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MentalEdge, do gaming w New AI model can hallucinate a game of 1993’s Doom in real time
@MentalEdge@sopuli.xyz avatar

Bloated, as in large and heavy. More expensive, more power hungry, less efficient.

I already brought it up. They can’t deal with something completely new.

When you discuss what you want with a human artist or programmer or whatever, there is a back and forth process where both parties explain and ask until comprehension is achieved, and this improves the result. The creativity on display is the kind that can unfold and realize a complex idea based on simple explanations even when it is completely novel.

It doesn’t matter if the programmer has played games with regenerating health before, one can comprehend and implement the concept based on just a couple sentences.

Now how would you do the same with a “general” model that didn’t have any games that work like that in the training data?

My point is that “general” models aren’t a thing. Not really. We can make models that are really, really big, but they remain very bad at filling in gaps in reality that weren’t in the training data. They don’t start magically putting two and two together and comprehending all the rest.

MentalEdge, (edited ) do gaming w New AI model can hallucinate a game of 1993’s Doom in real time
@MentalEdge@sopuli.xyz avatar

You are completely missing what I’m saying.

I know the input doesn’t alter the model, that’s not what I mean.

And “general” models are only “general” in the sense that they are massively bloated and still crap at dealing with shit that they weren’t trained on.

And no, “comprehending” new concepts by palette swapping something and smashing two existing things together isn’t the kind of creativity I’m saying these systems are incapable of.

MentalEdge, do gaming w New AI model can hallucinate a game of 1993’s Doom in real time
@MentalEdge@sopuli.xyz avatar

Obviously.

But at what point does that guidance just become the dataset you removed from the training data?

To get it to run Doom, they used Doom.

To realize a new genre, you’ll “just” have to make that game the old fashion way, first.

MentalEdge, (edited ) do gaming w New AI model can hallucinate a game of 1993’s Doom in real time
@MentalEdge@sopuli.xyz avatar

Ok.

Try to get an image generator to create an image of a tennis racket, with all racket-like objects or relevant sport data removed from the training data.

Explain the concept to it with words alone, accurately enough to get something that looks exactly like the real thing. Maybe you can give it pictures, but one won’t really be enough, you’ll basically have to give it that chunk of training data you removed.

That’s the problem you’ll run into the second you want to realize a new game genre.

MentalEdge, (edited ) do gaming w New AI model can hallucinate a game of 1993’s Doom in real time
@MentalEdge@sopuli.xyz avatar

“The potential here is absurd,” wrote app developer Nick Dobos in reaction to the news. “Why write complex rules for software by hand when the AI can just think every pixel for you?”

“Can it run Doom?”

“Sure, do you have a spare datacenter or two full of GPUs, and perhaps a nuclear powerplant for a PSU?”

What the fuck are these people smoking. Apparently it can manage 20 fps on one “TPU” but to get there it was trained on shitload of footage of Doom. So just play Doom?!

The researchers speculate that with the technique, new video games might be created “via textual descriptions or examples images” rather than programming, and people may be able to convert a set of still images into a new playable level or character for an existing game based solely on examples rather than relying on coding skill.

It keeps coming back to this, the assumption that these models, if you just feed them enough stuff will somehow become able to “create” something completely new, as if they don’t fall apart the second you ask for something that wasn’t somewhere in the training data. Not to mention that this type of “gaming engine” will never be as efficient as an actual one.

MentalEdge, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation
@MentalEdge@sopuli.xyz avatar

No. Some also like Gigantic, but they never appealed to me enough to try em.

I was in the Battleborn beta, and had such a blast I absolutely had to keep playing, so I bought it day one.

I was really sad to see it be loved by those that played it, and hated as an “Overwatch clone” by everyone else.

MentalEdge, (edited ) do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation
@MentalEdge@sopuli.xyz avatar

Don’t they supposedly have a couple other games in the works, too? What are the chances they’re working on three new MOBAs?

MentalEdge, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation
@MentalEdge@sopuli.xyz avatar

Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.

It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.

There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.

MentalEdge, do games w Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed.
@MentalEdge@sopuli.xyz avatar

Deadlock or Battleborn?

I’d say yes. But you do have to figure out how to apply the MOBA way of thinking. How to stack the stats of items, abilities and leveling up, into doing a shitload of damage without dying.

That applied to Battelborn, and it does in Deadlock, too.

MentalEdge, do games w Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed.
@MentalEdge@sopuli.xyz avatar

It’s not for everyone, but it has fit surprisingly well into the Battleborn-shaped hole in my heart.

MentalEdge, do games w Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed.
@MentalEdge@sopuli.xyz avatar

No. More a third person Battleborn, actually. Or Dota with guns. It has items, ability leveling, hero leveling, lanes, NPCS, all the MOBA things.

And no, Battleborn never played like Overwatch.

MentalEdge, (edited ) do games w Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed.
@MentalEdge@sopuli.xyz avatar

If you play or want to play: !deadlock

MentalEdge, do games w Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic”
@MentalEdge@sopuli.xyz avatar

I’d be very worried if a studio was pumping out several full-scale games a year. Did you mean publisher? I find following publishers to be pretty hit or miss, they usually deal with a multitude of game studios whose output will vary wildly. The days of EA making a bunch of EA games is over, now people care whether it’s Dice, Respawn or BioWare, and what the specific game is like.

Studios still just making games do exist. Kojima Productions, Santa Monica, Guerilla, Remedy, Fromsoft, Square Enix, Larian, Id Tech, Insomniac, Sucker Punch, CDPR…

They’re just relatively fewer and farther between as so many studios have pivoted to spending years and years working on one live service title or another, and the rest of these you only really hear from once in several years, when a game comes out.

For publishers, Devolver and Paradox come to mind.

MentalEdge, (edited ) do gaming w Is Callisto Protocol a hidden Dead Space remake?
@MentalEdge@sopuli.xyz avatar

That it’s a good game on it’s own premise

It doesn’t really even manage that. It’s not bad, there’s a lot to like, but playing it I ran into a lot of stuff I wish was there, but wasn’t.

The story was one thing, but it completely fails at bulding tension. DS1 fills you with adrenaline at regular intervals, but in Callisto Protocol the second I realized the “sound-sensitive” blind enemies don’t react to the noise of melee combat, it was like all the air went out of the balloon.

That’s a perfect microcosm of the whole game. Really neat ideas, really good execution, but only to 90%. And that last 10% matters. A LOT.

The combat system is great, but it doesn’t lean into it at all. The final boss is just a bullet sponge that makes no clever use of any mechanics, and the game is so obsessed with trying to be DS (and TLOU) with boring stealth sections and puzzles.

You end up spending a lot of time wishing combat was happening.

I feel like a Callisto Protocol 2 that leans into the things worked, and fixed just a couple small things that get near working, could be amazing.

MentalEdge, do gaming w Is Callisto Protocol a hidden Dead Space remake?
@MentalEdge@sopuli.xyz avatar

It was good in many ways. And it expands on dead space in many ways mechanically, it just didn’t follow through in some aspects.

The guns are cool and there’s a very satisfying melee system.

But the melee system is overpowered, which means monsters are less scary. The sound-based stealth sections where you go through rooms full of blind monsters that allegedly react to sound, have the monsters being completely deaf to melee kills, which means you can just walk up to them one by one and clear the room.

And you’re right about the story. The game should have had LORE, but it’s just the bare minimum generic excuse to have a horror setting.

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