@MentalEdge@sopuli.xyz avatar

MentalEdge

@MentalEdge@sopuli.xyz

Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MentalEdge,
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They do, though?

There is a “shared/splitscreen co-op” filter option.

https://sopuli.xyz/pictrs/image/e15a2c53-e374-4e61-99ca-b769146fd423.webp

Combine that with a controller support filter.

MentalEdge,
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It is.

Both me and a friend I played with did so on linux. No extra fixes, just install and play.

MentalEdge,
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Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.

They even thought of solo/two player cases, with a robot crewmember that helps out with more stuff the fewer human players are on-board.

A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.

The team is clearly pouring their souls into the game and it shows. The vibes are excellent.

MentalEdge,
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With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.

In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.

What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.

And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.

Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.

MentalEdge,
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Sad to see.

It makes sense though. Xbox games don’t have the bult-in configurability to run at lower settings and resolutions. So to run all the Xbox games, they’d all have needed an update to add a “handheld mode”.

It’s not like the backwards compatibility, where you are running previous games on more powerful hardware.

MentalEdge, (edited )
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I’m down. Recent RE games have been a very fun time.

The more time passes the more 5 and 6 begin to seem like temporary missteps.

MentalEdge,
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Oh we did the same.

5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.

In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.

Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.

We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.

They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.

MentalEdge,
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Hell yeah!

MentalEdge,
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It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.

And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.

MentalEdge,
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Not a lot. Even when it isn’t a flatpak windows software running on linux won’t be able to interact with the system anywhere near as much as on windows.

They’ll be able to tell it’s linux, though.

MentalEdge,
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I’m sorry, but Battleborn was brilliant. Deadlock is the first game to re-capture (and expand on) the mix of mechanics Battleborn put together.

Didn’t stop Gearbox from shutting it down so that no-one who bought it could ever play again. Not even the story campaign.

MentalEdge,
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I strongly disagree on their roguelite “bug” being something they need to drop.

Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

The same goes for Cloudbank as a narrative setting.

Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

MentalEdge,
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Helldivers is still blocked for those countries. They just dropped the PSN requirement.

MentalEdge,
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They are countries that do not have PSN access. As Sony wants to make PSN accounts mandatory on PC, they got in hot water for selling their games in countries where you can’t legally even have a PSN account.

In response, they blocked sales in all those countries.

MentalEdge,
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I don’t entirely agree.

Say what you will about what it did with the characters, but Sly 4 took the level design and art to new heights, and that was thanks to modern advancements in graphics.

Rift Apart does the same for Ratchet and Clank.

MentalEdge,
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Ok?

I’m saying is that modern game engines and rendering tech allow a lot of the things that are good about these games to be turned up to eleven, both in terms of gameplay and art.

MentalEdge,
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Sure they do. Just not often enough.

MentalEdge,
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I like the remakes, but I really wish Squenix would just stop making things weird.

Whenever they get a taste of success they immediately blow up the budget, overspend, and then blame the market for not showing interest to match.

MentalEdge,
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I’m referring to Squenix’s habit of overspending on a franchise the moment it gets traction, and then not selling enough games to recoup cost, because there was never that much demand to begin with.

If they make money on this cross-over, then ok. But as someone with zero interest in MtG, but plenty in the new Final Fantasy games, this just feels like yet another expensive marketing stunt that will not get an actual return.

They lost money on Tomb Raider and Deus Ex, because they couldn’t stop themselves spending almost as much on marketing as they did development, expecting a fan base orders of magnitude larger to materialize out of thin air.

And then, instead of reducing scope to match the number of fans and thereby sales they could actually expect, they just axed the franchises.

MentalEdge,
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Sure, but if they keep trying to go bigger, they WILL hit a ceiling. And they have yet to show a willingness to go smaller with a subsequent project when one ends up too big to pay for itself.

Squenix does not seem to know how to match a budget to the size of the market that actually exists, and only ever goes smaller in scope when something is a “side project” adjacent to a main product.

And the signs that they are finally starting to make the same mistake with FF are beginning to show.

Intergrade was not as big as main FF installments, but it was well received by a lot of players. As a result they immediately scaled up Rebirth to be as big, or bigger, than anything they’ve done. And lo and behold, players coming from Intergrade love it, but it didn’t magically mean a bunch more people bought it.

MentalEdge,
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This is a huge reason I never even considered getting into Destiny after the fact.

I literally can’t play it from the beginning.

It’s like if new players who wanted to get into Mass Effect, had to start with ME2, because the first game had been purged from the face of the earth, for no-one to ever play again.

MentalEdge,
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Anyone able to comment on Valorant?

MentalEdge,
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I swear, some of the best titanfall 2 matches I ever played were on northstar cusrom servers.

MentalEdge, (edited )
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I also think it’s an impossible problem to solve.

