-$200, or just buy a controller that’s designed to hold your phone.

There are no good NFT games, and nobody wants to pay $500 to own an AI generated knock-off pokemon just to get started.

Diplomjodler, do astronomy w [Eric Berger] Seeing this eclipse is probably the highest-reward, lowest-effort thing one can do in life

Except of course, when it’s cloudy. The only eclipse that ever happened where I lived in my lifetime was a total disappointment because you couldn’t see anything.

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