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MentalEdge, do gaming w Konamis return to the gaming industry is going well
@MentalEdge@sopuli.xyz avatar

Yes.

As I mentiomed, this is why indies are succeeding in the genre. Each individual game only needs to be enjoyed by a small number in order to succeed.

But that approach doesn’t necessarily scale. Konami thinks it does.

MentalEdge, do gaming w Konamis return to the gaming industry is going well
@MentalEdge@sopuli.xyz avatar

I agree. But they don’t have to.

They’re not pulling off Silent Hill, either.

What they did was license the franchise to competent studios.

MentalEdge, do gaming w Konamis return to the gaming industry is going well
@MentalEdge@sopuli.xyz avatar

Oh I’m glad Silent Hill is back.

But horror isn’t CoD. I will never be that big. But Konami thinks it can be, and will either sacrifice the quality of the games in order to appeal to a wider audience, or keep the games as scary as they are, and fail to meet their own unrealistic expectations.

The scariness of the games is an additional complication that AAA publishers don’t seem to get.

A bad Call of Duty still lets you click heads and scream slurs in a match lobby.

But make a horror game that isn’t scary? Or even the wrong amount, or type of scary? Complete failure.

If you target hardcore horror fans, your game has to be good enough to scare them, and you’ll never be able to sell to everyone. And if you can’t scare the hardcore fans, you need to be interesting enough for the casual fans to buy in. Getting both is near impossible, which is why indies do so well in the genre. It’s REALLY hard to make horror for everyone. Usually, a horror game interests only a subset of gamers.

And when you have a franchise, every new game needs to figure out how to scare people who have played the previous games. Or else interest them in other ways.

Horror is really easy to overplay. If your game is too long, the scares stop working because the player gets used to them. If sequels just do the same thing as the last game, entire games can stop being effective. And once you start trying to reinvent things every game, they can end up losing their identity (see RE5 and 6).

Doing this every 12 months? Just no.

Resident Evil is an excellent example. Capcom has tried and failed to increase release frequency, but titles that actually sell are about two or three years apart no matter what they seem to do. And that is WITH their new formula of using two completely different styles to reduce the sameness of the titles.

If Konami wants to release more games, they should tap their other IPs, not oversaturate the already crowded horror genre even more.

MentalEdge, do gaming w After getting Silent Hill 'back on track,' Konami wants to make it an annual franchise
@MentalEdge@sopuli.xyz avatar

And once again Konami proves they have no fucking clue what horror fans actually want.

These companies keep trying to grab both bones, completely failing to realize the second bone is a fucking reflection.

They have tapped some genuinely competent studios for this comeback of the franchise, but tightening the screws, like, at all, and this shit will blow up. Setting up four games from the start may already have been a mistake.

If Konami wants more, they don’t need to make more Silent Hill. They have so many alternatives.

FFS, they are sitting on fucking Zone of the Enders, despite Armored Core showing there’s plenty of appetite for that kind of game.

Or how about a modern Castlevania? Anyone?

Or, get this, publish for some small indie studios with neat ideas for completely new stuff, as a low cost way to discover new potential franchises?

MentalEdge, do gaming w Watching my integrity slip away after having to backtrack once.
@MentalEdge@sopuli.xyz avatar

And if you do have a shitty world, make sure the fast travel is actually fast.

Looking at you, Starfield.

MentalEdge, do gaming w Watching my integrity slip away after having to backtrack once.
@MentalEdge@sopuli.xyz avatar

Same.

But that’s why good fast travel is important. Once you’ve seen the world, you can skip the stuff you’ve already done.

MentalEdge, do games w What are some lower size games that work well on linux handhelds?
@MentalEdge@sopuli.xyz avatar

Not at random.

But you can definitley find people looking to play via the community, but you won’t have much luck just jumping into online.

Game is still getting updates.

MentalEdge, do games w What are some lower size games that work well on linux handhelds?
@MentalEdge@sopuli.xyz avatar

FTL is linux native. Last I checked works fine.

MentalEdge, do games w What are some lower size games that work well on linux handhelds?
@MentalEdge@sopuli.xyz avatar

Here’s my list of currently installed below 10 gigs:

  • 20 Minutes Till Dawn - 128 MB
  • Katana Zero - 220 MB
  • Donut County - 310 MB
  • Mini Metro - 325 MB
  • Hyperlight Drifter - 510 MB
  • Yes, Your Grace - 740 MB
  • Motorslice Demo - 960 MB
  • Battle Chef - 1.3 GB
  • Tunic - 1.7 GB
  • SEKTORI - 2.7 GB
  • Deaths Door - 3.6 GB
  • BallisticNG - 4.5 GB
  • Ruiner - 10.61 GB (Just a tad over 10, but such a good game for Deck)
MentalEdge, (edited ) do games w Best Racing Games in 2025: The Ultimate Guide to Speed, Realism & Driving Thrills
@MentalEdge@sopuli.xyz avatar

BallisticNG and BeamNG are completely unrelated.

The former is an EXTREMELY faithful re-creationg of WipEout physics (both ps1 and ps3/4 era games, depending on mode), but with support for mods and community-made tracks.

youtu.be/fx7ruNdS100

If you haven’t played WipEout, the controls involve four axes of analogue input. Pitch, craft tilt, as well as left and right air-brakes. The fastest way around a track requires extreme precision and a bit of luck.

In addition, weaponry is allowed and you must manage your energy (which is both your health and boost-fuel).

MentalEdge, do games w Best Racing Games in 2025: The Ultimate Guide to Speed, Realism & Driving Thrills
@MentalEdge@sopuli.xyz avatar

It’s AG racers I keep coming back to, myself. (BallisticNG)

I enjoy trackmania a ton, but everytime I play I get such a dirty feeling after about a week.

Ubisoft really ruined it with TM20. I miss the sound and aesthetic of Turbo, that’s where it peaked for me (though I’ll admit some of the tracks produced by the community in TM20 are art)

MentalEdge, do games w SPLITGATE: Arena Reloaded [the reworked Splitgate 2 relaunch]
@MentalEdge@sopuli.xyz avatar

Yes.

Actually.

MentalEdge, do games w Indie game developers have a new sales pitch: being ‘AI free’
@MentalEdge@sopuli.xyz avatar

When everyone else is selling poison, selling something actually edible is a pretty good move.

AI free art (aka theft free art) is like cruelty free cotton. A lot of people do, and should, care.

You tout a 80 dollar price, entirely ignoring that indie games are often sub-40. Nice ragebait.

MentalEdge, (edited ) do games w Gaming Laptop with Linux Preinstalled and 32GB+ RAM?
@MentalEdge@sopuli.xyz avatar

Framework 16?

Definitely something to consider in terms of longevity. User replacable RAM, storage, and battery.

And they’ve now successfully done the first mainboard and gpu refresh.

Linux would not be pre-installed, but it can be purchased without windows.

MentalEdge, do gaming w Valve Reveals New Hardware Lineup: A Controller, Compact Gaming PC, and VR-Ready Headset
@MentalEdge@sopuli.xyz avatar

Sure does. Look at the store page.

https://sopuli.xyz/pictrs/image/0e783364-d9bb-44a1-ba1e-7324d46a69e3.webp

They literally made it into a lil guy!

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