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ICastFist

@ICastFist@programming.dev

Just your typical internet guy with questionable humor

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ICastFist,
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If you want to be 100% incognito, just set yourself to invisible on Steam.

Or play a pirate version, that’s as incognito as you can get regarding gaming

ICastFist,
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Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.

I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?

ICastFist,
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Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.

The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning

ICastFist,
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Judging from their previous games, like Craftopia, don’t expect a 1.0 release, like at all.

ICastFist,
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For those that are unaware, the second chad is most likely referring to .kkrieger. Not a full game, but a demo (from a demoscene) whose purpose was to make a fully playable game with a max size of 96kb. Even going very slow, you won’t need more than 5 minutes to finish it.

The startup is very CPU heavy and takes a while, even on modern systems, because it generates all the geometry, textures, lighting and whatnot from stored procedures.

ICastFist,
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Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

ICastFist,
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I mean, I understand when they chuck everything into a single file, but they used to know how to make their updaters unpack and replace only the stuff that needed updating, instead of just throwing the whole fucking file at you, redundancy be damned.

For instance, stuff in Quake 3 engine is kept in .pk3 files. You don’t need to download the full, newest .pk3, you send a command to remove/replace files X, Y and Z within it and call it a day.

ICastFist,
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“How the fk was I so dazzled with this shit back then?!”

Lack of games to compare to, mostly. For instance, how many games could you compare Warcraft to, back in 1994? Probably only Dune II. By 1999, any RTS game would be compared to Starcraft, Command and Conquer, Age of Empires, Total Annihilation and possibly others. “Doom clone” remained the definition of FPS for roughly 3 years. Meanwhile, every platformer since the late 80s was compared to half the catalogue available on the NES. Something something “learning from others’ mistakes, standing on the shoulders of giants”

Not every old game is a gem, just like not every modern game is trash. One of my personal old favorites that holds up well is Jedi Outcast. Does a better job at making you feel like a lightsaber wielding jedi than Force Unleashed

ICastFist,
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Pretty sure it’s on the devs for making the buggy games though.

“Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas.” - No way in hell anything remotely decent would’ve come out from 35 days of work.

ICastFist,
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because games textures are HUGE

You can fit loads of x360-ps3 era games in the same space CoD warzone takes. The irony is that, for PC players with lower specs, that’s a lot of wasted storage, since they’ll never use/load the higher res textures.

You can buy a terabyte of extremely fast storage now

That line of thinking is what leads to extreme, unnecessary bloat. “Just buy more storage, brah”

ICastFist,
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That’s because games don’t need “their own launcher” to apply updates like that. Ask anyone that’s been playing on PC, patches were these self extracting files or “mini installers” that you just needed to point to the installed game’s folder. Even vanilla World of Warcraft let people download the patches for offline install, it even included a text with all the changes applied.

ICastFist,
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If it goes well, can we expect a remaster of Legacy of Kain/Soul Reaver series? They’re also owned by Crystal Dynamics and I recall them sending me a questionnaire asking about a possible revival

ICastFist,
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Or like the bara body type if you’re not a furry

ICastFist,
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I have a very strong gut feeling that some 98% of all games mades “mostly with AI” will be shit, cheap shovelware.

ICastFist,
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lol wtf

Dunno when he made that (1990s? Early 2000s?), but nowadays even those “nerdy, smart” women are easy to find in porn. Hentai also has that in droves.

ICastFist,
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I think most govts and corporations see the word “dystopia” and understand “how-to manual”

ICastFist,
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Someone to act as the writer while the rest of the group debates and votes should work. Imagine people then fighting over to make rules such that the writer may never type in specific words!

ICastFist,
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The one set day a month you got penalized for each time you used a foreign loanword was brutal.

Sounds like the perfect way to get all your friends rippling with muscles

ICastFist,
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Get it there, download and play a pirate version instead. Since you legally own the game anyway, you’re not infringing anything (i think)

ICastFist, (edited )
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Thankfully, I only know those gaymurrs from youtube videos that are brightly titled as [game] IS WOKE PROPAGANDA, so it’s easy to avoid them.

ICastFist,
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Overcooked can make for some fun chaos, though it tops at 4 players. Team Fortress 2 could work, but it does have graphic violence and I dunno if it’s available for the newer xboxes. On PC, it has loads of mods and custom maps that offer similar experiences to what you can find in Roblox

ICastFist,
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That’s an entirely different thing, because Mario Maker doesn’t lure anyone with the bait of financial gain.

