LoamImprovement

@LoamImprovement@beehaw.org

Oh god, please don’t make me talk about myself.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Former PlayStation exec says "$70 or $80" games are a "steal": "As long as people choose carefully how they spend their money, I don't think they should be complaining" (tech.yahoo.com) angielski

It feels to me like the closer we get to the Nintendo Switch 2’s June launch and the, apparently, $80 games associated with it, the more people are fighting with themselves over what is and isn’t worth it. But at least Sony veteran and previous head of PlayStation Indies Shuhei Yoshida is free from inner turmoil – he...

LoamImprovement,

Yeah. I think there’s a problem with the modern development cycle that a fuckton of the budget goes into marketing and marketable assets (i.e. all them graphics that look great in the trailers but nobody’s computer can actually handle, and then the rest of the team’s on the hook to make a game on a shoestring that can actually use all of that content - The only way you can possibly accomplish that with a fraction of a fraction of the budget is if it’s super simplistic and repetitive gameplay that’s stretched over 40+ hours like a peasant on a torture rack.

Think about how many games you’ve played over the last decade, and how many of them were still fun to play after the first five hours, either because the primary gameplay loops were satisfying enough to keep you engaged, or because the game was keeping it fresh with new mechanics that didn’t bungle clumsily atop one another like a raspberry and beef trifle. Making great games is difficult and expensive, and most studios would rather put out something with a guaranteed return than anything that’s fun to play.

LoamImprovement,

To be fair, that is exactly what I do some days after work because this shit is needlessly exhausting. I think I need like a year of sickly Victorian style bedrest because I have been so burned out for so long that I don’t really have much of a sense of self at this point.

Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty" (www.rockpapershotgun.com) angielski

Answering GDC’s 2023 survey, 78% of respondents said they considered the harassment and toxicity developers receive from the public to be a serious issue. A simple sentiment is often the most effective, and the title of Dragon Age veteran Mark Darrah’s latest video cuts right to the heart of it: “Your $70 doesn’t buy you...

LoamImprovement,

People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.

LoamImprovement,

I got one and I’ve been watching old DVDs on my puter

LoamImprovement,

Yeah, the silver lining of the whole gaming industry fallout is that the indie game scene has never been better. I was lamenting the fact that we hadn’t had a good top-down zeldalike in a long time, echoes of wisdom notwithstanding even though the formula is pretty altered. Someone pointed me in the direction of Master Key and it was an incredibly satisfying time. Almost like it would have fit in perfectly between LoZ 1 and Link’s Awakening.

LoamImprovement,

I kind of feel that - I think the issue for me is that there’s a lot going on in each of these games that is tangential to the primary gameplay loop that on the surface isn’t obligatory, so if you find it not to your liking you can choose not to engage, but avoiding the secondary activities locks you out of some rewards for the PGL often and severely enough that you do feel obligated to engage to the point you can get these rewards. Especially in the gambling minigames, I often feel relieved when the points you buy end up being the same points you exchange for said rewards because it means I can just engage in the fighting a little more instead of having to gamble.

Case in point, I’m playing Infinite wealth right now and it feels like a big step up from the first Like a Dragon, but I’m still finding myself pulled into the Sujimon quests even though I personally don’t like monster tamer games. I don’t even know what the rewards are but half of the map icons are raids and trainers, so I feel like I should at least be putting time into maintaining a team with the ones I can catch just from grinding out fights for Job XP.

What games are you nostalgic towards but wouldn't go back and play? angielski

The first game that comes to mind for me is Civilizations 4. I’ve probably spent hundreds of hours playing but after getting used to 5 and 6 I have a really hard time going back. Going back and forth between 5 and 6 I need to rethink some strategies but with 4 I feel like I need to rethink everything. I don’t know if it’s...

LoamImprovement,

Any of the fallout/elder scrolls series. I remember whiling so many hours away in them as a kid and having a great time, and now any time I pick them up it just feels like a second job, looting and managing inventory ad nauseum.

LoamImprovement,

I like it more, but I’m a fan of the more classic Zeldas. It’s good, but it’s marred by the same technical issues that plagued the LA remake, and the lack of some basic QoL features like a Quick Select or Favorites wheel is bringing it from ‘great’ to ‘good.’

LoamImprovement,

It’s funny, I own a switch and I would have bought the game (and I probably will still if the technical and QoL issues get resolved) but I’m emulating it better than the hardware can run it right now.

LoamImprovement,

I actually really like the SNES game, it is objectively not great though. You can’t even save, so emulation is a must unless you can dedicate an 8-10 hour sitting to it.

Particularly that it switches between top-down outdoors and a pseudo-FPS indoors, and the claustrophobic interiors and darker music give it a lot of charm.

LoamImprovement,

It was slim, but I had hoped that we might get an Arx Fatalis 2 what with the Fatal Fortress easter egg. No more, I guess.

LoamImprovement,

And they’re probably carving themselves a nice bonus out of the tax write-off for the studio closure.

