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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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The latest on this is that he never said anything about it, and it was all the interpreter.

ampersandrew,
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This game is set in Florida. It’s pretty evergreen. Especially given the political climate for the past 8 years

ampersandrew,
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With the PS6 rumored to be targeting 2027, the timing would work out perfectly for that.

ampersandrew,
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Oh yeah. Everyone’s off to the races now.

ampersandrew,
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At least they know what this one is so they can plan better.

ampersandrew,
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Well, given the implosion in the industry due to live service games, that’s not really a solution either. The actual solution is seemingly to just make smaller games, but they’re not really interested in that, so they’ll go out of business the first time they have a game that doesn’t hit.

ampersandrew,
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The developer that made Sleeping Dogs shut down, and Square Enix had so many misses that they sold off their western studios. You should keep an eye on MindsEye and Mafia: The Old Country though. I’ve been dying for a good crime story that isn’t Yakuza.

ampersandrew,
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It might end up just being a name for game guides, which sucks, but that core nucleus will still be doing Blight Club in some capacity, and Jeff will still do his news show. I think the same thing will live on by another name, just like the old school lives on in Next Lander and Gerstmann’s solo thing.

ampersandrew,
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Nah, you can unsubscribe after a month. If the price of the games you want is more expensive than a month of Prime, you come out ahead, and it can frequently work out in your favor.

ampersandrew, (edited )
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Giant Bomb also going through some shit right now. They just put up a podcast with a big middle finger to their new bosses, and it got pulled.

EDIT: Giant Bomb may be dead as of this afternoon.

ampersandrew,
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They’ve been owned by Fandom for a little while now, and they even made some good changes lately, but then someone a few rungs up the corporate ladder was replaced with someone who decided to make a pretty huge change to the company that basically compromises the entire point of Giant Bomb, if not also Gamespot.

ampersandrew,
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See my other comment below, but the gist of it is that they were told to pause streaming for a while as everyone tries to figure out a path forward. They put out one Bombcast that rebelled against the new Fandom “values”, and you can find a link to it if you look through Bluesky or the Giant Bomb reddit. They’re still paused, and it’s been about a week now. It might be the end of Giant Bomb, in which case, Grubb, Mike, and Dan have sworn to keep doing Blight Club, and the others are probably preparing their parachutes too. It also might not be the end of Giant Bomb; nothing’s been decided yet, and everyone currently still has their jobs.

ampersandrew,
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If Episode 888 is the last Bombcast, it will leave the world with the integrity that created it in the first place. Give it a listen, when you get around to it.

ampersandrew,
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Breaking news: Grubb seems to have been let go.

ampersandrew,
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It’s looking like GB is now dead. At the very least, I’m confident I’ll continue to get Blight Club and Jeff’s news show, even though they won’t be at a site called Giant Bomb. Hopefully everyone else found a place where they can land on their feet. Their personal brands are stronger than Fandom’s.

ampersandrew,
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I fell off just post-pandemic, but I came back when Gerstmann left, and it was great for a long while again.

ampersandrew,
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If you listen to episode 888, you’ll hear pretty quickly exactly why they got fired and why they thought it was important to do what they did.

ampersandrew,
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I have no ill will toward Gerstmann, but there came a point where he became very unentertaining, so when I heard he was gone, it was a good signal for me to give them another try, and Grubb fit into that old Gerstmann interviewer role very well while also being a more positive guy and someone who might break some news. They had a really good group, and Blight Club was an all-timer Giant Bomb show.

ampersandrew,
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They’ve already plateaued and basically admitted to it. It’s a large revenue stream that’s not as large as they thought it would be, so now they’re going to coast with it and rely on just being a massive publisher instead.

ampersandrew,
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Trying to raise the “standard” price to $80 will have very nice ripple effects of more pricing diversity, where each game will really consider what it’s actually worth, which we haven’t had for a long time. Even now we’re getting first-party Microsoft titles releasing at $20, $30, and $50.

