@setsneedtofeed@lemmy.world
@setsneedtofeed@lemmy.world avatar

setsneedtofeed

@setsneedtofeed@lemmy.world

I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

This is a really interesting video. My first question would be why this issue wasn’t caught early by the devs. The Id Tech 4 engine at the time was considered absolutely cutting edge stuff, and (as the video identifies) even it had to be constrained to interior environments. Halo 2 was using an iteration off of Halo:CE’s engine, so unlike Doom the engine wasn’t specifically built to do those shadow tricks. Who thought that they could rework an existing engine to do shadows like this, get it to work better than Id Tech 4 at doing outdoor spaces, and then get it optimized enough that not high end computers but X-Boxes could run it? And do all of that on top of actually just making the game itself inside of a market driven timeline?

Laid out like that, it looks like a crazy idea. I wonder if the art style was developer or management pushed, and who allowed it to get far enough that models were made with it in mind.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

That’s great, though it doesn’t really address the questions. I suspect only higher up people in the Halo 2 development could answer them.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

It’s a stand alone project building off of the 2001 build’s leak, trying to turn it into a completed game.

The download includes the leaked original content as well if you want to compare. The original content isn’t really playable as anything but novelty, since it’s more like the skeleton of a game than a game. The project has made strides in all aspects to turn half finished, often unpopulated locations into actual game levels. Pigcops are back, Duke’s model is improved, more voice acting included, level design with scripted encounters. Lots of stuff.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

The exact problem with the released DNF is that it wasn’t a “late 90s game”. The late 90s-early 2000s style of games are right now very popular. There is, and has been a market for them.

The problems with the released DNF is that the producers didn’t have faith in any particular direction and kept having the devs start over again and again to chase trends. In the end, Gearbox got the rights to DNF and cobbled together a game nobody cared about. The released DNF was the most mediocre, trend chasing mid-00s game imaginable with all of the HALO and Call Of Duty game design influence that could be crammed in, while bringing nothing additional of value to the table.

The DNF 2001 Restoration project is already more enjoyable than the released game, proving that early 2000s style of game design is perfectly viable.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Truly this is…SpongeBob SquarePants: Battle for Bikini Bottom.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

I found the first one was hampered by so many forced racing and card games as bottlenecks to progressing. Those would have been fine as optional side activities, but making them so mandatory really killed the pacing when it came to doing some shooting.

The bosses were super underwhelming. You had one giant boss where you were trapped in a small building and shooting up at him. Very uninteresting. The final sequence of the game felt like there was going to be a boss. Narratively the enemy headquarters are built up as being heavily defended, the bad guys are built up to be doing crazy genetic engineering, and the game gives you a last minute BFG. Then you get inside and it’s a bunch of reskinned low level enemies. Felt like the devs ran out of time or something.

In the shooting, the game did give tons of gadgets and options, though I rarely found myself using most of them.

I wish the sequel had built on the promises of the first game, but it basically turned into a generic shooter that cribbed the aesthetic from Borderlands.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Given the rarity of SPAS-12s I’d say decent chances it’s an airsoft gun.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

He still is, but as he’s become a kind of mythical figure in gaming history he has also become so in universe.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Isn’t that basically Dusk?

store.steampowered.com/app/519860/DUSK/

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Because none of the characters in the picture know what they are doing.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

His review of Homeworld Cataclysm (“Emergence”) made me buy the game just based on how he talked about the plot and tone.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I once had an idea for a Fallout 1 run with a lucky but stupid character.

I made him 1 intelligence and put all my skill points into gambling. Mistake.

He was too stupid to use a slot machine.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.

One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Weird that I had to wait so long for it to be clam free.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

More like level 3 bandits appearing out of the woods and smugly threatening to mug me when I have armor made by a dwarven hellsmith and am holding the sword of Dragon Agony.

The bandit looks at me and thinks “Yeah. This guy is going to get it.” as he brings up his rusty shiv.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I’ve heard Homeworld Emergence (formerly Homeworld Cataclysm) is quite good. It started as an expansion pack for the first game but kept expanding until it was a standalone game.

www.gog.com/en/game/homeworld_emergence

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

He’s like a Russian MandaloreGaming, with his ability to slip in deep pull references into sentences without breaking stride.

The amount of wacky Russian language games and mods he has brought to light for the rest of us is amazing.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

IW4x is actually still really active if you want to play the original MW2 multiplayer.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Foreshadowing on where to get more loot.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

If the bandit had a wedding ring in their inventory, that’s no indication that they are the original owner. You have good odds of avenging the death of whoever they took it off of.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I’m only good at putting live explosives in other peoples’ pockets though.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar
setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Mandalore often does videos on older games that he personally enjoys or finds interesting.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.

It was made as a novelty. The people who made it knew it was boring, that’s the joke. The main group that still actually plays it is a charity group who suffers through it while getting donations for Child’s Play charity.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Probably Duke Nukem 3D, introduced by way of my uncle’s at the time high end computer.

I’d seen arcade games and things, but an actual interactive 3D world I could walk around in was wild. It was also a much bloodier and more “adult” game than anything I’d seen before.

Later that year, 1997, I got a Nintendo 64 for Christmas along with Goldeneye and StarFox64. Those two games became mainstays for me at home.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Kojima isn’t JJ Abrams.

Abrams writes mystery box stories where everything hinges on resolving the box and ends up with an ultimately lackluster resolution.

Kojima stories are confusing webs within webs throughout. They exist on theme and vibe, while being simultaneously incredibly well researched, intentionally absurd, and with ill advised choices that surely mean something when they were made.

Kojima is the Richard Kelly of video games.

https://lemmy.world/pictrs/image/483f1a3a-d778-4918-819c-182befab7452.jpeg

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Good video, although the “polymer melts causing inaccuracy” bit is still disputed. As far as I know in the German military lawsuit against HK, there was no testing provided showing that, and HK provided the initial adoption results and standards in its defense.

The melting is essentially a supposition that has been treated as fact.

Forgotten Weapons video on the controversy.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

It felt more like a joke that presumed the melting was true, rather than a joke at the accusation. A subtle but important hair to split.

Just knowing about the controversy is already deep lore on the G36 and these videos are aimed at a causal audience.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Spoleczenstwo
  • sport
  • nauka
  • muzyka
  • rowery
  • giereczkowo
  • FromSilesiaToPolesia
  • esport
  • lieratura
  • Blogi
  • Pozytywnie
  • krakow
  • slask
  • fediversum
  • niusy
  • Cyfryzacja
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • Wszystkie magazyny