ICastFist,
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Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?

Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

ICastFist,
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I guess it’s mostly old fellows that are way past their teenage years of angst and thus had lots of time to reflect, rather than pretentious gamers. But hey, I’m just an internet rando

ICastFist,
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You know, I’m thinking I’m either not playing enough games, or getting “too old” because most of the stuff I remember playing is either old or, ahem, adults only.

This year was the year I finally fully played Star Wars Dark Forces. Would’ve been a great game at the time, playing nowadays would be just for curiosity, really.

I played Fallout 4 a bunch, especially once I discovered how to get infinite enemies/gear/money by building settlement traps to catch Gunners. Silly loop, but I had lots of fun coming up with new ways to blow them up shortly after stepping out of the traps.

Super Smash Bros Ultimate is still the best fighting game I’ve played this year.

Phantasy Star 1 for the Sega Master System is the worst I’ve played this year. I don’t think it’d be much fun even back in 1989, because it mixes typical jrpg with first person dungeon crawling and the latter is awful. Feels like the purpose of the game was selling strategy guides and/or magazines with walkthroughs.

ICastFist,
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Gonna throw a bit of advertising about Dinkum, for anyone that’d like to see a mix of Stardew (farming, tending to animals, socializing with people) with Animal Crossing (you set up where shops and houses will be, you can terraform the whole place, lots of shinies around the land to be dug up)

ICastFist,
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Is it worth pirating to play it single player today and get an idea of its current state? Or is the game online only?

Spacebourne 2 immediately comes to mind. It’s only one dude doing everything, so it’s both amazing and lacking at the same time.

Also Evochron Legacy, a real passion project of a space sim.

ICastFist,
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Mega Man X on the snes was my favorite for the console, the day I got to play the first time I managed to beat Chill Penguin, Spark Mandrill and Armored Armadillo. I couldn’t for the life of me, for the next 5 or so hours, beat any other boss. That I played that long without any progress probably shows my dedication.

Donkey Kong Country 2 was my second fave. Never managed to “legally” get all 75 kremcoins, or beat all the 5 special stages back then. Hell, even getting to the final world was a challenge back then.

On the ps1, Mega Man Legends 1 and X5. I’m only counting the games I played when I was “a kid” (< 12yo). I still love most Mega Man games.

ICastFist,
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I wonder how many of those sales come from being bundled with a Switch. The report says it lacks digital sales and only makes a passing mention of the bundle

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

ICastFist,
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Man, imagine if movies or books charged you by the hour. Lord of the Rings would make bank!

ICastFist,
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That’s why live services games needs to incorporate micro transactions.

Not really. Subscriptions are a thing, or used to be, at least. But they’re nowhere as profitable as mtx.

That’s why live services game needs to end

MMORPGs would like a word with you

ICastFist, (edited )
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Depends on what you’re looking for. Phantasy Star 4 is an excellent JRPG. Crusader of Centy/Soleil, Landstalker and Beyond Oasis are good Zelda-ish games. Gunstar Heroes and Contra Hard Corps are excellent run’n gun games.

Comix Zone is a cult classic and hard as fuck. Kid Chameleon is also worth trying, though do so with lots of patience. For beat’em up, Streets of Rage

An interesting side note: a lot of the games that are on the SNES and on the Mega Drive/Genesis are different mainly due to Nintendo contracts: “You won’t release the same game on competing platforms”. This led to several similar but different games, especially from Konami

PS: Also check out dreamcast games, it has the best version of Soul Reaver and Dead or Alive 2.

PPS: Shadowrun on the Genesis is VASTLY superior to the SNES game.

ICastFist,
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Considering how consistent the complaint of how much SEGA is forcing CA to act like a shittier version of Paradox, that’s not surprising.

Since the niche of players that buys Total War games will hardly budge upwards, the only way to maximize profits is to squeeze those suckers with endless DLC. No wonder every game since Shogun 2 has had blood as a separate DLC.

John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski

SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....

ICastFist,
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Yeah I can almost guarantee that the original plan was always for him to leave.

I don’t think so, mostly because of how long it took for him to be “retired” after the whole fiasco, almost a full month. Had it taken only a week, I’d find that more plausible, as that’d actually make it look like it was his fault and that Unity as a company “saw the error in their way”

Or it could be that they suck even harder at saving face than we thought.

ICastFist,
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You make a great point, and I want to add to that.

The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did.

