It’s not going to get better unless companies start making consoles with 1-2 year life cycles (which won’t sell, because at that point, you may as well be swapping parts out of your PC of Theseus).
Working public transit would have gone a long way towards this kind of immersion. It’s a damn shame too, because the system technically exists, and there are even placeholders for stations.
I think there were a lot of resources put towards getting the whole damn thing to run on last gen XB and PS4 which just made so many things impossible, and obviously you dont really want to have a couple versions out there without feature parity. They ended up with it anyway, but I think we may have seen a more complete product on launch had those dev resources not been needed for the older consoles.
Yeah, I played it day 1 on PC. Game mechanics issues aside (which are consistent between versions), it ran pretty well and I never even encountered anything game breaking. I suspect the PC version was actually the best at launch (probably still is since it’s ported to other systems).
Those last gen versions should never have even been attempted.
It will be ass at first because it’s a new Bethesda game.
That said, it is possible to get an early key without actually preordering (mine came with another purchase), so I’m excited to explore all them bugs on launch.
It’s a lot of extra steps, though, and for me I’ve got two separate Linux systems I’m generally running things on.
I don’t disagree with the logic, I just wish GOG had a Linux client. It’s not just about Steam Deck (even though that’s driven a lot of recent Proton development) – there are serious issues with continued reliance on Microsoft, and FOSS solutions offer gamers a way to maintain a freedom they are otherwise likely to lose. It seems like GOG would want to support that effort.
I would 100% be buying things on GOG whenever possible – if they had a Linux client.
Because they don’t, the convenience of Steam and Proton integration generally offsets concerns I have about losing access to things if Steam ever goes under. It’s a tradeoff.
No, I’ll be using Proton. There’s a chance it won’t work day 1, but I find it unlikely given my experience lately.
Especially with shader caching, it’s even possible that it runs better on Proton while bugs get worked out (that was the case with stutter in Elden Ring, which didn’t occur on Linux or Steam Deck with shader precompilation).
SteamOS (and Linux gaming in general, thanks to Proton) is absolutely great and has been for at least a year or two now. The reduced overhead and lack of update bullshit honestly makes it better than Windows gaming in every way, IMHO. Getting it running on non-Steam Deck mobile hardware is likely a bit of a chore, though. Frankly I don’t even understand why anyone would waste time with the competitors.