Almost definitely true. The type of games that devolver publishes are often fantastic, but they are smaller experiences that a subscription pay model would nigh certainly never pay for fairly.
I would love to see some other genres covered, tho.
RIP Studio Liverpool.
At the same time I get that GoW and Uncharted sell better than WipEout… but come on, I want at least something more than different flavors of the same game type.
While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.
There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.
I really enjoyed the tightly paced experience that was Intergrade.
I weep for all the talented people working under squenix. They seem determined to squeeze blood from a rock, shattering it into a thousand tiny shards, few of which are worth paying for anymore.
So now it’s just a convoluted way to do revenue share.
FFS, just dump the install fee. Now it’s just an excuse to spy on their users since unity would have to come with telemetry to track installs.
If I install a game I bought on both my desktop and steamdeck, the devs have to pay unity twice. If I uninstall it and re-install it, they have to pay it thrice. Four times if I ever use my laptop to play.
If I share the game with my dad and sister via steam family share, the devs have to pay yet another two times.
But I only paid for the game once.
It’s complete insanity. Do they have to pay again for every update, does that count as a new install? What about games on subscription services?