A lot of people confuse their wishes with the observable reality. There were a lot of people that migrated to lemmy and thought reddit would die in 3 months, tops. Many people are still waiting for Xitter to suffer a “sudden death”. Unity is in a similar situation, it’s too big to simply close down and file for bankruptcy.

The shitstorm made some people migrate away from it, just like people migrated off reddit when fuck u/spez started fucking things around, and twitter when elon musk took over. Yet all of them survived with healthy-ish userbases, despite many people wishing otherwise.

Things a lot of people forget or ignore for whatever reason is the sheer volume of shovelware produced with Unity, aimed straight at Google Play and Microsoft Stores. Asian studios targeting Asian audiences are probably the highest source of income for Unity, due to sheer numbers (China, India and other SE Asian countries are roughly half of the world population). Unity gets money from “per seat” subscriptions and from advertising. Even assuming a 20% reduction of those subscriptions, there’s still enough money coming in to keep the company going, especially if they decide to axe sectors that are “money drains”.

Also, some studios simply can’t afford to let go of Unity because their main income earners are made with Unity and they need to keep the game updated. If their games also use stuff they can’t easily replicate in a different engine, like some plugin, that’s an extra reason for them to put up with Unity’s shit. I also wouldn’t be surprised if Unity’s now previous license of “no royalties” was preferred over Unreal and the reason some studios went with it, as the subscription cost would be lower than paying “success fees”, with Honkai/Genshin Impact being likely examples.

Unlike Twitter or Reddit, Unity is in a better position to make a slow comeback. Whether they’ll manage remains to be seen, but even assuming all the worst choices taken by the higher ups, the company will live for a good 2 years as is, then sell out to someone bigger.

ICastFist,
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Offering a specific version of the product for reviewers to write about that buying customers won’t get? fry-im-shocked.gif

ICastFist,
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Nitter link - nitter.net/moa810/status/1707541071205724413

He’s basically asking for information on who he should contact because of that, since he didn’t get any replies from Epic yet. Comments are mostly people being shocked.

Let’s see what happens 'til the end of the day, or next week.

ICastFist,
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The funny thing is that Valve kickstarted the digital sales with Half Life 2 back in 2004. Steam was an utter piece of shit for, what, some 6 years? It took them a lot of time to make it bearable, then good.

That the EGS launcher is a fucking Unreal app, needlessly bloated as fuck and with barely working UI shows their complete disregard for what is supposed to be their “money givers” (us, customers) and, like every other stupid company with their own launcher which manages to be worse than their fucking website, shows they refuse to learn the obvious.

I hope GOG never goes the enshitification path.

ICastFist,
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laughs in yo-ho-ho

ICastFist,
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Can any owner of this game tell me whether it is online only or not? Or what uses it has for an internet connection? Because back in mah dayTM© that’d be the kind of thing you’d download once and, even if the online service died, you’d still have a working program/game afterwards.

ICastFist,
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God bless the 8-bit guy and his dream come true, Commander X16.

ICastFist,
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Next thing you know, he doesn’t read the fine print, ther “brain” is internet connected and, sooner or later, he won’t have a Miku talking back to him again

ICastFist,
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Moshi moshi, mr publisher? That book I released a year ago? Yeah, I want all copies destroyed. Yes, I mean ALL of them, including copies currently in possession of people who bought it legally.

Do you really defend that kind of right?

ICastFist, (edited )
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I do remember seeing one of their terms saying something along the lines of “similar games will count as one” for the purposes of installs+revenue, that or someone mentioning it. Can’t seem to find it anymore, maybe they removed it? EDIT - Found one mention of it, “Games or apps with substantially similar content may be counted as one project”, Unity probably went back on this one, as it’s not listed on the FAQ right now

Though considering Pokemon Shining Pearl/Brilliant Diamond runs on Unity, I doubt they’d want to let such a high selling game go untaxed.

ICastFist,
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The arrested Roblox developer was later identified as Mikhail Jacob Olson, also known as Simbuilder. Per the Chronicle, Olson was taken in (and later charged) for having a concealed firearm in his vehicle, along with “possession of armor-piercing munition and a large capacity magazine activity.”

Fuck, the dude was ready to commit mass murder. Anyone got more details on him and/or why he might have wanted to kill people there?

ICastFist,
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Are you familiar with roblox

Yes

and the controversy around it?

Do you know how little that narrows it down? There was also the controversy around them essentially exploiting free child labor - www.youtube.com/watch?v=_gXlauRB1EQ

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