It just got into the core fight, upgrade, fight loop way faster, without any of the tedious mechanics that I didn’t like from Monster Hunter, that I find boring. I played right around its launch on Epic, so who’s to say if we even played the same game, with the way these games can change over time?
It’s a shame, because I liked it more than Monster Hunter, but it’s always online, so it’s inevitable that eventually it stops making money, and the next step is that it disappears forever.
Legitimately though, along with Games For Windows Live was the Games For Windows initiative, which did standardize controller support on PC. It standardized it in a way that benefited themselves, but it was an important step toward arriving where we are today, where there’s no longer some weird distinction between “PC games” and “console games”.
I didn’t care for Disco Elysium, and my friends list is full of people who got a few hours into it like I did and then put it down. I can’t say why they did, but maybe while it really landed for some people, it didn’t for plenty of others. In a top 50 of all time, I’m not certain Titanfall 2 would make it for me either, as much as I did enjoy that game.
I don’t think this is a narrative EA is leaning into. Frankly, even if it sold less than they forecast, I’m sure they were happy they sold as much as they did given the troubled production it was converted from.
But I get to choose what I think is the right game for the job. The Switch is successful because it serves both masters. Not making the game available just makes me less likely to bother with mobile games at all.
On my Steam Deck, or if you prefer a Switch, any game is a mobile game. You can suspend and resume quite easily, and as long as you can do the same on a phone, it’ll fit that use case just as well. My mobile use case might be killing 15 minutes at the DMV, or it might be an hour long train ride. I’ll pick the right game for the job.
Apple has been making decisions hostile to a thriving gaming scene for decades at this point, so they engineered that lack of overlap. Just because they paid big money for ports of Resident Evil and Death Stranding, it doesn’t mean that any other big games have a reason to follow them.