Very few games do. So few that the ones that hold a high player base or even grow are anomalies. This one is making strange moves like being a fighting game that, at least at launch, can’t be played offline and costs $240 to stock with every character for local tournaments.
I think enough people have been exposed to enough subscription services that customers have started taking inventory of what they’re paying per month that they didn’t used to do, which means often signing up for a month and then quitting. I’m simultaneously surprised and not surprised that the access to online multiplayer only accounts for about 30% of the reason people subscribe to these things, but then those same customers doing that same accounting of their personal finances have probably done the math to realize that, long term, it’s cheaper to just play games online on PC, which is leading to consoles performing the way they’re performing lately.
As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games....
I’ve been fairly nostalgic for 6th gen consoles lately. Not that it was some magic time for video games, but there were certainly genres that were well represented back then that aren’t so much today, like stealth games, arcade racing games, and campaign first person shooters with co-op and split-screen deathmatch. These days, every multiplayer game is designed to be played forever or not at all, rather than being designed to be fun with friends a handful of times.
Games also came out at a rapid clip, with most sequels coming out only a year later. Sure, some of that was due to crunch that we were oblivious to, but even if that cadence were twice as long, it would still be a huge improvement over development cycles today. Most single player games these days are open world by default, as though that’s the natural goal for all video games, no matter how many of them it’s made worse and no matter how much time and money it takes to make them.
Edit: I was half-awake enough while typing this that I ended up going almost opposite of the prompt, but so much to say that no era was all sunshine and rainbows, so I’ll never be fully nostalgic for any era.
There were more than 10 great games on the N64, but you have to put yourself in the context of the late 90s. You excused the horrible controller designed for humans with 3 hands, because you got to play some amazing games, many designed to be played in four player multiplayer. Even if PS1 supported the feature, it may as well not have, since it was rare and required a peripheral no one had. Tony Hawk may have been butchered in some ways, but it wasn’t butchered in the way that every PS1 game without pre-rendered backgrounds was butchered; even at the time, some of us couldn’t stand that floating point rounding problem that made every 3D environment on the PS1 look like you were looking at it under water. I probably had 30 N64 games back in the day, and maybe history doesn’t make as much note about Bomberman 64, Dr. Mario 64, or Ken Griffey Jr. Baseball, but there was nothing like it at the time.
Breath of the Wild’s equivalent to dungeons were the beasts, not the shrines. The activities in the overworld were only the same in that they ended in a shrine, but the things you did to unlock them were generally very different. Half of them aren’t even visible at first. The people who thought that world was empty just didn’t find what was hidden in the negative space.
The divine beasts are not identical, though they are shorter than traditionally Zelda dungeons. The overworld has a ton to find; you just didn’t find it.
Without consumers willing (and able) to make sacrifices (like paying higher prices) to reward good corporate behavior, and to avoid companies with purely short-term profit motivated behavior, this is what we can and should expect.
I think consumers have spoken, at least in part. What money can be made doing this job is more easily made on YouTube.
I get my gaming news from YouTube podcasts, mostly; at least those two do employ people actually doing some of that same type of work. It doesn’t really matter how good Schreier is at his job when I’m not going pay for a Bloomberg subscription and someone else can more cheaply copy the same content and tell me what it said. The video format gives me more of a dialogue with the person who did the work. Plus ads are much more easily defeated on a web page than on YouTube, though they are still partially defeated.
As already leaked, the game is a 6v6 third-person hero-based shooter. Heroes include magicians, robots, creatures, humans, and more. There are currently 19 different heroes, each with different abilities and playstyles that you’d come to expect from a MOBA including ranged, healers, tanks, assassins, etc....
I’ve never played a soulslike games because they are a bit intimidating to me. Amy recommendations for soulslikes games to start on or for beginners to the genre?
Of the ones I’ve played, Elden Ring. The biggest aid for new players being that if something’s too tough, you just go somewhere easier and come back later. The opening area has a boss roaming a field designed to teach you exactly that lesson.
The magic is similar to Dark Souls 3. I don’t know that it’s any more overtuned or anything, but there’s a lot of fun in finding broken builds, and there are tons of them.
The one from Accursed Farms that set off this entire campaign. It’s not about supporting a game forever. It’s about not killing them intentionally when support ends.
