It’s a lot of extra steps, though, and for me I’ve got two separate Linux systems I’m generally running things on.
I don’t disagree with the logic, I just wish GOG had a Linux client. It’s not just about Steam Deck (even though that’s driven a lot of recent Proton development) – there are serious issues with continued reliance on Microsoft, and FOSS solutions offer gamers a way to maintain a freedom they are otherwise likely to lose. It seems like GOG would want to support that effort.
I would 100% be buying things on GOG whenever possible – if they had a Linux client.
Because they don’t, the convenience of Steam and Proton integration generally offsets concerns I have about losing access to things if Steam ever goes under. It’s a tradeoff.
No, I’ll be using Proton. There’s a chance it won’t work day 1, but I find it unlikely given my experience lately.
Especially with shader caching, it’s even possible that it runs better on Proton while bugs get worked out (that was the case with stutter in Elden Ring, which didn’t occur on Linux or Steam Deck with shader precompilation).
SteamOS (and Linux gaming in general, thanks to Proton) is absolutely great and has been for at least a year or two now. The reduced overhead and lack of update bullshit honestly makes it better than Windows gaming in every way, IMHO. Getting it running on non-Steam Deck mobile hardware is likely a bit of a chore, though. Frankly I don’t even understand why anyone would waste time with the competitors.
The expectations have been set for a long time. BG3 isn’t the first good game. It’s just the first in a while, after mountains of AAA garbage ultimately driven by shareholders and MBAs.
The sad thing is: those people are so clueless that they dont see they’d make more money by just not getting in the way of a good dev team.
Yes. It’s not really meant as a visual improvement but as an efficiency improvement. Sadly it does seem (for some, myself included) that the Vulkan build needs a bit of work. For me it crashes all the time, and Larian themselves mentioned that it isn’t quite as stable as the DX11 build.
I’m on Linux with AMD, but Vulkan is a crashy mess for me. Can’t keep the thing running more than a few minutes. It’s fine on DX11 (a few stutters here and there, but hasn’t crashed).
I have enjoyed the last couple (no, I don’t buy anything from mtx, and I’ve only gotten the games on deep discount or used). But there is definitely a point in all of them where you hit that Assassin’s Creed grind – the grind that is intentionally made grindier to try and entice you to speed it up by purchasing an indulgence. When it starts to slow the game down to ridiculous levels, that’s normally when I stop playing.
It’s a shame too, because there is a lot to like otherwise. Not the deepest games by any means, and they’d be leaps and bounds better without the microtransactions and the related adjustments to game balance, but still a lot to like.
My thinking was the graphics themselves actually, on the assumption that the Switch version wouldn’t look as good, but wasn’t considering that this is an old title so probably won’t matter
This gives me a little hope that we can at least emulate the PS4 version (using pcsx4). This can be done already with the PS3 version but the requirements are hefty and it’s pretty clunky.
I almost never buy a game on opening day for full price. But fuck microtransaction nonsense – as soon as the devs made an official statement about it, I was on board.