I think it‘s a tier below 8. The tracks feel big and empty to me, the original MK8 courses felt like a smooth rush to race through, in World I often find myself slugging through an overly broad straight. Maybe there‘s some stuff to unlock still that‘ll make the experience more exciting, but so far it‘s kinda underwhelming.
I have all games I have completed on Steam in Hidden, all games I‘ve never played in its own list and all games I have started in its own list. If I start a game I move it from one list to the other and same when I‘ve finished one. Only works for Steam stuff obviously. But I play 95% of my stuff there so that‘s good enough for me.
And another plus is that you get to play the games as bug free as they‘ll get AND at higher framerates assuming your hardware improved in the meantime. I certainly wouldn‘t have been able to get the high fidelity DOOM 2016 experience I can get now (at a high framerate) way back when it released.
Downside is that if there‘s any multiplayer component to a game, it‘s probably pretty damn dead years later. But first, I personally don‘t care much about that anymore and second, games bleed the majority of their playerbase within months anyway so it‘s whatever.
I don‘t buy any digital copy of a game for over 45 bucks, doesn‘t matter what it is… I also haven‘t finished DOOM 2016 yet and haven‘t even started Eternal. Not because they‘re bad games or because I don‘t like FPSs, but because I have so much shit to play and so little time.
Competition is fierce and asking 80 bucks when I got the predecessors for less than 5 each is just not happening. Just because games cost more to produce doesn‘t magically make customers have more money and time. It‘ll make release weeks stinkers outside of your GOTYs and makes more people wait or go back to 20+ years worth of other games that aren‘t 80 bucks.
There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.
Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.
I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).
The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.
I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.
Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.
It doesn‘t look sexy but it might have a more comfy, ergonomic grip to it compared to Switch (for sure) and maybe the Deck from the looks of it. I‘d like to hold one and find out.
I enjoy it, I don‘t (allegedly) 100 bucks enjoy it though. I‘ll wait for a few years and grab it on sale. And ngl, I‘ve grown pretty tired of triple digit playtime games anyway.
No way EA manages to kill Codemasters this quickly after acquisition, right? I know there‘s other games they‘re working on, but especially nowadays announcements like these get me worried immediately. I like their not-too-sweaty racing games and cringed hard when EA bought them, please don‘t run them into the ground, EA.