What part of that petition says that it’s to support games indefinitely? It explicitly requests action to protect customers after support ends. That inherently means it won’t be supported indefinitely.
Now those online services are supported by digital sales, like on PC storefronts. Digital makes up the majority of console purchases now too, but they still continue to charge for online, so it’s no wonder PC market share grew in the interim.
Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I’d be happy to be proven wrong), but this is way...
You are asking if it could be same experience as an MMO-lite without being online. Think about it.
No, I’m asking if it could be the same experience without running it on someone else’s machine. V Rising does not have an online requirement, but you can play it online on a server you control, perhaps even the same machine you use to play yourself, with up to like 60 players. Destiny is an MMO lite, is it not? For the most part, you’re only playing that game 3 players at a time too, just like this one. Is there something that this game was already doing that it won’t be able to do now that it’s peer to peer?
No, I meant things that people would miss. I guess matchmaking fits that bill, but we’ll have to see what it looks like outside of direct invites once this new version exists. Each platform provides free matchmaking services, so I’d be surprised if it didn’t exist at all.
Gotcha. As I said in the original blurb, I’d prefer some way to play the game LAN that it seems like they’re not doing. V Rising and most survival games, for all that I can tell, preserve all of those elements of MMOs or MMO lites, and it exposes how unnecessary it is to take away the ability for the player to host their own servers. Even in a best-case scenario where the game is super successful, you can run into things like login queues or server maintenance, so having the ability to play the game no matter what is a must for me. Survival games tend to lean into the use case of people who want to PVP and grief other players, which isn’t for me, and I’d much rather co-op with some friends, but since I control the server, I absolutely have the ability to tune it that way. And since these games account for dozens of players on the same instance (Factorio goes up to 255), you’re capable of replicating all of those random interactions, for as rare as they actually are in a game like Destiny or Warframe, which are my frame of reference for MMO lite games, because they have you spend most of your time in instances for only a few players.
Have you played Wayfinder before to say how much of the game up to this point was built on those larger scale random interactions as opposed to small instances with a few players?
If you miss that old style of game, that’s fine, but there are probably tons of ways to morph the RTS genre that solves its old problems, finds it more success, and still scratches that itch. I’m quite fond of Cannon Brawl, and Tooth and Tail had its issues but was on the right track.
FYI, there are a handful of games that put unique spins on the genre out there. Most of the ones I can think of off the top of my head put you in control of a “cursor character” that’s like a commander. It puts a speed limit on APM, which I think gets the genre back to focusing on strategy. There’s also Northgard, which is like a cross between an RTS and a 4X game, and pieces of the map are tile-like, so rather than this unit moving to these coordinates, you’re commanding a unit to move from this tile to the one next to it. Then there’s the Total War series, where the battles are slow paced, and the macro level resources are handled in turn-based strategy.
The industry historically hasn’t shrunk when studios close like this. There just ends up being more bespoke studios all over the world with former developers from those studios.
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
I would not agree with that, no. First because I’d say mechanics are almost always the most important part anyway, and also because I’ve probably come across more stories that have held my interest in recent years than I did 25 years ago. Stories were pretty basic back then, more often than not. In fact, these days, I’ve been carried through mediocre gameplay by well-told stories more than a few times, and I don’t think that ever happened 25 years ago.
Not exactly, but I have found a taste for loot games lately, so maybe someday I’ll get around to that one. It still wouldn’t scratch the same itch though.
It peaked today at just shy of 100k concurrent players following its successful early access period, with about 70k reviews, both of which are indicators that it’s selling extremely well, as well as taking the #4 spot on the top sellers list on Steam.
Fortunately there are enough people who value them more than you, because most games, even moderately budgeted ones, wouldn’t be able to sustain themselves at that price.
Let’s say that including benefits, a developer’s salary is about $100k. Maybe a small team of 8 people worked on a game like The Thaumaturge for 3 years. Before you even factor in contract work like voice acting, that would put the development budget at $2.4M. If the game cost $20, they’d have to sell about 120k copies to break even on that investment, which is far from guaranteed. By pricing the game at $35, their break even point is nearly half of that. This is a moderately budgeted game, not a AAA game with microtransactions.
Even an experienced team like Mimimi games, who made smart development choices by iterating on what they built before to keep costs down, releasing critical successes several times in a row, ended up closing down because the money coming in was too tight. Their games ranged from $30-$50 and had every sale, bundle, giveaway, and promotional opportunity you could think of.
