The original Crash played fine, controls were very responsive, but the platforming was unforgiving. To give you an idea, the japanese version of Crash 1 is easier than the USA release, with some levels considerably shorter. Crash 2 and 3 are much easier compared to 1 (my personal favorite is 3, with all the powerups you get after beating bosses and the level variety)
Rayman 1 was similarly hard as fuck, even more so to get a 100%. Absolutely gorgeous 2D graphics that hold up even today. Rayman 2 is worth checking out if you want 3D platforming, there’s lots of that. Can’t talk about Rayman 3 tho, but it does look fun.
Maybe not here in the fediverse, but there are dozens of youtube channels that are all about whining about “the woke” ruining the gaming industry, “explaining” how every spectacular failure we’ve seen in the last few years (Starfield, Concord) are because of DEI wokeness, etc.
Doom 2016 wasn’t exactly generous with ammo limits in the early game, but Eternal was a chore. Here’s 20 enemies, 6 of them are cacodemons that will only die if you lob a shotgun grenade at their mouth. You have 12 shotgun and 50 plasma bullets, the latter enough to kill 1 caco.
But, until that person who can unite gamers appears again, and holds those important and knowledgeable discussions… Influencers will be just that: influencers - not journalists. And be unreliable shills.
Given past events, the more likely outcome is yet another gamergate, where actual criticism of the lack of honesty in games reporting gets drowned in a sea of misogyny, personal attacks and hate based on disinformation
After Nintendo saw how much the Wii succeeded while effectively being a gamecube with motion controls and a DVD drive vs. two “top tier titans”, they never bothered again with being at the forefront of tech, which possibly felt like a homecoming, considering the Famicom was kinda underpowered at release, but cheap to produce.