The same player isn’t going to perform identically every session, and accounting for every possible weapon or character/class they might play, potential synergies with teammates, or potential advantages/disadvantages in matchups against any given opponents…

It all makes for a literally infinite number of variables, all of which must be accounted for.

The correct way to get interesting matches, imo, is to make it semi-random, and not try to have all the players on both teams be exactly the same skill level. Rather, put players on both teams from a range of estimated skill levels. This way both teams have weaker links for the other team to potentially exploit, and both teams have strong players which will try to stop that.

Instead, the system should just enforce common sense stuff, like not pitting someone who is literally playing for the very first time, against a team with someone who is 2000 hours in, and hence might straight up deny the new guy a chance to play at all.

I should know. I literally wrote THE team balancer for titanfall 2 community servers. For a time it even used the Tone online database of player stats, to know how to balance players that had never played on a given server before.

I was genuinely shocked how good the resulting games were. All I did was take the completely random players that decide to join a server, and simply figured out a slightly smarter way than other balancer scripts at the time, to divide them into two teams that are close enough to equal.

MentalEdge,
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If you play enough, pure random chance will eventually get you a game that feels like a fair fight.

But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly demolish the other.

MentalEdge, (edited )
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Surprisingly, that somehow makes for far more enjoyable and friendly competition.

Go figure.

MentalEdge, (edited )
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Personally, I think it’s about how impresonal modern matchmaking is.

You’re only ever playing against “enemies” and “enemies” should be “hated with the hot passion of a burning sun”. And if you lose, you’re never at fault, because your teammates sabotaged you!

People don’t have to maintain cordial relationships, because they will never meet their teammates or opponents again.

Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually make friends with each other, friend or foe, and have more fun as a result.

MentalEdge,
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Not so much a counterpoint. It’s actually a factor that I’ve thought about too, and I think it adds to the problem.

In one of my other comments here, I talk about how it’s an impossible problem, and how I’d solve it by not trying to find a bunch of players of the exact same skill level to begin with. You go for roughly even teams, not precisely even players.

If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that’s the only deciding factor that’s left.

MentalEdge,
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Yeah but I’m explaining the meme, not writing an essay like I was in the other conment.

MentalEdge,
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The only kernel of truth required is that most people have experienced completely unfair matches, and attribute that to the shortcomings of modern skill-based matchmaking.

What exactly the mechanics behind those shortcomings are, matters little.

MentalEdge,
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!deadlock

Also spend ur souls.

MentalEdge,
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You’ve got several upgrade options, and wouldn’t divine barrier or the two shield items be good stopgaps before the full Divine Kevlar?

MentalEdge,
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I’ve had some good games.

Then again my build never relied on spirit damage.

MentalEdge,
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Well, in the sequel “The New Colossus” they made it to mercury.

MentalEdge,
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I’ve had the steam overlay bound to shift+f12 for years, for this exact reason.

Also, framedata and system usage overlay toggle on shift+f9, obs recording on shift+f11, and linux terminal on shift+f10.

MentalEdge,
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Yes.

If your keyboard is RGB, you could even color-code your F-keys according to what they do.

MentalEdge,
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Changing voltages and fan curves is super situational. And depends on how much you value noise over performance.

That said, I undervolted and underclocked the i7 cpu on my G501 gaming laptop back in the day.

This helped a ton, because the heatsink between the discrete GTX 660M and the CPU, shared a heatpipe. The CPU would only throttle at 90, while the GPU would throttle at something like 75. This meant that because it was basically always hotter, heat from the CPU would conduct via the heatpipe INTO THE GPU, causing it to always thermal throttle, and be unable to be cooled. Because even though it was maxing out and trying to cool down by throttling, the CPU would just keep going because for it the temps were fine. So it would keep pumping heat into the heatsinks and heatpipes, which would then keep the GPU hot, too.

Undervolting the CPU allowed it and the GPU to run at closer to same temps, raising FPS by way of allowing the GPU to actually run a full tilt, even though the CPU was then significantly slower.

MentalEdge,
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To be fair, Intergrade and Rebirth remix some things that mean they don’t really replace the original game.

They’re doing something different with the story that we still haven’t had fully explained, which means I’m playing completely riveted to the story, with no idea what’ll happen, even though the original game has existed longer than I have.

And the gameplay is obviously completely different.

It means they’re more than “remakes”, imo. They’re more like adaptations, making changes that alter the source material to fit a new medium. Almost like going from book to TV.

And in the same way, both the “book” and the “TV Series” both remain worthy of being experienced. Different people might prefer one or the other, while others will insist the “full experience” is to engage with both. Either way, both add to the whole by existing.

MentalEdge,
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I’m halfway through Rebirth, and shit has me so confused I stopped trusting any of my theories for what is going on.

It’s continued to be good though. Excellent even.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

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