These are the good ones (the ones where I felt like she was having a blast) which should run on anything. She’s also not good at games and has a fairly low-powered laptop. Looking back at them I can‘t believe we‘ve played that many lol
We‘re currently playing Schedule I but it‘s so buggy in co-op that I can‘t recommend it…
I mean, it‘s videogames so any challenge that gives you the satisfaction of clearing it is worth it, any that doesn‘t isn‘t worth it. Could mean all of them are, could mean none of them are, and could mean anything inbetween. I‘m an achievement hunter so I go for those, but I‘m not super purist about it; if the challenge is to walk 40000km, I rubberband the controller lol
I think it‘s just an old PC term for turn-based games where you play multiplayer on the same machine with the same peripherals. Basically, you play your turn, get up, let the next player take the seat in front of the monitor, they take their turn, etc… Since not everyone is playing at the same time, you can play together by playing in succession. „Hotseat“ as in passing the seat in front of the PC around like in hot potato, I guess lol
Playing them all? Absolutely doable. Beating them all? If that means getting to the credits, also doable but a lot more time consuming. 100% them all? Probably not even theoretically possible anymore but also very, very unlikely to happen regardless (if they’ve got anything else to do in a day).
I think he just wanted to have them anyway, not play them all. Like all those 2k+ games steam libraries I see people have lol
I enjoy this „about games“ content a lot more than the „behind games(/the scenes)“ stuff or self-promos, and OP usually keeps it digestible and doesn‘t turn it into an essay. Not missing a day has been insane as well obviously (the posts, I mean). Playing every day I find kinda easy with a Deck, at least I can play for 30m before I go to bed, sometimes that‘s just staring at a Baba Is You level before giving up lol. Making a post about it every day on the other hand… I couldn‘t do it.
I‘ve sorted my library by release date, and there are five games which have released this year in it that aren‘t just remastered or early access which finally hit 1.0. Of those five I‘ve played three. Also of those five, three are indie games.
Monster Hunter Wilds
Poorly received across „enthusiasts“ as too easy of a MH game. I personally liked it a lot. The wounds mechanic is fun, focus mode is good but too much, performance is absolutely horrendous. One of the things I’ve always hated with MH are those stiff ass animations that made you miss combos by a cm, focus mode helps with that but now you can just 180 during a swing which is overkill IMO. I miss tracking monsters - which made me feel more like I‘m actually hunting game - as well as wallbanging them. The current mounting feels less interesting overall. 150 hrs played and they were a lot of fun with friends.
PEAK
Probably my GOTY (cause I didn‘t play much from this year anyway, see above lol). There‘s only one thing that bums me out: The game should have DLSS/FSR cause it‘s really heavy God knows why and the internal upscaler is meh. Otherwise, the most fun I had in a multiplayer game in a long time. Did ascension 7, unlocked all the stuff, gobble up every update, great fun with friends (also if solo but less so). 110 hrs, amazing game for less than ten bucks. Fuck those sencient tornados.
Mario Kart World
Idk, as the successor to MK8 it‘s kinda mid in comparisson. The feeling of speed, the racing flow, they‘re kinda missing. Lots of uninteresting filler tracks. Idk why this had to be an open world game. Some of its soul died for that. I got gold on all the cups but haven‘t touched it since. Pro tip: If you have trouble at max diff, stop drifting. The game ups the difficulty (read: rubberbanding) PER DRIFT, and it stacks up across the whole cup!
I think I have that same keyboard, altho mine doesn‘t have the huge Cherry logo. Was a third the price of the Logitech I had before and is about 3 times better lol
They‘ve been so successful with singleplayer stuff but would somehow rather burn billions failing live services than sticking with them. They could‘ve put that money into several offline experiences and made at least SOME money but yeah, rather lose MOUNTAINS of money, I guess.