they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently
like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up
and if understand the game right one of the “bad guy” groups you fight thinks this is fucked up and wants to kill you because you make pals fight
you’re kind of explicitly playing as the bad guy, and considering the stuff the game has you do you’re basically a cartoon villain in a massive lair filled with grunts who are just sort of there and go on lunch breaks between shifts of building death rays
if i’m exposed to lgbt content i might be forced to confront that my repressed attraction to hairy man ass actually means i’m gay, and that’s much too frightening a prospect
this is like half the reason why DRG is so good, there’s so many rituals the community has developed and most of them have voice lines from mission control telling you to knock it off (which of course makes it that much funnier)
it’s kinda strange there’s no crouching though, i want to see my fellow dwarves crouching at light speed before doing something incredibly stupid
I haven’t checked in on this game since around launch. Anyone want to bring me up to speed on what’s happening? I gather the latest expansion pack is priced differently than prior DLC?...
you do realize you’re just saying that the predatory business has to be predatory otherwise they couldn’t operate their predatory business, right? It’s like a sheep defending wolves because if they didn’t eat sheep they wouldn’t be able to continue eating sheep.
yeah see what’s happening here is that you’re completely ignoring junctions: even in the ideal case of a completely straight road you still need junctions to get on and off the road, which will put a hard limit on throughput.
This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.
3 lanes in each direction is about the most you’ll ever need, which is what you’ll tend to see on big highways in europe. And really most of the time you’ll do just fine with 2 lanes.
there’s a difference between a road and a street, a road is meant for quick throughfare and streets are destinations.
what happens a lot especially in america is trying to do both at once, which results in a street that is incredibly stressful to try and enter/leave and is miserable to be near outside of a car, and yet doesn’t allow traffic to flow smoothly and quickly.
These are commonly referred to as “stroads”, and the solution is to decide whether you want a street or a road and design it as such. In dense areas this means you have to bite the sour apple and accept that not everything can be a dedicated throughfare, the best solution is a backbone network of throughfares with streets branching off.
In less dense areas you can have the best of both worlds by simply putting a street on the side of the road, with some greenery between them so people have somewhat of an enjoyable view, and then connect the streets to the road at either end.
I don’t remember who said it, but in some youtube video they said something along the lines that fallout 76 could have been the ultimate bethesda game if it was actually finished on release and didn’t have that stupid “no human NPCs” gimmick, as it REALLY embraced that environmental design that they’re actually good at.
They can clearly make fun games, look at skyrim and fallout 4 which tons of people love to just run around doing quests and fighting stuff in, but then they always bollocks it up by forcing in a story that barely makes sense upon closer scrutiny and they never capitalize of the potential of really truly interacting with the world.
I think bethesda could actually make the best VR game so far, the format plays perfectly into what they’re good at since as valve realized people just want to rummage around drawers for hours on end and explore the environments.
Hell even as is skyrim VR seems pretty sweet, imagine if they actually designed the game for VR from scratch!
I mean ESO isn’t a bethesda game, it’s made by zenimax.
And from what i remember it’s actually pretty decent for what it is, it definitely looks nice and iirc while it has microtransactions to catch the whales, it isn’t an absolute twat about it and there at least was a membership system that was/is quite reasonable.
i don’t understand how they could ship the game with more than 1 featureless gray rock planet, the interesting environments is the bread and butter of bethesda games and the one thing you’ve been able to rely on enjoying even if you find everything else to be garbage!
Well a lot of people had very fun with fallout 4, which is my definition of a good game.
It’s not a great game, nor a competent one aside from the environments and functional gunplay, and it’s a fucking terrible fallout game, but it is pretty fun if you just run around shooting things and looking at the environments and laughing at the environmental storytelling.
it took me several hours to realize there was even a text chat, in basically any other game the first thing i would have seen upon loading into a mission would have been a slur.
Or if you just actually take the time to have your programmers optimize the game, knowing the hardware is nice but sooooo much of modern games are just generally unoptimized.
valve might be the closest thing i have ever seen to an actual benevolent dictator, even if said dictator is very lazy and only deigns to do anything significant once in a while.
i said valve rather than gabe for a reason, gabe mostly leaves the company to its own devices at this point while he focuses on realizing holodeck technology or whatever the hell he’s doing now.
the steam deck is also just a regular ol’ PC so you can use it for non-gaming stuff like making a lil’ drawing on the go, or plug in some peripherals and just… use it like an honestly pretty okay performance desktop.
