They seemed to be acquiring and funding good things for a while there, and then out of the blue went “oops, spent a bit too much there lol, gotta melt some of these down for cash” and then threw some seriously good shit right into the crucible.
After the initial trouble with the Zero Dawn port (which they actually put in the work to fix), the ports have been stellar.
The extensive accessibility settings and configurable graphics have been even more accommodating than some PC-only titles.
And sony has been releasing drivers for the PS controllers so that ported PS5 games could still access and use the unique features on the DS5 controller, even when not running on an PS5. And not just on windows, but on Linux too. Sony has been going out of their way to not just bring the games over, but to explicitly support unique features they could have locked down and made exclusive to PS consoles.
Getting to play with the half/full adaptive trigger pull for main/secondary fire in Rift Apart on PC, was really cool.
It almost feels too good to be true in comparison to companies like Apple and Nintendo.
But how are we going to emulate proprietary online services for games relying on them?
Games preservation should be legally enshrined, and require client and server source code to be published if a provider decides to stop running the online services required to play.
The Expanse was fantastic. I’d love to see the rest of the books adapted some day…
As for other sci-fi, my god there’s so much good shit in literature that will never be seen on a screen.
The Three Body Problem is getting several adaptations, one of which might or might not fix my issues with that series, but it does have conceptual potential.
I enjoyed the federation reborn as well. I have an opinion.
The writers were so busy patting each other on their backs with how “deep” they were being with symbolism about the importance of communication, that they went and made the whole cause of the burn a child being lonely on some planet somewhere so they could twist the burn into a big symbolic point about how “if only we had been a little better” something like it would never have happened.
It was so fucking telegraphed that I saw it coming episodes away and was rolling eyes every time the show referenced this symbolic circle jerk.
No. Shit happens. The universe doesn’t care, and it WILL fuck your shit up, I would have been far more impressed with the crew rebuilding the federation after an inevitable natural disaster, making a point of life finding a way despite the random crap reality throws at us, and how communication and understanding is one of the things that help us do that.
Star Trek is supposed to be optimistic, not delusional, and as such the core message of that season rings hollow. It’s too hopeful. Instead of “we might not be perfect, and we might not know what’s coming, we know we are enough” it was “we’re nearly there, we just need one more step to be perfect, and nothing bad will ever happen because of this ever again”.
I’m not denying any part of what you’re saying, I’m saying that this specific case is currently working fine, and that it is merely an example of the kinds of solutions I want to see enabled.
Obviously the bigger the community, the more complex the solution needs to be, and the more bases have to be covered. You’re nitpicking a specific example I gave (and doing so from a position of ignorance concerning northstar and its community), rather than my ideological thesis. Which is that communities should be empowered with social structure so that cheaters can be properly ostracized. Spyglass is just one way for a community to implement that.
Northstar isn’t big enough to even begin to compare with discord or minecraft. The concurrent playercount on all servers put together seldom matches ONE big minecraft server.
If the factors you bring up become a concern, I’m ready to pick up the tools to deal with it myself, as I’ve already done before. But so far, there has been no need.
No choice? I can still apply my own bans on top no matter what the mod does. Spyglass isn’t what enables bans, it just makes them networked and tracked. And I could modify the mod to work however I like, or even fork the whole thing and make my own database.
That’s not been necessary as Erlite has been maintaining the spyglass mod and database with integrity.
There’s no chokehold here, no problems have arisen, and if they do, only then are additional solutions warranted. I’m not suggesting this is the final solution for all games, but that this kind of community driven counter-cheater work, is.
Cheating is being treated as a tech problem with a technological solution, when really it’s a social problem which should be solved with inter-social solutions.
Apparently any further sales of the game will have a cut going to even the staff that was laid off.
That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.
While that’s all true, the day you can just fire up an undetectable AI to play for you, and all the matchmaking queues are flooded with people doing the same… Players are going to beg for the ability to not just team up with people they know, but play against people they know.
Maybe that wont be privately hosted servers, or even fully custom matches, but when cheaters become indistinguishable from the highly skilled, forming even the most basic community bonds in order to find people to play with will be preferable to matching with randos.
For similar reasons people already prefer to team up with someone they know, as opposed to a stranger they might have to carry. People will want to be able to pick who they go up against, as well.
Once the cheaters win, (and they will) the first game to figure out a system to let players do this, WILL be a better experience than current matchmaking algos.
Edit: An example of a game that kinda already does this is Elite: Dangerous. There are two main modes, open and solo, in open you can run into all other players also playing in open, that means you might have to defend yourself against other players.
But, if you want to avoid PvP, but still want to run into other players, you’re in luck! Because there is a third option, private groups. When in a private group, the game works as if you’re in open, but you can only see other players who are in the same group. Meaning other players who also do not want to engage in PvP.
Mobius is likely the largest such group, essential it’s a giant clan of non-PvPers who play the game together. Something similar could absolutely be done for other games, where smaller communities can then vet their members and get rid of players who break the rules.