nail those 3 things and don’t fuck up anything else, and people will throw money at your game, because the rest of the industry seems to refuse to provide games that are simply enjoyable without trying to turn you into a dairy cow.
god this is like when everyone called first person shooters “doom clones”, overwatch is absolutely not a tf2 ripoff lmao, and making a hero shooter does not mean it’s an overwatch ripoff either.
which is why the steam deck was such a breath of fresh air, it’s what consoles SHOULD be.
A computer built primarily for gaming, sold at a reasonable price, that merrily lets you switch to desktop mode and launch excel for some office work if you want to.
and this is why i wish people would make it profitable, fuck AAA titles, give your money to indies who respect the consumers and actually just want to make a fun game.
I wish game devs would found a union that helps developers fund and publish games with no profit incentive, it seems like such an obvious thing to do and has the potential to revolutionizing how people create and play games.
No longer would we be beholden to companies, no longer would developers have to compromise their works for profit, no longer would players have to tolerate predatory bullshit.
Just good games made by passionate people who are happy to have people enjoy their works while being able to afford to live on it.
I think ideally it would work like it does in Endless Space, ships have varying amounts of space for equipment and cargo, and you can install upgrades to convert between them somewhat.
E.g. with a freighter you could convert enough cargo space to equipment space that you can slap on some extra guns, or you could make a bootleg fighter by taking a standard ship and jamming equipment into most of the cargo space.
It was genuinely fun when i started and had to hunt for materials and actually had the threat of death, i hid in a cave to recover heat protection and had to do that a few times before i entered space and then the game all but ended