I’m sorry that you don’t enjoy video games enough to pay $30 for most of the good ones, but I hope one day you can sit down with a calculator and realize why it must be that way.
Video games are often afraid to be only a couple of hours these days, often to their detriment, but if you multiplied a movie’s runtime by 2-3x for some extra production value in your game, you end up at that $35 price point easily for a game that’s 5-10 hours long. Even for a direct comparison to Atom RPG, I’d rather pay 2-3x as much for a Wasteland game to get what I’m looking for, and Wasteland games aren’t exactly short. Neither is V Rising.
Video games are afraid to be only a couple hours because they are afraid of charging less than $10
I would love to live in a world where we get FPS campaigns that are about 8 hours long, are fulfilling, and cost $60. That used to be the norm, and we were happy with that. A Let’s Play is not a substitute.
So if you wanted to get what you’re looking for in this case, Fallout 1 and 2 are $10 each, or you can get a bundle of 1/2 and Brotherhood of Steel for $20 (more like brotherhood of steal amirite).
That assumes I don’t care about things like better resolutions and frame rates, voice acting, modern considerations for how people actually interact with games, etc. I’ve also played Fallout 1 already.
Again, “more” is often to the detriment to the value of the game, because adding hours is easy. I’m saying that, on a AAA level, games were worth more to me when they were shorter. We’re currently paying less for more. But at below AAA levels, I’m often served extremely well for $35.
No, they don’t automatically make a game better, but if I’m choosing between two games that are similar in themes or mechanics, I’m leaning toward the one with voice acting and better presentation. That’s worth extra money to me. It’s far easier to retain story elements when they’re acted out. Production value is still value. Not only did I get a killer RPG for $60 in Baldur’s Gate 3, but I also got some killer performances to help sell it. That extra production value is worth extra money. I could play the previous two Baldur’s Gates for pennies on the dollar, and I did, but I would certainly say I got more value out of the game that costs more. In V Rising’s case, I know of no other action RPG/loot games that have been combined with survival games in this way, playing with independent movement and aiming instead of mouse pointers, so that’s worth the money to see. I think we’re done here, but your sense of value is just very strange.
MultiVersus relaunches to more than 114,000 concurrent players on Steam (www.videogameschronicle.com) angielski
Who is subscribing to Game Pass, PS Plus and Nintendo Switch Online, and why? (www.gamesindustry.biz) angielski
What are some eras of gaming that you've stopped feeling nostalgic for? (kbin.social) angielski
As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games....
IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell (aftermath.site) angielski
Welp, this didn’t take long....
New Details on Valve's New Game 'Deadlock' - Insider Gaming (insider-gaming.com) angielski
As already leaked, the game is a 6v6 third-person hero-based shooter. Heroes include magicians, robots, creatures, humans, and more. There are currently 19 different heroes, each with different abilities and playstyles that you’d come to expect from a MOBA including ranged, healers, tanks, assassins, etc....
Best Soulslike game for beginners? angielski
I’ve never played a soulslike games because they are a bit intimidating to me. Amy recommendations for soulslikes games to start on or for beginners to the genre?
Larian Studios has two major games in development and opens new studio in Warsaw (files.catbox.moe) angielski
Source: x.com/larianstudios/status/1792495491256664211
UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government angielski
I just received this email saying that the response “did not respond directly to the request of the petition”...
Microsoft to release next 'Call of Duty' game on subscription service, source says (www.reuters.com) angielski
Announcing Wayfinder Echoes - Forging Our Own Path (online-only game soon to be playable offline) (steamcommunity.com) angielski
Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I’d be happy to be proven wrong), but this is way...
Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble (www.ign.com) angielski
Great, can we get FF7 Rebirth on PC now?
New Doom Game Could Be Announced At Xbox Showcase In June (www.gamespot.com) angielski
The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO (www.pcgamer.com) angielski
Xbox president: Studio closures will ensure 'business is healthy for the long term' (www.gamedeveloper.com) angielski
Xbox Has Had More Studio Closures Than First Party Game Releases So Far In 2024 (twistedvoxel.com) angielski
We've almost reached the end of the 1st half of 2024, and Xbox has had more studio closures than first party game releases in the year so far.
Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
V Rising has launched out of Early Access! (steamcommunity.com) angielski