I think I bought this game in summer for 15ish bucks and now they‘ve practically given it away on Steam last sale (3 bucks) and literally on Epic lol, absolutely fantastic game btw, great co-op fun
And I don‘t think games have to look that good either… I‘m currently playing MGSV and that game‘s 8 years old, runs at 60 fps on the Deck, and looks amazing. It feels like hundreds of millions are being burned on deminishing returns nowadays…
A bunch of EA games they‘re practically giving away considering the 90% discounts (Mass Effect etc.), and a bunch of indie puzzle games (Cats Organized Neatly etc.) as well as some steeply discounted Devolver Digital games (Hotline Miami 2 etc.).
I think I paid the price of one full price game (70 bucks nowadays) for like 20+ titles, but also yet again lost the battle of the ratio of games purchased vs games played this year… Damn you, Gaben!
Now I‘ll just wait for Monster Hunter Wilds which is easily my most anticipated game at the moment and probably the first triple-A game I‘ll be getting on launch since Elden Ring.
Heroic Launcher should enable anyone (who‘s wondering how) to install games from different launchers on their Deck.
I‘ve only done it for the Ninja Turtles game and it didn‘t work right away - had to follow a protondb entry from a few weeks after my initial attempt to install dependencies - so be prepared to potentially tinker; it‘s not as hassle-free as a direct Steam install.
I loved the first one even though it‘s crazy punishing, I looked at the second one, saw a metric shit ton of dlc, and decided it‘s too big for me
Funny enough I also decided to skip straight to the third one, and let‘s say I wasn‘t too impressed, especially coming from the first game. Going from one cop lasering you down to a dozen cops doing a conga line around you taking a turn each to shoot a bullet at you is surreal. Completely different game.
On one hand I‘m worried about possible game direction influence on FROM titles, on the other hand I’m hopeful that maybe we finally get competent Soulsborne PC ports if Sony acquires them even if only for upcoming titles
Turning off invasions while still playing coop you mean? Cause offline mode turns off invasions (duh). I guess invasions are part of the thrill in their mind and after a random coop sunbro and I were invaded by a phantom while super low health and outta potions way into a dungeon in Dark Souls and managed to survive by hiding away together with no voicecomms, it‘s hard for me to disagree with them lol
IIRC the framework it‘s built on is so ancient it didn‘t allow for that, they needed to re-write the whole thing to „fix“ it, and this is what they came up with for that. DF‘s Alex said as much in one of their podcast episodes. All just paraphrased by me of course.
I don‘t think the performance hit is by design or intentional anyway, so hopefully the current screw-up is gonna be a nothing burger by the time the app‘s mandatory (if it ever will be).
Tbh, the control panel is a lot of things, but responsive or slick aren‘t one of them. As long as they carry all the functionality over and get rid of the bugs, I‘m happy with the app. Unless they pull a fast one and add account requirements in again later.
That‘s certainly something they‘re gonna want to fix. I hope DF and GN pick up on this, seems like free views and I‘d love to hear what they‘ve got to say on the matter.
Edit: Also wondering if it‘s the app or if the performance hit disappears when you disable the overlay. Only flew over the article to see what games are affected how badly so mb if that’s mentioned.
Edit 2:
HUB‘s Tim tested it and found that it‘s the overlay or rather the game filter portion of the overlay causing the performance hit. You can disable this part of the overlay in the app‘s settings, or disable the overlay altogether.
He also found that this feature wasn’t impacting performance on GeForce Experience, so it’s very likely a bug that’s gonna be fixed.
To clarify: Using game filters actively can have an impact on either, but right now even when not actively using them, they cause a performance hit just by the functionality being enabled; a bug.
The only outlier where just having the app installed hit performance was the Harry Potter game.