I don’t understand people who “demand” things from volunteers. Open source devs, modders, and still recently content creators are/were treated like public service workers, by some.
Imagine if we went around treating artists as if they were obligated to please each of us individually with their every piece? I’m very happy to see this attitude improve with streaming and youtube, where creators are more and more met with care and support when they have to step away for a bit or retire entirely.
It sadly seems like this modder was eventually putting in tremendous effort, in a vain attempt to please absolutely everyone using her mods. But that isn’t a good reason to work for free.
Any work I do for free, is something I do because I want to, but this modder explicitly says she did work she didn’t want to do in order to please fans. And I can’t help but ask, why? (I know why, but someone should have cared enough to show her she is allowed to just say no, and do whatever she prefers.)
The blurb about her doing music is how you’re SUPPOSED to feel doing something for fun. I’m happy that she found her way to something that makes her feel that way.
Once my library got really big, I would find time to game, but then waste it on figuring how exactly I want to spend the time. End up on youtube or something and not actually get into a game at all.
The solution was to keep just a few games favorited, and forget the rest existed.
When I’m done with a game, it gets unfavorited. When I buy a new game it gets favorited.
If the list gets too short, I might do some spelunking in my library to favorite something from my backlog.
This way, each time I sit down to game, I have a very short list of stuff to start or continue that I might actually manage to pick from.
Maybe you need to take a break from games and indulge in some other, or new, hobby.
I like audiobooks, electric skateboards, cycling, manga… And more.
You could also expand the kinds of games you play. I keep trying new genres and if one gets boring I try something else.
Don’t force yourself if you aren’t having fun. That’s a quick way to really ruin something you like.
I’ve gone through several episodes of feeling like there’s nothing I want to play… But, if I keep giving things a chance, and make sure not to burn myself out by trying to find something too hard, or forcing myself to play something because it “supposed” to be fun, even when right then it isnt, something eventually gets me hooked right back in.
Most recently that has been Deadlock. I can’t get enough of it and the feeling is the best.
Did you get the scare that can happen in the Mind Place?
There’s one point in the story, where after interacting with the clue board and exiting out, turning around, a cultist will appear in the room.
If you got used to just switching between the different things in the mind place using the buttons, though, instead of walking around, it never happens.
That pedestal being, that they keep making games that are just plain good, despite at the same time being involved with shit industry practices by working with Microsoft and Epic?
I think that particular pedestal is pretty fucking deserved. And one that looks their faults in the eyes.
They keep making good stuff, while marred by the bullshit that allows them to fund the studio.
Why do you think I’m specifically excited for them to finally do something fully self-published, so they can make something I can enjoy with no fucking strings attached?
Ok. Unfortunately it sounds like you’re asking me to stop liking a studio that I like, based on speculation about how a future title of theirs might work. That’s not an actionable argument.
Nothing about a multiplayer title requires it be made in a way that will break whenever the official servers go down. You are assuming this one will work that way, and I’ll grant you it likely will.
But the change we both want isn’t going to come from voting with our wallets, but even harder.
We know one of their WIP titles is a PvE multiplayer game set in their connected universe. Aside from that, nothing more is known, except for your generic corporate “we’re excited about our future projects with Remedy” statements from 505.
I’d be very suprised if Remedy turns around and makes it overtly exploitative.
It’s published by Epic (Control was published by 505). Unless Epic significantly compromises on their insistence of pushing the Epic store, it wont happen.
Remedy games have been “underperforming” despite rave reviews for a while. Yet they’ve been chugging along doing what they think is neat, instead of caving into the current money-making models.
And in this case, the Epic partnership definitely hurt the game. And they know it did. Before AW2, it was microsoft putting the breaks of Quantum Break despite it being great.
Control was the first time since Max Payne I felt they truly achieved the success that their level of quality deserves (and even then it was a timed epic exclusive).
Now Remedy has set themselves up to finally self-publish the follow-up to Control. I can’t wait.
Remedy has fans, but something always seems to get in the way.