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ampersandrew, do games w Timesplitters rated for PS4 and PS5, suggesting a PS Classics release
@ampersandrew@lemmy.world avatar

As far as I can tell, it was the original creators that they handed the franchise back to that fumbled it. I think there was a rumor that a classics collection was in development a while back, but that could be one of dozens of projects that got cut when Embracer lost that Saudi deal.

ampersandrew, do games w Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons
@ampersandrew@lemmy.world avatar

Microsoft is a wrench in the works, but they’re not building a game any larger than they’ve been doing for some years now. This is still a game that is scoped so that it doesn’t need to sell 10 million copies to break even.

ampersandrew, do games w Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons
@ampersandrew@lemmy.world avatar

Thus far, Obsidian has been very good at creating games within reasonable constraints, which means they’re typically not overscoped relative to the size of the game’s actual audience. And they do all of this while being a multi project studio that’s allegedly good to its employees.

ampersandrew, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
@ampersandrew@lemmy.world avatar

Good point. I don’t know how ongoing that is or if steps have been taken to improve things.

ampersandrew, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
@ampersandrew@lemmy.world avatar

The worst:

  • Nintendo: Actively standing against game preservation and ownership in an attempt to rent you their back catalog forever; their outdated hardware exclusivity model also stands in the way of future-proofing preservation. They hate their fans, and don’t forget it. They’ll sue you for playing Super Smash Bros.
  • Riot: They normalized rootkit anti-cheats, and for something that extreme, it had better render cheating impossible, but it doesn’t. Purveyors of live service games, which also stand in the way of preservation and ownership by putting an expiration date on the game. For the sake of brevity, I won’t expand on the live service concept again in later bullet points.
  • EA: Making billions of dollars off of legalized gambling for children. Always-online DRM on games that otherwise never even need to touch the internet.
  • From here, you can put most companies that have reduced their library down to live service games for similar reasons as the above.

These companies piss me off, but…:

  • Sony: Clinging slightly less to the outdated hardware exclusivity model and pivoted largely to live service games, but the writing is on the wall, so they may abandon one or both of those things in the not-too-distant future. Their new shenanigans with requiring PSN accounts on PC shakes my faith in that though.
  • Microsoft: Layoffs to rival Embracer, and not even a successful, acclaimed game will save the developer. Purveyors of live service games, not just from classic Microsoft studios but also from Activision, Blizzard, Bethesda, etc. Still, they eventually bent to the whims of the market rejecting their Windows storefront for anything outside of Game Pass, and they did a ton to make PC gaming as good as it is today, including standardizing a good controller for it.
  • Epic: Exclusivity that’s actively hostile to what customers really want, purveyors of live service games, removing their classic games from sale from other stores and their own for basically no reason. But Tim Sweeney, in pursuing his own self interest to become king of the world, sometimes cries loudly enough to score a win for consumers, and Epic is going to be instrumental in any kind of change, in any country, for destroying walled gardens in tech.
  • Valve: Making untold amounts of money off of legalized gambling for children, purveyors of live service games, but they’re also basically the only ones creating open ecosystems and allowing them to flourish.

Embracer’s pretty low on the “piss me off, but…” list. They made a horrible gambler’s bet and were surprised to have to pay the bill later, and they do have a few live service games in the bunch too, but outside of that, what they were going for is something I really wanted to see succeed. The big publishers stopped making a lot of types of games that they used to make as they honed in on a select few money makers, and Embracer was picking up old, discarded, forgotten properties or subgenres and trying to show that there can still be a market for those. The fact that the bet has failed could be up to their execution, since as Keighley reminded us at SGF, customers do in fact respond when the right games show up outside of those AAA publishers, and Embracer had a vision. They pursued that vision irresponsibly.

ampersandrew, do games w Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer
@ampersandrew@lemmy.world avatar

I’ve got so many companies higher up on my shit list.

ampersandrew, do games w GOG Summer Sale has arrived
@ampersandrew@lemmy.world avatar

I thought it was the worst one of those, but it was still a good game.

ampersandrew, do games w Marvel Vs Capcom Collection
@ampersandrew@lemmy.world avatar

I never had a Dreamcast, but this was always the game mentioned in the same breath as Smash Melee back then when we were all getting competitive. These days, I’m a Skullgirls player, and MvC2 is a huge influence on it. The Fightcade implementation has issues, but even if the main player base ends up there for online play, it will be nice to learn the game with a better training mode and to boot it up without emulator jank. It’s worth noting that cross play comes with its own downsides.

ampersandrew, do games w MARVEL vs. CAPCOM Fighting Collection: Arcade Classics
@ampersandrew@lemmy.world avatar

They did it. They freed MvC2. The announcer said he was going to take us for a ride, and I nearly fell out of my chair. The training mode is expanded too. I can’t be bothered to care about anything they’ve shown in the rest of this presentation, but this is a huge deal.

ampersandrew, do games w Paradox Interactive has completely cancelled "Life By You"
@ampersandrew@lemmy.world avatar

Well, first I’d say that those three DLCs cost a maximum of $45 and not $60, if they were MSRP, with current MSRP being a little less than that, but I don’t know if they ever got a price cut. Second, Steam sales happen like clockwork, for DLC as well, and there’s no way I spent $45. Third, the right feature to the right person might be worth that price, and that’s the benefit of their model. Over the course of so many years, they can keep working on the game and add niche features, some of which might be up your alley, rather than putting out a base game that lacks features important to you and never expanding the game.

I’m not sure why the tutorials for features you don’t have are a problem, because then you wouldn’t be doing the things they’re doing anyway, but I’m sorry that ruined the experience for you. It’s really hard for me to call that a cesspool though. They just put out a lot of product where you can decide what’s important to you, and I’d say that’s exactly what it ought to be.

ampersandrew, do games w Paradox Interactive has completely cancelled "Life By You"
@ampersandrew@lemmy.world avatar

I haven’t played that one, so that’s news to me, as I didn’t experience that in Cities: Skylines or Surviving Mars.

ampersandrew, do games w Paradox Interactive has completely cancelled "Life By You"
@ampersandrew@lemmy.world avatar

What am I fearing that I’m missing out on when there are 62 DLCs for Cities: Skylines but I only wanted 3 of them? I wanted Green Cities, After Dark, and Mass Transit, but I really couldn’t care less about Airports. Why does this FOMO apply only to DLC and not the entire library of video games out there that you can opt to buy or not? I really don’t understand it. If you buy one Paradox game, do you have to buy every Paradox game or else miss out on having the entire library? I hope that this doesn’t come off as me being hostile. I just genuinely don’t understand it. Latching on to gambling addiction in EA’s Ultimate Team DLC is a concept that I can easily understand how it’s predatory. Making a bunch of other products that you may not want to buy does not strike me as predatory but as casting a wide net to make the right content for the right customer.

ampersandrew, do games w Paradox Interactive has completely cancelled "Life By You"
@ampersandrew@lemmy.world avatar

Until the next one is an always online live service that means it has an expiration date built into it by design, and that’s not even conjecture; we already know this.

ampersandrew, do games w Paradox Interactive has completely cancelled "Life By You"
@ampersandrew@lemmy.world avatar

I’m going to rate “exploits addiction to make billions off of legalized gambling for children” as worse than putting out a sub par, broken sequel with DLC 5 months after release.

ampersandrew, do games w Paradox Interactive has completely cancelled "Life By You"
@ampersandrew@lemmy.world avatar

They sell you a product at a fair price without putting it behind a loot box, unless I missed something. I don’t think that makes Paradox “just as bad” because they make a lot of DLC that you could choose to not purchase.

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