and if understand the game right one of the “bad guy” groups you fight thinks this is fucked up and wants to kill you because you make pals fight
you’re kind of explicitly playing as the bad guy, and considering the stuff the game has you do you’re basically a cartoon villain in a massive lair filled with grunts who are just sort of there and go on lunch breaks between shifts of building death rays
they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently
like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up
if i’m exposed to lgbt content i might be forced to confront that my repressed attraction to hairy man ass actually means i’m gay, and that’s much too frightening a prospect
this is like half the reason why DRG is so good, there’s so many rituals the community has developed and most of them have voice lines from mission control telling you to knock it off (which of course makes it that much funnier)
it’s kinda strange there’s no crouching though, i want to see my fellow dwarves crouching at light speed before doing something incredibly stupid