IIRC the framework it‘s built on is so ancient it didn‘t allow for that, they needed to re-write the whole thing to „fix“ it, and this is what they came up with for that. DF‘s Alex said as much in one of their podcast episodes. All just paraphrased by me of course.
I don‘t think the performance hit is by design or intentional anyway, so hopefully the current screw-up is gonna be a nothing burger by the time the app‘s mandatory (if it ever will be).
Tbh, the control panel is a lot of things, but responsive or slick aren‘t one of them. As long as they carry all the functionality over and get rid of the bugs, I‘m happy with the app. Unless they pull a fast one and add account requirements in again later.
That‘s certainly something they‘re gonna want to fix. I hope DF and GN pick up on this, seems like free views and I‘d love to hear what they‘ve got to say on the matter.
Edit: Also wondering if it‘s the app or if the performance hit disappears when you disable the overlay. Only flew over the article to see what games are affected how badly so mb if that’s mentioned.
Edit 2:
HUB‘s Tim tested it and found that it‘s the overlay or rather the game filter portion of the overlay causing the performance hit. You can disable this part of the overlay in the app‘s settings, or disable the overlay altogether.
He also found that this feature wasn’t impacting performance on GeForce Experience, so it’s very likely a bug that’s gonna be fixed.
To clarify: Using game filters actively can have an impact on either, but right now even when not actively using them, they cause a performance hit just by the functionality being enabled; a bug.
The only outlier where just having the app installed hit performance was the Harry Potter game.
The version I‘ve got on Steam - which is seemingly the only one - is capped at 30 fps with no way of unlocking it since there‘s game logic tied to the framerate; I assume this holds true for all versions then. The gameplay with its constant camera movement would certainly profit from a higher framerate, it‘s one of maybe five games that I‘ve played where the sluggish camera made me motionsick. And generally higher resolution assets and UI wouldn‘t hurt the game either. I certainly would get a remake if only so I could re-experience Okami at 120 fps without getting sick lol
The power button thing would be very disappointing cause it is a vital button that is expected to be pushed a lot… I hope you can figure it out whatever it is.
I had something similar before where my Deck was all of a sudden in a bootloop (black screen, fan running) and I couldn‘t get it out of it until the battery had emptied itself, then it worked just fine again.
Let me know if you ever figure out what went wrong with yours, for my curiosity‘s sake
I realized that I need a certain amount of time with a game to warm up to it or else I‘m always drawn back to known quantities. Seems like playing things I know is just more comfortable. I also realized that I really like racing games for a similar reason: I don‘t have to learn anything new about the mechanics/game, I just have to drive.
Well, there‘s your vocal minority. Some people act as if you’re breaching a contract on performing lifesaving brain surgery when you leave a lobsided casual game. And for some reason they can‘t just take that attitude and stick to ranked. It blows my mind that Psyonix caved in on that, but here we are.