My thinking was the graphics themselves actually, on the assumption that the Switch version wouldn’t look as good, but wasn’t considering that this is an old title so probably won’t matter
This gives me a little hope that we can at least emulate the PS4 version (using pcsx4). This can be done already with the PS3 version but the requirements are hefty and it’s pretty clunky.
Larian themselves warn that Vulkan should be the least stable of the two options at the moment. That said, I’ve heard tons of conflicting reports, so it may be super dependent on specific hardware.
I almost never buy a game on opening day for full price. But fuck microtransaction nonsense – as soon as the devs made an official statement about it, I was on board.
At the very least it gives them a way to potentislly contact you with offers. Corporate people probably also think it makes you more likely to get another title from the same publisher, though depending on the launcher I think it’s actually the reverse.
If anyone happens to be playing on Steam Deck (or any Linux desktop), the launch options are slightly different:
DX11 no launcher: –skip-launcher
Vulkan no launcher: bash -c ‘exec “${@/bin/bg3.exe}”’ – %command% --skip-launcher
Though for this particular title, the Vulkan one is really crashy on my system rn, which is ironic since the DX11 shaders are converted to Vulkan on Linux.
Triple buffering basically means that the GPU can temporarily store frames in three different locations in VRAM. This has implications for smoothness and frame time, so it should in theory always be the best option for v-sync and avoiding tearing.
Vulcan should be more efficient so you should get somewhat better performance, though my understanding is it depends on card (AMD cards are kind of designed for Vulkan, but not so much nvidia cards).
Yes. We’ve had so many examples of rushed games with great potential that never hit it. It’s actually refreshing to see a delay. It suggests that the dev team is still getting a say and that the game itself and its quality are still primary concerns.
Eh, it’s $50 on Steam. I dropped something like 300 hours into CS1 before any DLC. Even if I got half that out of CS2, I’m fine paying roughly 33¢ an hour for a great experience.