ideally i’d want games to have NPCs react to if you’re wearing a helmet or not, and a real risk of getting attacked when in populated areas, so you have a choice to make whether you want to keep your helmet on or take it off (and that should be a simple button press)
that way there’s a bit of added flavour, and you have an actual reason to see your character without a helmet.
and like, that decision has probably earned them way more money than they would ever have seen otherwise, along with the sustainability to KEEP earning hideous amounts of dosh for a good long while
i mean they’ve sold like a million copies, i don’t think they’re going to be hurting for cash any time soon, just pirate it and maybe buy it later if you feel a desire to.
the raids are definitely something i’d polish if i were them, it’s rather arbitrary and not really fun in any way.
i like the idea of having a reason to build defenses, and the risk of losing stuff, but it’s rather wack to start by flinging gravel at you and then at some point start dropping meteors, neither are particularly engaging and with the swarm of pals you’ll have after just a short while there’s not really much you yourself can do to affect things other than build walls…
i think it’d work better if it sent a mini-boss and some normal pals, so you could either focus on the miniboss or pick off the small ones.
the only explanation i can come up with is that they wanted the free PR, i mean would the game really have been so popular if it wasn’t teetering on the knife’s edge of plagiarism?
if they made the creature designs comfortably different from pokemon it would kinda just be yet another game
the optimization is weird because yeah you can see far as hell and it looks good enough, but at the same time my entirely decent GPU can’t run it in 1080p on lowest settings
i just wish they’d implemented the resolution setting to only apply to the game world, it’s kind of idiotic to have it affect the UI as well…
and if understand the game right one of the “bad guy” groups you fight thinks this is fucked up and wants to kill you because you make pals fight
you’re kind of explicitly playing as the bad guy, and considering the stuff the game has you do you’re basically a cartoon villain in a massive lair filled with grunts who are just sort of there and go on lunch breaks between shifts of building death rays
they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently
like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up