The former is an EXTREMELY faithful re-creationg of WipEout physics (both ps1 and ps3/4 era games, depending on mode), but with support for mods and community-made tracks.
If you haven’t played WipEout, the controls involve four axes of analogue input. Pitch, craft tilt, as well as left and right air-brakes. The fastest way around a track requires extreme precision and a bit of luck.
In addition, weaponry is allowed and you must manage your energy (which is both your health and boost-fuel).
It’s AG racers I keep coming back to, myself. (BallisticNG)
I enjoy trackmania a ton, but everytime I play I get such a dirty feeling after about a week.
Ubisoft really ruined it with TM20. I miss the sound and aesthetic of Turbo, that’s where it peaked for me (though I’ll admit some of the tracks produced by the community in TM20 are art)
Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.
There is absolutely nothing here indicating the people who care about this, don’t care about other issues, or only do so second. That is an assumption, and entirely on you.
If anything, this was so successful because it might actually work.
A bunch of EU citizen signatures wishing a war to end wouldn’t do shit.