Considering how the steam page reads, it’s like a full blown parody by simply pointing out what Pokemon’s world must be like through the eyes of an adult.
Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!
Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.
Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is.
Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all.
Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.
The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning
Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.
I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?
That’s because games don’t need “their own launcher” to apply updates like that. Ask anyone that’s been playing on PC, patches were these self extracting files or “mini installers” that you just needed to point to the installed game’s folder. Even vanilla World of Warcraft let people download the patches for offline install, it even included a text with all the changes applied.
You can fit loads of x360-ps3 era games in the same space CoD warzone takes. The irony is that, for PC players with lower specs, that’s a lot of wasted storage, since they’ll never use/load the higher res textures.
You can buy a terabyte of extremely fast storage now
That line of thinking is what leads to extreme, unnecessary bloat. “Just buy more storage, brah”
Pretty sure it’s on the devs for making the buggy games though.
“Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas.” - No way in hell anything remotely decent would’ve come out from 35 days of work.
“How the fk was I so dazzled with this shit back then?!”
Lack of games to compare to, mostly. For instance, how many games could you compare Warcraft to, back in 1994? Probably only Dune II. By 1999, any RTS game would be compared to Starcraft, Command and Conquer, Age of Empires, Total Annihilation and possibly others. “Doom clone” remained the definition of FPS for roughly 3 years. Meanwhile, every platformer since the late 80s was compared to half the catalogue available on the NES. Something something “learning from others’ mistakes, standing on the shoulders of giants”
Not every old game is a gem, just like not every modern game is trash. One of my personal old favorites that holds up well is Jedi Outcast. Does a better job at making you feel like a lightsaber wielding jedi than Force Unleashed
I mean, I understand when they chuck everything into a single file, but they used to know how to make their updaters unpack and replace only the stuff that needed updating, instead of just throwing the whole fucking file at you, redundancy be damned.
For instance, stuff in Quake 3 engine is kept in .pk3 files. You don’t need to download the full, newest .pk3, you send a command to remove/replace files X, Y and Z within it and call it a day.
Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.
For those that are unaware, the second chad is most likely referring to .kkrieger. Not a full game, but a demo (from a demoscene) whose purpose was to make a fully playable game with a max size of 96kb. Even going very slow, you won’t need more than 5 minutes to finish it.
The startup is very CPU heavy and takes a while, even on modern systems, because it generates all the geometry, textures, lighting and whatnot from stored procedures.
If it goes well, can we expect a remaster of Legacy of Kain/Soul Reaver series? They’re also owned by Crystal Dynamics and I recall them sending me a questionnaire asking about a possible revival