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ICastFist

@ICastFist@programming.dev

Just your typical internet guy with questionable humor

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ICastFist,
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Act 3

Those fucking demon pygmies! Whenever I played necro, I always corpse exploded all of them

ICastFist,
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Fucking Palworld exclusively. I’m at a point where I’m actively looking for exploits for the fun of it. Send halp

ICastFist,
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2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in.

I think the Sunk cost kicked in by the time you chose to spend money to get those 200 mil, since you were “already a third of the way” and “worked so hard already”

ICastFist,
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Space Exploration in this case is a mod for Factorio

ICastFist,
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Not the same thing. Abusing rules (or code bugs) is “cheating legally”. You can also make a spell that does Soul Trap to self + fortify attribute and said attribute will be permanently fortified.

ICastFist,
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Any game with a large enough community will feel annoying to outsiders.

gmr_leon, (edited ) do games angielski
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What online multiplayer games play well over wifi/higher latency?

I'm thinking turn-based games may work okay in this respect, but which of those might you recommend besides Civ? Also what other types of games work better over wifi/higher latency than you might expect?

I know ideally you'd simply wire up your system to not have to fuss with either, but it's not always an option in some circumstances.

@games

ICastFist,
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Some real time strategy games might also work. I suspect Age of Empires 2 won’t be too problematic if the high latency only makes your orders take a bit longer to happen. Warcraft 3 (the original release) might also be worth checking, you can find private lobbies to use in place of Battle.Net. I suspect most Total War games might do fine, too, as even the real time battles don’t require a million clicks per second.

Old MMORPGs can also remain playable with up to ~600ms of latency, so you could give a try to WoW on private servers running older expansions, FF14 (free up to level 60, I think) or Guild Wars 2, for instance.

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

ICastFist,
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Unciv for Android. It’s basically Civilization 5, but FOSS.

Shoutout to Iji, too. Amazing soundtrack and lots of replayability. It’s an old game by now, but it’s also free. Sidescrolling platformer, killing is optional.

Assault Android Cactus. Dunno how well known the game is, but it’s one of the best twin stick shooters/bullet hell I’ve played, with the android girls full of charm.

ICastFist,
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I mean, if Josh from Let’s Game it Out fucked around nonstop in almost every possible way and still “solved” a case, I doubt you could be playing the game wrong 😆

Invidious linkie - invidious.baczek.me/watch?v=ckmPfn-KCGg

ICastFist,
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I’ll have to check that out. An indie game in a very similar vein is Evochron Legends. It’s available on Steam, too. I have a couple of hours in it, but it’s been a while since I last checked it.

ICastFist,
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Doesn’t look like it offers the chance to build a “hot wheels track”. Feels like that idea of bridge constructor, but applied only to angles of roads

ICastFist,
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Uh, which one? I mentioned 3 games

ICastFist,
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If you want to be 100% incognito, just set yourself to invisible on Steam.

Or play a pirate version, that’s as incognito as you can get regarding gaming

ICastFist,
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Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.

I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?

ICastFist,
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Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.

The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning

ICastFist,
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Judging from their previous games, like Craftopia, don’t expect a 1.0 release, like at all.

ICastFist,
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Considering how the steam page reads, it’s like a full blown parody by simply pointing out what Pokemon’s world must be like through the eyes of an adult.

Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!

Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.

Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is.

Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all.

ICastFist,
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Prisoners with jobs? Lady, you’re not making it any better. “Entrepreneurs and collaborators with restricted rights”, that’s what they are!

ICastFist,
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The funniest thing is how many people are taking the game setting way, way too seriously. “OMG YOU ENSLAVE CUTE CRITTERS AND MAKE THEM WORK!!!111” - Like that hasn’t been a thing in Pokemon since Green/Blue. Remember Lt. Surge, “fighting the war” with pokemon? Or the first episode of the anime, with a bunch of pikachu generating electricity for the pokecenter? Every mainline game has shown pokemon being used as workforce in one way or another, in Vermillion City there’s even a house being built with Machoke doing all the heavy lifting.

Regarding Palworld proper, I’ve been enjoying this game a lot. It scratched some itches I didn’t even know I had. Might last me a number of weeks yet, then I can wait for future updates while feeling duly sated.

ICastFist,
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Dota and League of Legends. The moba format simply doesn’t click with me. Them being hyper competitive doesn’t help, and I’m someone who played plenty of UT2004 during my late teens

ICastFist,
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I think the problem is that the old Sonic games are kinda contradictory. “Gotta go fast”, but you’re punished if you don’t know the whole level layout. It promises speed, but it fills levels with so many speedbumps that end up making the game feel hella slow. Plus, water levels. Fucking water levels in Sonic are the worst.

ICastFist,
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For those that are unaware, the second chad is most likely referring to .kkrieger. Not a full game, but a demo (from a demoscene) whose purpose was to make a fully playable game with a max size of 96kb. Even going very slow, you won’t need more than 5 minutes to finish it.

The startup is very CPU heavy and takes a while, even on modern systems, because it generates all the geometry, textures, lighting and whatnot from stored procedures.

ICastFist,
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Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

ICastFist,
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I mean, I understand when they chuck everything into a single file, but they used to know how to make their updaters unpack and replace only the stuff that needed updating, instead of just throwing the whole fucking file at you, redundancy be damned.

For instance, stuff in Quake 3 engine is kept in .pk3 files. You don’t need to download the full, newest .pk3, you send a command to remove/replace files X, Y and Z within it and call it a day.

ICastFist,
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“How the fk was I so dazzled with this shit back then?!”

