The version I‘ve got on Steam - which is seemingly the only one - is capped at 30 fps with no way of unlocking it since there‘s game logic tied to the framerate; I assume this holds true for all versions then. The gameplay with its constant camera movement would certainly profit from a higher framerate, it‘s one of maybe five games that I‘ve played where the sluggish camera made me motionsick. And generally higher resolution assets and UI wouldn‘t hurt the game either. I certainly would get a remake if only so I could re-experience Okami at 120 fps without getting sick lol
The power button thing would be very disappointing cause it is a vital button that is expected to be pushed a lot… I hope you can figure it out whatever it is.
I had something similar before where my Deck was all of a sudden in a bootloop (black screen, fan running) and I couldn‘t get it out of it until the battery had emptied itself, then it worked just fine again.
Let me know if you ever figure out what went wrong with yours, for my curiosity‘s sake
I realized that I need a certain amount of time with a game to warm up to it or else I‘m always drawn back to known quantities. Seems like playing things I know is just more comfortable. I also realized that I really like racing games for a similar reason: I don‘t have to learn anything new about the mechanics/game, I just have to drive.
Well, there‘s your vocal minority. Some people act as if you’re breaching a contract on performing lifesaving brain surgery when you leave a lobsided casual game. And for some reason they can‘t just take that attitude and stick to ranked. It blows my mind that Psyonix caved in on that, but here we are.
I loved Rocket League, was top 1%, and quit it because of the casual game ban you eat when leaving poorly matched games. I already wasn‘t playing ranked anymore cause I reached my goal so I just liked to play casual games.
I didn‘t mind people leaving casual games or leaving myself cause the outcome of the match didn‘t matter, what mattered was whether it was a well-matched game that was fun to play or not. And if it wasn‘t, you left and went back into queue, and it took like five seconds to match a new game.
Which is also why I didn‘t mind if my team was leaving. I just shrugged, went into a new queue, five seconds later I was back in the game.
But nah, nowadays devs gotta have this weird obsession over forcing people to play matches out even if there‘s no stakes other than whether you‘re having fun or not even though there‘s no victims here with the outcome being irrelevant and the queue timers being super low. It also doesn‘t matter how much time into a match has passed, the game‘s the same at minute 1 as it is at minute 3 or 5, you‘re not losing progress as in a MOBA or RTS match.
It breeds toxicity too: Instead of leaving, people now feel forced to stay, so they‘re just in there, pissed off, and take it out on their teammates.
Just allaround a dumb change likely initiated by a vocal minority of the playerbase.
Like, fuck quitting ranked games, but casual? Unnecessary.
Rant end. This change annoyed me af too when it happened, so I can definitely relate to OP.
EDIT: I do think there‘s worse offenders with regards to the post’s topic though. Ubisoft, EA, anyone using Denuvo or patching in mtx after launch, Paradox and their crazy dlc policy, KOEI and their crazy dlc policy for DOA (and probably other stuff), etcetc
I‘m considering getting Sizeable and the collection of all the games the Hook guy has made - so basically a buncha puzzle games. I‘m also looking at Psychonauts 2 and the „new“ NFS cause both are five bucks so I‘m like what the hell why not. And Hotline Miami 2, I‘m in the mood for some senseless violence. To top it off, Streets of Rogue and The Messenger. All of it together would come in at exactly 29.99 for me lol
There‘s other games I want more, but they‘re all still more expensive (or close to) than this whole bundle so it‘s not really worth it IMO considering the amount of games I still got anyway.