Maybe for Bethesda specifically, there’s also a shortage of skilled work? I mean, they often hire modders and Creation Engine STILL uses flash (Starfield’s menus are .swf files),
What really annoys me is that the screws are 3 pronged instead of 4 and they also feel stuck as fuck.
The real irony is that I bought some chinese knockoff that actually lasted longer than the fucking originals. Oh, both originals also stopped registering the tiny L-R buttons. Way to go, Nintendo.
Thank god I managed to get an older version of the switch that could be jailbroken by shorting the right joycon slot. Best thing I did to mine. Too bad the drift happens to every fucking left joycon i have.
For the most enduring single player experiences, you really should give some grand strategy games a try, like older Total War entries, Crusader Kings, Civilization, Swords of the Stars, etc. Stuff like Factorio or Cities Skylines can also become addictive, but none of these games is action oriented.
Also, Age of Empires 2. I haven’t played 4 yet, but I think it speaks volumes that, at least on steam, AoE2 has more players at any given time than 3+4 combined.
Ziggurat might be an interesting pick, as it’s a roguelike FPS with magic weapons, though it might feel super neutered compared to Ultrakill. Risk of Rain 2 is 3rd person and roguelike, so every run you start from scratch and enemies will keep spawning at certain intervals, but it’s a fine shooter
Fallout 4 might have a rather clunky shooting, but if you get into it, you can spend many, many hours blasting a variety of enemies, finding all sorts of places and weapons. Skyrim is a close second, while better played in 1st person, it’s medieval sword and sorcery.
You can check out whatever is available on F-Droid. I personally enjoy playing Freebloks once in a while, it’s a mobile version of the Blokus boardgame
An alternative is checking out itch.io, searching with the proper tags, like puzzle, might yield decent results for your tastes.
You can also get Cookie Clicker or play the web version
Earth Defense Force 4 or 5 can be good “training” games. They’re 3rd person shooters, you’ll spend more time moving around than aiming, since your targets will be giant insects, giant spiders, giant aliens and giant alien ships. Even playing online with randos is fine and fun, and I say that as a similar 30+ yo dude.
It’s a grindy game tho and, much like Dynasty Warriors, you should NOT let your pride dictate that you should “start with hard”. Go with medium and, if shit gets too hard, drop down to easy, get better weapons and more health, then come back with a vengeance
I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.
massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.
Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”
Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.
Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.
I don’t think they ever said that. It’s their “first new IP” in 25 years, and was “in production” since 2013, likely just planning stages. In reality, production only really started after FO76, when more people were available to do actual work.