ampersandrew,
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They’ll only get Game Pass on PlayStation with Sony’s blessing, which is unlikely. And the next Xbox will just be a PC. I don’t think any of the consoles are in the market of selling units at a loss anymore. Those days are done. So with tariffs and inflation, this is the only way it could go.

ampersandrew,
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A lot of games priced at $70 right now are having a rough go of it, so charging more on top of that isn’t going to help, but there are the likes of South of Midnight and Clair Obscur launching at $50. If your game isn’t as hot of a commodity as Mario Kart, you’re probably going to try to lure people in with a lower price.

ampersandrew,
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The breadth of the Game Pass catalog is far larger, and Microsoft isn’t exiting the console market, as much as they don’t care about exclusivity. So personally, I doubt it, but I don’t have a crystal ball.

ampersandrew,
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Another option is to buy through Heroic Games Launcher. Heroic gets a cut, and GOG sees what they’d have to do to earn your entire dollar.

ampersandrew,
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Yeah, there’s always someone bringing this up, but you can’t just run Steam on it, and that’s what’s about to change. Xbox games still go through cert and need explicit ports above and beyond the PC SKU.

ampersandrew,
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Yeah, it just launches a web browser in the client, but behind the scenes, it’s using a referral code in partnership with GOG to make sure they get a cut. So you can support DRM-free and Linux gaming support at the same time.

ampersandrew,
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We all? I mean, I have, but we represent single digit percentages of the market, which is why they keep shoving more bullshit into Windows that no one wants, because hardly anyone leaves Windows. The most that this affects Linux gamers is if you like their controllers or individual games that they publish, but that would be the same as on Windows as well.

ampersandrew,
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It’s looking like the Xbox will stick around as a cheap entry point into Game Pass and the games that Microsoft publishes themselves. Yes, I know, it’s not as cheap as it used to be, but still fairly capable for a game machine at that price. The Steam mini PC is likely on its way. A couple of months back, there were leaks of the new Steam controller that leaked on their way to be mass produced after finalizing the design, so they’d probably accompany the living room machine. In the meantime, I have a mini PC running Bazzite that’s been awesome, but with tariffs in the US, you won’t be able to get the same performance per dollar that I got.

ampersandrew,
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My wife loves Stardew Valley and Animal Crossing, and she’s been way into Hello Kitty: Island Adventure lately. It seems to split the difference between those things and add some of its own spice on top.

Looking for a local co-op game to play with my SO (Steam Deck) angielski

My SO and I have been having a lot of fun playing co-op games on the Steam Deck connected to the TV. We recently finished Split Fiction and I’m looking for the next cool experience to try out. We enjoy casual co-op games, nothing too hard or violent. EDIT: pixel art is apparently a big turnoff for her so that’s out as well....

ampersandrew,
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If you like puzzle games, you might try a game that’s not technically multiplayer but that the two of you can work on solving together, which is what my wife and I do. Good candidates for that are Case/Rise of the Golden Idol, Lorelei and the Laser Eyes, and we’re currently playing Blue Prince.

ampersandrew,
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I’d say check out Case of the Golden Idol on a deep sale to test the waters. Lorelei is definitely hard mode if you’re not sure if this is something you’d want, but we found that having two people to approach solving the puzzles helped a lot.

ampersandrew,
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This one’s on Steam.

ampersandrew,
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Playing through those old games now, I feel like they could use some kind of dodge move to get an escape from guaranteed damage, so if the movement does that, I’ll be happy. But those games are also littered with level designs that make you take the long way around due to a single ledge being too high, so hopefully it alleviates that problem a bit too. The Destiny personal vehicle seems like a departure from Catch a Ride, but maybe those already weren’t in 3 for all I know, and being able to spawn it out of nowhere probably is an improvement.

ampersandrew,
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They can’t lay people off, so they just put them in a room with no work to do until they get so bored that they quit. It’s the same thing but different.

ampersandrew,
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The new normal for what?