LoamImprovement,

I mean, let’s not forget that the early consoles had their own pitfalls, a period of gaming that spawned tropes like ‘Nintendo Hard’ and ‘Guide Dang It’ in order to, among other things, pad out the length of what we would consider an otherwise barebones game, and to sell time on their hints and tips hotline. I do feel like there was less bullshit in the past, but it definitely still existed.

LoamImprovement,

I preferred the switch lite with a protective case that gave the grips a little more body, made it way more comfortable to hold. At least until I picked up a Steam Deck, which ended up being pretty much everything I wanted out of portable gaming, and waaaay easier to emulate on.

LoamImprovement,

I wonder what happens when the last whale has been milked dry. With the number of shitty cash grab games out there with heinous monetization, surely the ecosystem reaches a tipping point where there literally just isn’t enough money to go around, both because the whales themselves run out and the remaining number gets spread too thin among too many Clash of Clans, FIFAs and Diablo Immortals. Do you think we’re going to start seeing real effort in those spaces to appeal to players again, or do they just implode because nobody wants to serve a declining market?

LoamImprovement,

You’re only allowed to have fun if we can monetize it

LoamImprovement,

Redfall also flopped last year

Feels like an understatement - this was the game that killed Arkane, because a majority of the team decided they’d rather fuck off than work on whale chasing live-service nonsense. And like, good on them, but it means no more Dishonored, no sequels to Prey, no chance of Arx Fatalis II, and it fucking sucks to see enshittification strangling good talent. I hope they’ll find success outside of MS’ looming shadow.

LoamImprovement,

I don’t know if I could call it good, exactly, but one unique concept that I haven’t really seen captured anywhere else was the Dungeon Maker series on PSP, that allowed you to build dungeons that you would then explore/fight/loot, to give yourself funds to build out further/deeper, ad infinitum. It was clunky, controlled pretty stiffly and basic as ARPGs go, and after a certain point you kind of went on autopilot, but there’s a certain je ne sais quoi to it that I really quite enjoyed, especially if you planned out your builds. I think a similar title was released on the DS but it was turn-based and not particularly well-executed.

LoamImprovement,

Seconding the Dark Clouds, god I wish that series had continued.

LoamImprovement,

Volatile

Read: We don’t want to put the time and resources into making quality games when we can prey on whales in shitty Skinner box mobile apps.

LoamImprovement,

I got a Serta Lautner executive chair as a gift, normally runs about $300 off sale. It has adjustable air-bladder lumbar support and is so soft I’ve taken naps in it.

I recently accidentally sheared a bolt holding one of the arms on because I failed to check it every 6 months, I called the support group and the lady on the other end was kind enough to waive the cost of the replacement kit and shipping. Cannot recommend enough.

LoamImprovement,

Nothing of value was lost. Any content worth having couldn’t have existed without Kurvitz’ writing.

LoamImprovement,

I don’t think they would want to deal with this shit again, and I wouldn’t blame them. I’m just going to be content with the fact we got one good game.

Steam Next Fest February 2024 is live (store.steampowered.com) angielski

Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

LoamImprovement,

Crow Country looks and feels really good. It’s by the same folks that did a whole bunch of flash games back in the day, notably Detective Grimoire, which is getting iterations today.

The Witness Appreciation Post angielski

I got the urge to play the witness for the 3rd (or maybe even 4th) time again after being slightly disappointed by the Talos Principle 2, and man I cannot express enough how much I enjoy this game. It just satisfies something deep inside me every time I play it. And I know a LOT of people (probably some here) strongly dislike...

LoamImprovement,

The Looker

🤔

LoamImprovement,

Oh I know, I’ve played it, I like it, but I’m a chronic shitpost enjoyer. I suppose you can’t beat the price, but I think I’d hesitate to call it a puzzle game, exactly?

LoamImprovement,

Admittedly, I’m guilty of buying EA because there have been dry periods in the GameDev pipeline and I was desperate for something new, but I’m okay with it for smaller devs that don’t have the budget for the kind of QA that bigger devs do. That said, the fact that some of these games have been in EA for over a decade (putting aside whether or not they’re effectively a functional product at this point) is a pretty egregious abuse of the community goodwill, and bigger developers shouldn’t be using it at all because it’s encouraging the trend of pushing out buggy messes with 60GB day-1 patches that still don’t make a game playable.

LoamImprovement,

There’s also the AA scene to consider. Nacon did a fantastic job with the RoboCop game - it doesn’t break any new ground, but it’s a simple, solid game that captures the tone of the RoboCop franchise well.

LoamImprovement,

Doesn’t it literally use stolen pokemon assets?

LoamImprovement,

There are artists who disagree. They’re saying the proportions are identical to models used in Pokemon Violet/Scarlet.

videogameschronicle.com/…/palworld-pokemon-plagia…

LoamImprovement,

I mean, the problematic part here is that they take the model in the first place, or at least that all signs point to that being the case. Sure, you can coldsteel the hell out of an existing character, but if you’re using an asset you didn’t develop and didn’t license to make a product that you then sell for money, no matter how different the end result looks from the original, that is absolutely infringement. It’s infringement that might have gone unnoticed had the models been more sufficiently edited, but at the end of the day it’s the theft of someone else’s labor.