This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own....
Looking at the retro computer scene should make anyone a diehard open source fanatic, it’s god awful how much retro stuff relies on a single guy happening to find an old disc in their basement and upload it to the internet, and a lot of the time that never happened and so the software is just lost forever and the only way hardware can be used is by people writing their own software completely from scratch and sharing it with others.
And of course if they then don’t make it open source that’s extra fun.
I wonder if game designers realize that this actually fucks people like me up, if i get an item that is said to have sentimental value i’m going to put that in a chest and ignore it because i don’t have the heart to sell it and have it just get atomized when the vendor’s inventory refreshes.
I love Enderal for actually letting you hand over some items you get early on, you can totally just ignore them or sell them but if you’re like me and have the instinct to keep sentimental items then you get to be absolutely flabberghasted when you realize the game accounts for this.
saves are also important for archiving and sharing game states, maybe i want to preserve this specific game state so i can relive it for the rest of my life? or i want to download a save from someone else to experience something specific they found or made
i genuinely cannot imagine that it’ll be anything other than a continuation of the bethesda model: simplify and just add more environments to keep the players inside the basic gameplay loop of “go here, do thing, return, reward, go here, do thing”
Im still undecided about if it looks fun though (startrek.website) angielski
Chasing the *frag*on (startrek.website) angielski
Oh trust me. I know your frustration better than you do. (lemmy.world) angielski
No greater sign of loyalty (lemmy.world) angielski
It's wild that they get away with charging for it (startrek.website) angielski
Twitch Will Shut Down Its Streaming Platform in South Korea (blog.twitch.tv) angielski
People really hold their mouse like that?! (lemmy.world)
Steam dropping support for macOS Mojave and by extension 32-bit games (www.gamedeveloper.com) angielski
Latest Baldur's Gate 3 update adds colour-blind settings, hireling customisation and best of all, sponge baths (www.rockpapershotgun.com) angielski
Total War Warhammer 3 devs will remove Steam users starting boycotts (www.pcgamesn.com) angielski
I haven’t checked in on this game since around launch. Anyone want to bring me up to speed on what’s happening? I gather the latest expansion pack is priced differently than prior DLC?...
Steam News - Introducing SteamVR 2.0 (store.steampowered.com) angielski
Meet the men hiding their FIFA Ultimate Team addiction from their families (www.rockpapershotgun.com) angielski
A great article on video games gambling addictions.
Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ (www.gamesradar.com) angielski
It was a lively, bustling major city... of about 12 people and 1 chicken. (startrek.website) angielski
You teleport into the last game world you played. What happens next? angielski
(Idea taken from a similar post I saw in Reddit a longer time ago)...
Epic Games to update Unreal Engine pricing for devs not making games (www.gamedeveloper.com) angielski
Excerpts:...
Cyberpunk's storytelling makes Starfield seem ancient - Opinion (www.eurogamer.net)
Deep Rock Galactic: Rogue Core - Teaser Trailer (www.youtube.com) angielski
VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it (www.pcgamer.com) angielski
Why virtual reality makes a lot of us sick, and what we can do about it.
PlayStation 5- how sre the visuals so good and games run so well on a machine with the equivalent of a GTX 2060? (midwest.social) angielski
I simply don’t understand how Sony studios extract the visuals they achieve in their games from old hardware. It feels like tech sorcery.
Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
If I’m honest, I don’t disagree....
The Xbox Series S Is More Popular Than The Xbox Series X (insider-gaming.com) angielski
According to documents from Microsoft's recent case against the FTC, the Xbox Series S is more popular than the Xbox Series X
This should be illegal (lemmy.world) angielski
This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own....
Was Unity lying yesterday or are they lying today? (lemmy.today)
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Coming back to a side quest you missed (lemmy.world)
Baldur's Gate 3's success is not about setting a new "standard" (www.gamedeveloper.com) angielski
Peter Molyneux says he regrets over-promising his games (www.eurogamer.net) angielski
Starfield players create famous faces in-game, and a Todd Howard flashlight (www.eurogamer.net) angielski
Starfield is Bethesda's Least Buggiest Game to Date, Say Sources (insider-gaming.com)
Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’ (www.videogameschronicle.com) angielski
Half-Life 2 RTX, An RTX Remix Project - Announce Trailer (www.youtube.com) angielski
Charles Martinet is retiring as the voice of Mario (twitter.com)