No, it showed up at an Xbox showcase in 2022, where every game was going to be on Game Pass day 1 and releasing within 12 months, which would have meant the game would be out by June 2023. Silksong wasn’t the only game that missed that 12 month window, but it showed that, at the time, they were confident that it was nearly done, and that they took a deal with Microsoft, because being on Game Pass day 1 means Microsoft offered them a huge bucket of money to make up for lost sales.
Silksong has already had some kind of deal with Microsoft in place, so if it shows up on a platform holder’s stream rather than their own thing, it’s more likely they show up with Microsoft than Nintendo. Given that it got content rated already, it’s still due for a release this year, so maybe we hear about it with Gamescom.
Neither is shit. 4 is way better. 1, 2, and New Vegas are better still. But 3 doesn’t tend to come up in these conversations when people talk about Bethesda Fallouts being worse. They always go to 4, and that surprises me.
More and more lately, but not exclusively. I have an increasingly long list of things that are deal-breakers for me, and I haven’t run out of stuff to play.
Personally, I think I’d rather not even give them the word of mouth of having played their game. There’s so much out there to play, and plenty of it doesn’t come from a company doing lousy stuff like this, even if it’s second hand.
Not all digital games. If they’re DRM free, and if the multiplayer allows for LAN, direct IP connections, private servers, etc; then they’re built to last, arguably better so than physical media.
There are more than 50 quests unless you’re getting creative with how you count. There are over a dozen in each major faction, and those ones are mostly okay, but the ones I really take issue with are the nothing quests that aren’t part of any faction; the ones that basically just have you go to a location and then report back. Those are awful. There should be zero quests in there that the quest designers themselves aren’t excited about. Even the bounties that you pick up for a given faction that have you go to a place and kill an enemy mob should be more exciting than what I’ve already described in this sentence.
I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.
I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.
Often times trailers that early are used as a hiring tool, too. Cyberpunk’s original CG trailer was back in like 2012, and that game came out in 2020, but we know from an interview at E3 before The Witcher 3 came out that there was a very small team working on Cyberpunk before Witcher 3 was done, and Cyberpunk at that point was mostly just design documents.