Its hard to hear it in circles because its a jrpg first (which on its own, is a niche) and only on PS5 at the moment, which not everyone has. Theres about 40m ps5 sold, and less than a tenth has bought the game.
How i see it is al alternative falllout timeline aet in the future. A lot of the basic game mechanics are straight upgrades from Fallout 4, with slightly better faction writing than 4, and slightly more rpg checks to make an experience feels better than 4. IMO i dont think its better than New Vegas, but its a direct upgrade from FO4
Full model replacements are typically not hard, especially if theyre being used as a replacment for already existing assets vs creating a new asset and item id for.
Its like the modding scene for both brawl and umvc3.
It only starts off with replacing already exiting assets, but it wont explode till you figure out how to add custom assets. Brawls point was when project m devs found how to add character slots, umvc3 was when they figured out similar + making fully custom models/animations without having to borrow existing ones.
You need the tools to exist to get to the blowup point.
Imo, that was intentional to get double dip profita on mostly the same work.
I fully believe all of this is just holdover for the next mainline mario kart title, which will be on the next switch device within the first 3 months of its release next year.
Well the mainstream nintendo ones do. Fire Emblem Heroes is one of nintendos longest running mobile games, and is still the one that makes the most $ (not including the Pokemon series, which is often considered seperate to Nintendos other ips in terms of management)
The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.
CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.
Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.
Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)
People suspect its a vr headset, or a vr headset adjacent tech like a more portable (reletively) higher powered pc box to be able to use it while carrying it to be able to do pcvr without being tethered to a standing object.
They tutorial the basics of how to fly a ship and loot space items, without informing you that some of its features are locked behind skills (target mode, thrusters for strafing)