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snooggums, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@snooggums@kbin.social avatar

This is the first time for me as well, and it sounds likely to be the last.

snooggums, do kbinMeta w Can registrations on kbin.social be disabled to stop spammers
@snooggums@kbin.social avatar

Facebook doing edu (initially only one school) only was to target a specific audience. Google followed the exclusivity model to gain hype and encourage word of mouth.

Neither did it for security reasons and both switched to open sign-ups once they reached a certain level of users.

snooggums, do gaming w Steam Next Fest is back and underway with "hundreds" of playable PC demos
@snooggums@kbin.social avatar

Really?

Doom's shareware sold Doom for me. Most recently the Tekken 8 demo sold itself. In between there have been a ton of games where the demo was helpful in deciding whether or not to play something.

I'm just surprised that in all that time there wasn't a single one that at a minimum confirmed a game was what you were expecting if you were on the fence.

I believe it, just surprised.

snooggums, do scifi w A nice list of 71 Sci-Fi movies
@snooggums@kbin.social avatar

Video is a perfect format!

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snooggums, do gaming w Suicide Squad Kill The Justice League adds Denuvo DRM before launch
@snooggums@kbin.social avatar

The Batgirl technique!

snooggums, do games w Which games do you dislike, but the rest of the world loves them?
@snooggums@kbin.social avatar

Being an ex criminal who is trying to reform after armed robberies, but still committing new crimes, is still being a bad guy. Choosing not to kill people doesn't make someone not a bad guy when they still continue to commit crimes as part of the game.

Painting the targets of their crimes as worse doesn't make them not bad people.

snooggums, do games w Which games do you dislike, but the rest of the world loves them?
@snooggums@kbin.social avatar

To be fair, in many of the GTA games, you’re not a bad guy.

I've played Vice City, 4 and 5 and every one of them started out with the main character(s) being a bad guy who is just a little less evil than the people around them, but still willing to kill to get what they want.

snooggums, do gaming w Valve likely earned over $1bn in Counter-Strike 2 loot boxes last year
@snooggums@kbin.social avatar

Same! I don't play CS 2 and pretty much forgot that they do the lootbox thing.

snooggums, do gaming w Valve likely earned over $1bn in Counter-Strike 2 loot boxes last year
@snooggums@kbin.social avatar

Me either, although a few years ago I sold some weapon skins and loot boxes that I received from playing CS Go when it first came out for enough Valve bucks or whatever to buy a couple of new games!

Loot boxes should not be in computer games.

snooggums, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@snooggums@kbin.social avatar

Depends on the reason for traveling. If you are headed down the road to a goal and keep getting sidetracked by random encounters in a way that is distracting you from the thing you want to do then they just make travel tedious.

It all comes down to why am I traveling and why are encounters on the road more engaging than the reason for being on the road in the first place.

snooggums, do gaming w Palworld’s success is partially born from Pokémon fans’ discontent
@snooggums@kbin.social avatar

Apparently not everyone knew the day before was a scam or it wouldn't have sold millions of units. Just because some people predicted it does not mean that the general population had any awareness of that expectation.

snooggums, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@snooggums@kbin.social avatar

I think it is more of a gameplay issue than a world building issue.

Fast travel solves a problem the developers create, needing to be in specific locations regularly to accomplish specific tasks. If you don't need to be anywhere in particular to offload collected items or to craft stuff, or return to someone to turn in quests to level, then you can just spend the time exploring at whatever pace you want.

Game design that makes repetitive travel necessary is when fast travel becomes necessary to avoid tedium.

snooggums, do gaming w Palworld’s success is partially born from Pokémon fans’ discontent
@snooggums@kbin.social avatar

As far as I can tell The Day Before was overhyped early and people bought it because of the marketing. Palworld did some advertising, but the mass adoption appears to be mostly word of mouth that the game is actually fun when it was made available in early access.

That matches what I have seen from people commenting and my personal experience as I don't remember hearing about it before and hopped on because of friends recommending it. Palworld is a word of mouth success like Valheim and for similar reasons of competent styling, smooth gameplay, and survival that isn't punishing the player from the moment the game starts.

snooggums, do games w Fuck Ubisoft.
@snooggums@kbin.social avatar

Plus it works so smoothly I never even think of it as DRM, I just notice all the positives.

snooggums, do scifi w Primer's Sci-Fi Success Story Was an Anomaly, but Its Filmmaker's Fall Wasn't
@snooggums@kbin.social avatar

12 Angry Men cracks me up every time.

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