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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MentalEdge, do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more
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At this rate?

It already is.

MentalEdge, (edited ) do games w Unity reveals plans to charge per game install, drawing criticism from development community
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I’ve heard of no such thing.

But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

And Godot is definitely up there.

MentalEdge, do games w Unity reveals plans to charge per game install, drawing criticism from development community
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The real threat is Godot. It’s getting better and better. Why pay for a commercial game engine, when you can use one that comes with a literally no strings attached FOSS license? And you have full access to the source code, so you can fiddle with any line of code, if need be.

MentalEdge, (edited ) do games w Unity reveals plans to charge per game install, drawing criticism from development community
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Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

MentalEdge, do gaming w List of specific video game communities on the Threadiverse, feel free to comment with more
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!drg - Deep Rock Galactic

MentalEdge, do gaming w Horizon Forbidden West Complete Edition has been revealed by Singapore's rating board
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Indeed. Fingers crossed there’s a way to bring a save over from PS4 again like with HZD, need to play the DLC but I got the game on PS4…

MentalEdge, do games w New Nintendo patent suggests Switch 2 may solve joycon drift
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Nintendo is absolutely one of those companies that has been breathing its own farts for too long.

A part of me is worried that they will patent this, and then just sit on the tech forever, and kill hall-effect joysticks for good.

MentalEdge, do games w New Nintendo patent suggests Switch 2 may solve joycon drift
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Fucking finally. Still have to see if they actually go through with it.

MentalEdge, do games w Ghostrunner 2 Preview - More Ghost and More Running
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Ghostrunner was fantastic. Cathartic AF movement. Glad to get more.

MentalEdge, do games w Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz
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Right but that has the same problem as video game pricing. Ten bucks is a lot less than it used to be.

And do you listen to just one album a month? I don’t think so.

MentalEdge, do games w Trouble running Starfield? Todd Howard says 'Upgrade your PC'
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While I’m no fan of paid sponsorships holding back good games, this is untrue.

Neither nvidia nor amd block their partner devs from supporting competing tech in their games. They just won’t help them get it working, and obviously the other side won’t either, since that dev is sponsored. There are some games out there that support both, some of them even partnered.

So yes, it’s bullshit. But it’s not “literally paid” bullshit. Bethesda could have gone the extra mile, and didn’t.

MentalEdge, do games w Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz
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Unfortunately, basically no game on these services, will ever get what a customer paying full price would net them.

The same goes for music. There’s simply less money to go around in the subscription model.

MentalEdge, do games w Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz
@MentalEdge@sopuli.xyz avatar

In the case of both, how fair it is, depends on payment model. At least spotify is grossly unfair, to the point that there is an entire industry around bot farming plays to drain money from the payment pool.

As for game subscriptions, I’ve not looked into it much, but I know Apple’s service at least is based on hours played, which has resulted in some games on the service attempting to stretch out their playtime using things like mandatory grinding to progress in their games. With this model, developers can literally shoot themselves in the foot financially, by allowing the player to sprint. It’s stupid.

Games can’t be reduced to that simple a value. You can get the same amount of hours out of God of War as you can Binding of Isaac, but their production and purchase costs, are not, and should not, be the same.

MentalEdge, (edited ) do gaming w I Simply Do Not Have Room On My PC For Starfield
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Absolutely.

But I did want to make the point that there aren’t as many corners to cut as some might think.

And while lossless compression of course exists, better compression is usually also a processing trade-off. You can use more storage and less processing, or use more processing, and less storage.

Compression is not a magic tool that reduces file size for free, its doing math to store some given data using less bits, which then has to be done in reverse to get at the original data.

MentalEdge, (edited ) do gaming w I Simply Do Not Have Room On My PC For Starfield
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I’m fully behind the idea that you should be able to opt for not downloading the biggest texture files and 3D assets, if you’re gonna play at low settings, anyway.

But it’s worth noting that “optimizing” the file sizes of high-fidelity games isn’t really possible. You can’t compress textures or 3D assets the same way you might an RGB image. Game textures contain a lot more layers than just color, in modern games they can contain material, depth and specularity maps, just to name a few. And that’s before considering any accompanying bre-baked lighting data that entire levels may come with, which trades in the need to real-time render stuff for doing it in advance and storing how something is supposed to look, and shipping it alongside the game.

None of this can be easily compressed. It has to be retained losslessly, or you risk rendering artefacts.

Also, most game distribution services will send you an AGGRESSIVELY compressed (as in packed as a whole, using great amounts of CPU to pack it smaller without data loss) format, which your PC/console unpacks as it downloads. They too have every reason to save bandwidth.

But even then, you seldom see data savings of more than 10-30%. There just aren’t that many corners to cut.

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