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ampersandrew, do games w Dragon Age: The Veilguard | Official Gameplay Reveal
@ampersandrew@lemmy.world avatar

Kingdoms of Amalur was exactly what I thought of. And I liked that game. But this didn’t look like those old games.

ampersandrew, do games w Dragon Age: The Veilguard | Official Gameplay Reveal
@ampersandrew@lemmy.world avatar

I’ve never played a Dragon Age, and I don’t want to put words in fans’ mouths, but does this game look good to you?

ampersandrew, do games w Xbox Games Showcase Deep Dive | Avowed
@ampersandrew@lemmy.world avatar

Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were.

It’s funny, because I thought POE2 proved quite handily that we very much were not losing out. Yeah, it raises the cost, but we’ve had a decade now of CRPGs bucking the trends of the AAA RPGs that motivated them, most of them fully voiced at this point if they didn’t launch that way. POE2 launched fully voiced, and it’s still one of the best of those.

ampersandrew, do games w Xbox Games Showcase Deep Dive | Avowed
@ampersandrew@lemmy.world avatar

Pillars 2 was already fully voiced, give or take some narration, and RPGs are more evergreen than a subgenre of first-person shooter. And I’ll never forgive reviewers for dinging Outer Worlds for its scope. That’s not a bug; it’s a feature.

ampersandrew, do games w Xbox Games Showcase Deep Dive | Avowed
@ampersandrew@lemmy.world avatar

Could be. If so, they did fantastic work for only $4.4M. The entire console business is in the process of being turned on its head, so nothing is predictable anymore, but if the world still worked now the way it did a few years ago, you’d eat the cost of making a must-play game knowing that you weren’t going to make your money back just to get eyes on your brand and console. Two years ago, Microsoft might have agreed. Now it’s anyone’s guess.

ampersandrew, do games w Xbox Games Showcase Deep Dive | Avowed
@ampersandrew@lemmy.world avatar

You think Pillars of Eternity II was only made for $5M? I’d be shocked. But still, assets made for Avowed could be ported right over to a theoretical PoE3, and that saves time and money. Here’s hoping. I’ll bet it happens, even if it isn’t the BG3 competitor version.

ampersandrew, do games w Xbox Games Showcase Deep Dive | Avowed
@ampersandrew@lemmy.world avatar

If I was Microsoft and I saw Baldur’s Gate 3 pop off, and I owned Obsidian and Pillars of Eternity, I would leverage the work they’re doing with Avowed to prop up Pillars of Eternity III as “our Baldur’s Gate 3”. In a worst case, I’d imagine Obsidian would continue to intelligently manage their development resources to work more efficiently and release games more regularly than basically any other developer their size.

Then again, if I was Microsoft, I wouldn’t shutter the studio that just made a game of the year contender, so who knows?

ampersandrew, do games w Streets of Fortuna- Announcement Trailer
@ampersandrew@lemmy.world avatar

I don’t need much. Shadows of Doubt’s objective is “solve this murder”, and for this game, maybe it’s “amass a ton of money so that you can X”. Just something to propel me forward to come up with a way to achieve it, because I won’t be a baker for the sake of being a baker, probably.

ampersandrew, do games w Starfield: Shattered Space - Official Trailer
@ampersandrew@lemmy.world avatar

The examples of games that made a comeback were No Man’s Sky, a sandbox game missing features where, development-wise, it’s very feasible to add in missing promised features; and Cyberpunk, a game with good bones that didn’t function a lot of the time. Starfield’s problems are deeper than that, at least from my perspective.

The tech tree and leveling system is “improve by doing”, which runs into the same problems those systems always run into, which is why no one else does them anymore. It incentivizes me to get shot in combat on purpose so that I can improve my healing, and other stupid behaviors like that. So many of the quests are thoughtless fetch quests with nothing interesting along the way, and the game would actually be better with their omission than their inclusion. The endgame mechanic is an interesting one on paper, but seeing as the major quest lines only really play out one or two slightly different ways, there’s not much that’s interesting about going back to them, and you can also do all of them in a single playthrough, so there’s no need to engage in the endgame mechanic to see it. These are some of the problems that can be fixed but will likely be so costly and time consuming when there are Elder Scrolls and Fallout games to be made that I doubt it’ll ever happen.

The more fundamental flaws are that you can’t spec your character to interact with the world in wildly different ways and get clever with its systems; the universe doesn’t flow together the way that one of their terrestrial open worlds from before do, and fast travel is now mandatory; and the story walks right up to an interesting sci-fi story and stops just short of being good. To change these things sounds a lot like making an entirely different game.

ampersandrew, do games w Streets of Fortuna- Announcement Trailer
@ampersandrew@lemmy.world avatar

That was the comparison they’re establishing, not that it’s a colony management game, yes. But neither is this game indicating it’s anything like the Sims; Dwarf Fortress and RimWorld would have more in common with that.

ampersandrew, do games w Streets of Fortuna- Announcement Trailer
@ampersandrew@lemmy.world avatar

Not according to the voice over or description in the video. It’s also why they quote a Dwarf Fortress developer in the opening seconds, talking about how impressive the simulation is. Dwarf Fortress in that it’s simulating this entire city for you to mess with, but the different take being that you seem to only control one person in it.

ampersandrew, do games w Streets of Fortuna- Announcement Trailer
@ampersandrew@lemmy.world avatar

I can’t even think of a mobile game in the ballpark of what this is doing, but its closest competitors are Dwarf Fortress and RimWorld, which aren’t exactly known for being lookers either.

ampersandrew, do games w Perfect Dark - Gameplay Reveal - Xbox Games Showcase 2024
@ampersandrew@lemmy.world avatar

Now let’s see how they screw up the multiplayer. The world could use more FPS games closer to the original Perfect Dark than what we typically get out of the genre now.

ampersandrew, do games w Killer Bean - Gameplay trailer
@ampersandrew@lemmy.world avatar

It’s a roguelike, so potentially even more replayable than that.

ampersandrew, do games w Kingdom Come: Deliverance II Saints and Sinners Trailer
@ampersandrew@lemmy.world avatar

That’s different than a season pass though, and it’s why I didn’t question the day 1 DLC, which isn’t super common these days, from what I can tell.

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