Lack of games to compare to, mostly. For instance, how many games could you compare Warcraft to, back in 1994? Probably only Dune II. By 1999, any RTS game would be compared to Starcraft, Command and Conquer, Age of Empires, Total Annihilation and possibly others. “Doom clone” remained the definition of FPS for roughly 3 years. Meanwhile, every platformer since the late 80s was compared to half the catalogue available on the NES. Something something “learning from others’ mistakes, standing on the shoulders of giants”

Not every old game is a gem, just like not every modern game is trash. One of my personal old favorites that holds up well is Jedi Outcast. Does a better job at making you feel like a lightsaber wielding jedi than Force Unleashed

ICastFist,
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Pretty sure it’s on the devs for making the buggy games though.

“Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas.” - No way in hell anything remotely decent would’ve come out from 35 days of work.

ICastFist,
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because games textures are HUGE

You can fit loads of x360-ps3 era games in the same space CoD warzone takes. The irony is that, for PC players with lower specs, that’s a lot of wasted storage, since they’ll never use/load the higher res textures.

You can buy a terabyte of extremely fast storage now

That line of thinking is what leads to extreme, unnecessary bloat. “Just buy more storage, brah”

ICastFist,
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That’s because games don’t need “their own launcher” to apply updates like that. Ask anyone that’s been playing on PC, patches were these self extracting files or “mini installers” that you just needed to point to the installed game’s folder. Even vanilla World of Warcraft let people download the patches for offline install, it even included a text with all the changes applied.

ICastFist,
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If it goes well, can we expect a remaster of Legacy of Kain/Soul Reaver series? They’re also owned by Crystal Dynamics and I recall them sending me a questionnaire asking about a possible revival

ICastFist,
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Or like the bara body type if you’re not a furry

ICastFist,
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I have a very strong gut feeling that some 98% of all games mades “mostly with AI” will be shit, cheap shovelware.

ICastFist,
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lol wtf

Dunno when he made that (1990s? Early 2000s?), but nowadays even those “nerdy, smart” women are easy to find in porn. Hentai also has that in droves.

ICastFist,
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I think most govts and corporations see the word “dystopia” and understand “how-to manual”

ICastFist,
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Someone to act as the writer while the rest of the group debates and votes should work. Imagine people then fighting over to make rules such that the writer may never type in specific words!

ICastFist,
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The one set day a month you got penalized for each time you used a foreign loanword was brutal.

Sounds like the perfect way to get all your friends rippling with muscles

ICastFist,
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Get it there, download and play a pirate version instead. Since you legally own the game anyway, you’re not infringing anything (i think)

ICastFist, (edited )
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Thankfully, I only know those gaymurrs from youtube videos that are brightly titled as [game] IS WOKE PROPAGANDA, so it’s easy to avoid them.

ICastFist,
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Overcooked can make for some fun chaos, though it tops at 4 players. Team Fortress 2 could work, but it does have graphic violence and I dunno if it’s available for the newer xboxes. On PC, it has loads of mods and custom maps that offer similar experiences to what you can find in Roblox

ICastFist,
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That’s an entirely different thing, because Mario Maker doesn’t lure anyone with the bait of financial gain.

ICastFist,
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Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?

Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

ICastFist,
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I guess it’s mostly old fellows that are way past their teenage years of angst and thus had lots of time to reflect, rather than pretentious gamers. But hey, I’m just an internet rando

ICastFist,
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You know, I’m thinking I’m either not playing enough games, or getting “too old” because most of the stuff I remember playing is either old or, ahem, adults only.

This year was the year I finally fully played Star Wars Dark Forces. Would’ve been a great game at the time, playing nowadays would be just for curiosity, really.

I played Fallout 4 a bunch, especially once I discovered how to get infinite enemies/gear/money by building settlement traps to catch Gunners. Silly loop, but I had lots of fun coming up with new ways to blow them up shortly after stepping out of the traps.

Super Smash Bros Ultimate is still the best fighting game I’ve played this year.

Phantasy Star 1 for the Sega Master System is the worst I’ve played this year. I don’t think it’d be much fun even back in 1989, because it mixes typical jrpg with first person dungeon crawling and the latter is awful. Feels like the purpose of the game was selling strategy guides and/or magazines with walkthroughs.

ICastFist,
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Gonna throw a bit of advertising about Dinkum, for anyone that’d like to see a mix of Stardew (farming, tending to animals, socializing with people) with Animal Crossing (you set up where shops and houses will be, you can terraform the whole place, lots of shinies around the land to be dug up)

ICastFist,
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Is it worth pirating to play it single player today and get an idea of its current state? Or is the game online only?

Spacebourne 2 immediately comes to mind. It’s only one dude doing everything, so it’s both amazing and lacking at the same time.

Also Evochron Legacy, a real passion project of a space sim.

ICastFist,
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Mega Man X on the snes was my favorite for the console, the day I got to play the first time I managed to beat Chill Penguin, Spark Mandrill and Armored Armadillo. I couldn’t for the life of me, for the next 5 or so hours, beat any other boss. That I played that long without any progress probably shows my dedication.

Donkey Kong Country 2 was my second fave. Never managed to “legally” get all 75 kremcoins, or beat all the 5 special stages back then. Hell, even getting to the final world was a challenge back then.

On the ps1, Mega Man Legends 1 and X5. I’m only counting the games I played when I was “a kid” (< 12yo). I still love most Mega Man games.

ICastFist,
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I wonder how many of those sales come from being bundled with a Switch. The report says it lacks digital sales and only makes a passing mention of the bundle

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

ICastFist,
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That’s why live services games needs to incorporate micro transactions.

Not really. Subscriptions are a thing, or used to be, at least. But they’re nowhere as profitable as mtx.

That’s why live services game needs to end

MMORPGs would like a word with you

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