ampersandrew,
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Live service, sure, since that’s the entire point of live service, but we’re spoiled for choice of fantastic games across different scopes and scales that don’t have any microtransactions at all.

ampersandrew,
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If you think the only way to find fantastic games without microtransactions is to pirate, then you’re missing tons of great games.

ampersandrew,
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I think you’re having trouble finding the good stuff in the first place then. We’re flooded with more great games than ever. And microtransactions are one thing, but something like a DLC expansion isn’t pressuring you to buy it if you like the base game. Even still, if you had a problem with the existence of any DLC for a game whatsoever, there’s still tons to play.

ampersandrew, (edited )
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Is DLC a problem if a game had been “finished” for years and then they go back and make one for an old game? It’s been known to happen. I don’t see it as a problem, because it’s arbitrary. In many ways, a DLC can be reactionary for what a game needs after they’ve had time to observe the completed thing. It also depends on your definition of indie, since there’s as wide of a range in production value among games called “indie” as there is among “AAA”. Kingdom Come: Deliverance II probably cost one tenth what the next Grand Theft Auto cost to make, and a game like Indika or Clair Obscur could fool plenty of people into thinking they were made by enormous teams.

But like I said, even if I filtered for games without any sort of DLC, there’s still tons to play.

ampersandrew,
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That depends on what you’re looking for. From this year alone, there’s Split Fiction, Avowed, and Knights in Tight Spaces, and I haven’t finished Blue Prince yet, but it’s pretty cool so far. What is it about indie titles, however you define that term, that doesn’t interest you? Because at this point, it’s most video games (AAA games take a long, long time to make these days), and that would go a long way toward explaining how you feel most good games have microtransactions, if you’re willing to ignore most good games.

ampersandrew,
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You’re not accepting more expensive entertainment either. You’re pirating it. None of these games were made with less effort; they’re typically just made by fewer people. Adding more people to the project doesn’t make the game any better, or else Ubisoft games would be the greatest games ever made. I think I see why you’ve got this perspective that’s completely divorced from reality. Yes, most games have microtransactions if you completely disregard most games. I’d encourage you to give some of those games you’re ignoring a try.

ampersandrew,
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It’s fine if you’re completely ignorant of the great games that have come out lately, but I wouldn’t consider it admirable to be proud of being this ignorant about great games or how they’re made.

ampersandrew,
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The Metal Gear Solid games are some of my favorites, and I’ve played all of them. If you’re referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and “levels of effort” as most games that would be called “indie” are today, for very similar economic reasons. Blue Prince was made over the course of 8 years largely by one person, and I guarantee you he wasn’t trying to find a way to make bank by doing little effort; a famous development talk pointed out that people getting into game development to make big bucks with little effort would have been better off opening a Subway franchise instead. Balatro was also made largely by one person, and it was a nominee for Game of the Year last year. Split Fiction was made with a team size and project scope reminiscent of MGS2 or 3, and it too will be a Game of the Year contender.

ampersandrew,
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You haven’t even played the games I mentioned. How on earth would you know? Also, take a look at the credits of Crash Bandicoot, and learn something about how games are made. 84 people, including the publisher and marketing. Naughty Dog itself was only 9 people. Here’s Indika, a cinematic puzzle/story game, not a far cry from 2018’s God of War without the combat, an indie game from last year; the development studio dwarfs Naughty Dog from the 90s. UFO 50 is an indie game from last year that has 50 full, new, original games contained in it, designed to portray a fictional game development studio’s catalog from the 80s. It was made by 6 people over the course of 7 years. And I’m clueless, huh?

ampersandrew,
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As an alternate perspective, early access isn’t some sad, new state of gaming. Done right, it’s a way to hone in on perfecting a systems-driven game that probably doesn’t really have an end. It’s been used to great effect in roguelikes, Kerbal Space Program, and Baldur’s Gate 3. If anything, the problem with the program now is that there are so many finished games to choose from that it’s a harder sell to try out an early access game.

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