i understand the appeal as a minigame, like it’s literally a minigame in Deep Rock Galactic, but the fact that people genuinely play it as its own game is… bro just play minesweeper
Ontop of all of that, it was also just clearly a corporate cash grab where the people who made it either didn’t feel strongly about it or they didn’t get to put their soul into it as much as they wanted.
It’s not just bland, it’s a cold and calculating kind of bland. Like being served nutrient paste, but it’s not even flavourless instead they added artificial banana flavour so now it’s both depressing and makes you feel sick.
this is the only thing i’m desperately missing from deep rock galactic, i yearn to see the dwarves vibrating up and down
i want to huddle around the compressed gold shouting about future riches while we all buzz like bees dancing to show the way to pollen.
it annoys me to no end that people think minecraft looks terrible and attribute that to the textures, it’s literally just pixel art! Other games are praised for having pixel art! aurgh!
Minecraft might be considered ugly, but in that case it’s probably moreso because its lighting is… rudimentary… or that person specifically just doesn’t like the artstyle.
Also something that almost no one ever talks about is render distance! Games with a gargantuan render distance look SOOOOOO much more appealing and are easier to navigate, but people just don’t think about it!
I recently played Satisfactory and holy shit that render distance, when i called down the space elevator it’s the only time i can recall a game ever making me just sit there in awe, never before have i felt such a visceral sense of scale from something on a display!
thing is, games aren’t pretty because they model every cell in every lifeform and have 5 gigabyte textures for each individual leaf, they’re pretty because they have good graphical design.
Just lighting alone is like 50% of making a scene look nice, you can literally just slap together a low-poly flat-colour scene in blender and set up nice lighting and people will call you talented.
A prime example of this is valheim: ps2-style models and textures and yet the lighting and general graphical design makes it look lovely and atmospheric, especially combined with the music.