I don’t know if that’s what happened here, but when the industry professionals say it’s hard to get model proportions that close even moving the same asset into a different engine, and the whole roster is uncannily similar? If it looks like a duck…

LoamImprovement,

Imagine a company telling you that you should get used to not owning the things you buy when arguably the most popular game in their most popular franchise is about being a literal fucking pirate.

LoamImprovement,

The link’s broken for me but I assume it’s the RE8 Dimitrescu flyswatter thing?

LoamImprovement,

It’s true.

Source: I’m the uncle who works for him.

LoamImprovement,

I take my Deck with me when I travel. The case is a little on the larger side, but it fits in a backpack under a plane seat. I do tend to have the opposite problem with the switch though, my hands cramp up because the joycon grips are so small. Battery life is an issue though, I can get maybe 3 hours out of it if the plane doesn’t have an outlet.

It is a little hard to call the Deck a platform on its own because the library is all borrowed from an existing client and Valve doesn’t really make games anymore, but for people who have a PC library or are looking to start one and don’t necessarily have the money to throw at a whole gaming PC, the Deck is a solid choice for something portable-yet-powerful - it’s good enough to run Elden Ring pretty stable. It’s also really good for gen 6 and older emulation, both because the hardware is capable and because Valve doesn’t give a fuck what you do with it.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

LoamImprovement,

Well I don’t know how to make a game, but I do know how to write interesting characters and stories, and Emil clearly doesn’t, so something something glass houses, Bethesda.

LoamImprovement,

Christ Almighty, they used to have to give the first hour of a completed game to us for free, now people are paying to betatest the most dogshit asset flips. How did we get here?

LoamImprovement,

Sponsored by Monster Energy and Ride with Norman Reedus?

Players who don't like survival games as a genre: Which survival games are your personal exceptions, which ones have you enjoyed nonetheless and why? angielski

Personally, I really don’t like most of these games due to the tedium and frustration that comes with hunger/thirst mechanics. Most of the exceptions that I do actually like either make up for it through something else that elevates the experience enough - or they either don’t have these mechanics or allow for players to...

LoamImprovement,

Of the OWSC-type games that I’ve played, the one I’ve enjoyed most is Raft, and even then I get burnt out on it pretty quickly. I think it’s because, at least until you get your raft surrounded with metal plated platforms, there’s a very direct relationship between the materials you pick up and the amount of ‘base’ you can build, and so you’re pretty constantly engaged with collecting, refining, and using most of your supplies in a very straightforward and immediately gratifying manner.

The thing in these games that burns me out is, it seems to be a neverending parade of collecting materials and recipes to get better materials and recipes, to the point that you’re thumbing through like eight different pages or tabs of schematics looking for what you need to make, then digging through some arcane storage system to get the shit you need to make the shit you need. After a certain point, it feels like having a second job.

LoamImprovement,

Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me. They’ve been leaning on the creation engine for too long, to the point that so many of the features, not the least of which being the goddamn shouts, are all carbon copies of one another, the base building is literally just a fucking resource sink, the gunplay sucks and the enemies are all bullet sponges unless you dip into late game planets and filch a late game gun, the jobs are 90% basic bitch fetch quests, and the core gameplay loop of “go place --> grab shit --> sell shit” has not evolved since Morrowind.

I stop playing games when they start feeling like a second job, and for me that point in Starfield was about three hours in when I was trying to complete survey data for the homesteading program and I was wandering around this deserted planet, looking for samples of flora and fauna, and I scoot back from my desk as I realize, for 20 minutes, I have done absolutely nothing meaningful or engaging. The closest I’ve come is, I’ve pointed a scanner at a bunch of procedurally generated animals hoping they don’t land a hit on me because they’re too spongy for me to kill, so I can fill a meter, so that when I’m done filling meters I can go back to BDG and tell him this place is suitable for people to live. That’s not fun. It barely qualifies as gameplay, and it is an aggressive waste of time.

LoamImprovement,

"The game’s actually really good! Trust me guys!"

  • Average everyday game player Hodd Toward
LoamImprovement,

I really want to see more games like Might & Magic 6-8 or Wizardry 8, in that vein of open world dungeon crawler, but not locked to a grid like M&M 1-5 or Dungeon Master 1&2 (although I do like those games, they’re more well represented in the contemporary space with titles like M&M 10 or Legend of Grimrock.

LoamImprovement,

Eh, not very well - there’s a certain je ne sais quoi that these games capture, revolving around skill allocation and character development that Skyrim doesn’t have. It’s exciting to become a water master in MM6 because it means being able to teleport freely between towns, or expert level spirit being able to bless the whole party at once.

Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?

Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...

LoamImprovement,

Bloodstained is a top contender, I can’t say I first discovered it on the Deck, but it just feels right on a handheld, in a way that it didn’t with controller on desktop, and the Switch just isn’t good enough to run it at a passable framerate.

LoamImprovement,

Lol whoops, did not see the OP next to your name. My bad.

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