Or if you just actually take the time to have your programmers optimize the game, knowing the hardware is nice but sooooo much of modern games are just generally unoptimized.
i said valve rather than gabe for a reason, gabe mostly leaves the company to its own devices at this point while he focuses on realizing holodeck technology or whatever the hell he’s doing now.
valve might be the closest thing i have ever seen to an actual benevolent dictator, even if said dictator is very lazy and only deigns to do anything significant once in a while.
the steam deck is also just a regular ol’ PC so you can use it for non-gaming stuff like making a lil’ drawing on the go, or plug in some peripherals and just… use it like an honestly pretty okay performance desktop.
Looking at the retro computer scene should make anyone a diehard open source fanatic, it’s god awful how much retro stuff relies on a single guy happening to find an old disc in their basement and upload it to the internet, and a lot of the time that never happened and so the software is just lost forever and the only way hardware can be used is by people writing their own software completely from scratch and sharing it with others.
And of course if they then don’t make it open source that’s extra fun.
I wonder if game designers realize that this actually fucks people like me up, if i get an item that is said to have sentimental value i’m going to put that in a chest and ignore it because i don’t have the heart to sell it and have it just get atomized when the vendor’s inventory refreshes.
I love Enderal for actually letting you hand over some items you get early on, you can totally just ignore them or sell them but if you’re like me and have the instinct to keep sentimental items then you get to be absolutely flabberghasted when you realize the game accounts for this.
saves are also important for archiving and sharing game states, maybe i want to preserve this specific game state so i can relive it for the rest of my life? or i want to download a save from someone else to experience something specific they found or made
i genuinely cannot imagine that it’ll be anything other than a continuation of the bethesda model: simplify and just add more environments to keep the players inside the basic gameplay loop of “go here, do thing, return, reward, go here, do thing”