Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.
I haven’t seen confirmation that this is what Ubisoft has been doing, but given how many studios they have and how quickly they turn games around, it wouldn’t surprise me if they used the “chase the sun” method of development, where as one team signs off, they hand development over to the next team, where it’s morning, and their work day is just starting. So it would just be very likely that every Ubisoft studio touches many games that Ubisoft works on. From the credits on their games, this is certainly what it appears to be. This is the same development method that Larian used to make a game as large as Baldur’s Gate 3 in only 6 years.
My first reaction was to say that “follow the sun” (this is the actual term used in interviews as far as I can tell) can’t really improve production throughput any more than having multiple studios in the same country. But when you think about it having playtesters on an opposite timezone is pretty useful. And I’m sure you can set up some other sequential pipelines as well. I imagine it only works when the process is very streamlined though.
Shadows is honestly the most fun i’ve had with an AC game in the longest time. The stealth is so much fun to pull of, it makes me feel like i’m back in Unity
They really put the Streisand effect to good use here, huh? Nichegamers screenshot showed 9,000ish followers and they’re at 87,000 at the time of this comment.
Whatever the article says, I comprehend why someone would cheer at his departure.
The guy is a good by-the-numbers business person. That will cut on production companies, but not on an entertainment industry so close to the consumer as any other. Just remember who cheered on the PS4 presentation.
You expect decisions to bring more gamers to your platform (Game pass did, success), or transform people into gamers (Wii did, huge success). Not nickel and dime your consumers. Plus, he is the one signs off all decisions.
PS Portal it’s the epitome of this guy. Something no one asked for, that does less than anything on the market, and is closed to its shallow ecosystem, priced way beyond its capabilities, but on paper it looks like selling like hotcakes.
What Sony needs as PS CEO is someone who understand that is a business, but also that all these platinum trophies are not real… but they are.
Michael Eisner once called himself “the last of the creative types in Hollywood” after he left Disney, and I can’t help but see what he meant when he said that when I look at the current American film and TV landscape. It’s like today’s Hollywood bigwigs don’t even understand why people watch TV and movies.
I kinda think this happened to Western video games too (yeah Sony is a Japanese company…but PlayStation has shown a pretty square focus on the Western market in the past 10 years.) From a consumer perspective I don’t think a new CEO is the answer. It wasn’t for Disney’s fans with Bob Chapek.
In a similar lawsuit against Apple, Epic lost on several claims though the game developer convinced a judge that the phone maker should loosen restrictions on payments through its app store.
I dont like Sony and its still good that he’s going.
Shifting Sony to GaaS, way overpaying to acquire Bungie, and his comments on classic games are exactly the people that need to not be in leading positions at companies.
No wonder I never played anything on Roblox - it’s for kids. I feel like parents have a lot of blame to shoulder in this case too. They should be preparing their kids for these situations, but seemingly thousands fail.
You should see how excited some kids are about Roblox. I used to work in public schools around like 2017, and even then I met kids who were OBSESSED.
And I think you’re 100% right - parents are responsible for this just as much as Roblox themselves. But the point is that Roblox could absolutely be doing more.
I mean, an open and seemingly poorly censored market place of assets and “experiences” targetted at children sounds like a recipe for disaster to begin with. Many parents aren’t technologically adept enough to look past the website, seeing it’s marketed at children and going “must be fine”.
This isn’t a defence, but the world gets more and more complicated every day and people are just asked to deal with it… Seems like many governments have just given up trying to regulate anything, and therefore there’s no incentive for trash companies like Roblox to put in any protections.
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