DdCno1

@DdCno1@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

The Day Before studio returns from the dead and asks for a 'second chance': 'From now on, our development and marketing will be based on the principle of honesty' (www.pcgamer.com) angielski

Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft’s and Sony’s dreadful live-service games flopping hard.

90s classic Little Big Adventure's lovely looking remake is out in November - And there's a limited-time demo on Steam (www.eurogamer.net)

The limited-time demo (link for the lazy) has no DRM, so all you need to do to preserve it beyond its expiration date is copy the folder it’s installed to somewhere else. This works with most limited-time demos on Steam....

DdCno1,

In order for Sony to sell the game again and a PS5 (or PS5 Pro) to you - or at least, in a couple of years, the remaster to those who bought the original PC port. There are still about twice as many PS4 than PS5 consoles due to a lack of both exclusives and actual reasons to switch over to the newer system. It doesn’t help that more and more people are realizing that one should replace any mention of “the economy” in the media with “rich people’s yacht money”, given how little average people are benefiting from it anymore, which means disposable income is down. The PS4, despite being almost 11 years old now and still relying on a mechanical HDD (unless you upgrade it), is simply “good enough” in the eyes of many. Microsoft has the same issue, of course, except from a much weaker position in the market. The law of diminishing returns makes newer consoles a hard sell.

At the same time, PC gaming is highly accessible, PC hardware is lasting longer for gaming than ever before (in large part due to the longevity of the previous console generation keeping hardware requirements of most multiplatform games in check) and now that former exclusives are finding their way over at a reliable pace, there are fewer reasons for those that are primarily playing on PC to get a console just for the exclusives. As fantastic as Astrobot looks and as much as I appreciate the return of the classic 3D platformer with physics and shiny new graphics, it won’t make me purchase a PS5 any time soon or ever.

Sony is still producing both PS4 and PS4 Pro (whereas Microsoft discontinued both Xbox One consoles four years ago; they are still supporting the previous gen though), games are still being developed for them, despite first party studios having switched over to PS5 by now. Third party developers who were once happy about the low number of hardware variations they had to deal with now have to handle up to nine different systems if they want to release a game on all currently supported games consoles (ten when Switch 2 comes out) - plus PC and Steam Deck, which might just as well be another console as far as developers are concerned. Correct me if I’m wrong, but I don’t think I’ve ever seen cross-gen games that aren’t just yearly sports titles being made for this long into a new generation at such a large scale. We certainly haven’t had such a wide variety of systems since the early home computer era, even if their architectures and capabilities are much more similar now than they were back then.

DdCno1,

Quite a few people appear to be playing this game and its sequel for the photo mode, which isn’t surprising, given that the gameplay is nothing special, contrary to the visuals.

DdCno1,

I wouldn’t call €1300 (cheapest 8K TV where I’m living) outrageously expensive. You can easily spend this much on a 4K TV without straying into true high-end territory.

I remember when the first “mass market” flat screen TVs came about around in the late '90s. The earliest one I saw with my own eyes was still years away from HD, hardly even flat by modern standards (I think it was a plasma TV), but cost a cool 20 grand. The store had it behind a small fence so that people wouldn’t accidentally damage it. I was not impressed by the image quality and it was actually smaller than the largest CRT TVs I had seen. Maybe 30" at best.

Either way, even with a handful of games now supporting real or upscaled 8K, the issue of a lack of content remains. Streaming services rarely support it beyond the odd demo video on YouTube and even if they did, they are hardly what you go for if you want good image quality, given how mercilessly they compress their content to save on bandwidth costs. There’s no 8K Blu-Ray yet and there might not ever be one. By the time there is a decent amount of 8K content available, the current lineup of 8K TVs will be hopelessly outdated and likely not even support future standards.

Really the most useful application for these I can think of right now is showing photos in all of their glory to bored relatives and friends. 8K is slightly more than 33 megapixels, after all, whereas 4K is just over 8 megapixels. Landscape photography in particular benefits a lot from being seen at higher resolutions.

DdCno1,

Eh, Nintendo in particular has no issue with going after projects nobody has heard of.

The Plucky Squire Should Have More Faith In Its Players (kotaku.com)

You see, The Plucky Squire falls prey to one of modern gaming’s most well-intentioned, but still utterly annoying, sins and overtly tutorializes everything. When it deigns to allow the player to pop out of their storybook for a 3D platforming level, the camera pans across the entirety of the stage outlining the intended path...

DdCno1,

I have seen people (in person and on the Internet) click tutorials away, proceed to utterly fail at the most basic tasks only to then blame the game and the developers, including in reviews. I don’t blame developers for trying to prevent this from happening.

DdCno1,

I had a hunch it would be Nerdcubed. This is almost as good as his birdplane moment: youtu.be/QR0DzGS8Q2c?t=539

DdCno1,

Whataboutism isn’t a good look, but it’s consistently the only defense that people who defend autocratic hellholes like Russia and China come up with. You know it’s not even remotely the same.

DdCno1,

Reductio ad absurdum, meet your distant cousin, reductio ad Judeam.

DdCno1,

The difference with Atomic Heart is that it wasn’t just made by a Russian developer, but that it also promoted a questionable outlook on the Soviet Union that closely mirrors the one the current Russian government is promoting.

DdCno1,

It’s just clumsy whataboutism. Nothing more to it.

DdCno1,

Still is. Better than giving them smartphones and it’s not like there’s a comparable newer device, except for maybe some emulation systems.

What games would you recommend others to just play on easy difficulty angielski

I am making my way through Yakuza series right now and while playing 5 I realized that I am not that invested into the game’s combat, so I turned it to easy and that just streamlined the combat so much for me. I would recommend to maybe try Yakuza 0 on normal at first and then just switch it to easy if you feel like the...

DdCno1,

Let’s be real: I doubt many people are playing the Uncharted games for the gameplay. These titles are doing the bare minimum to meet AAA action-adventure standards with some technical flourishes here and there, but that’s about it. You get by the numbers cover shooting, by the numbers occasional easy stealth, by the numbers climbing, by the numbers (and by that I mean really small numbers) puzzle solving, etc. The appeal lies in the spectacle, the artistry, the technical excellence by the standards of the platforms they are on, experiencing what are essentially slightly interactive Hollywood adventure movies that manage to keep the player hooked with expert pacing and characters that are straddling the line between psychopathy and charm just right.

One might also argue that it’s more fun watching footage of these games than actually playing them. The best example of this is the car chase sequence in Uncharted 4, which looked amazing when I first watched it years before being able to play it, but once I got to actually experience it first hand, this was the moment when I dropped the difficulty down, because it was remarkably (and surprisingly) frustrating and irritating to play. Don’t get me wrong, it’s an astonishing technical achievement, but not one second of playing it was fun, at least in my opinion.

DdCno1,

Does the writing ever get good? I played it for probably six or eight hours, which isn’t a lot in a game like this, but it and the world building felt painfully generic and bland, to the point of being increasingly off-putting the longer I played the game.

DdCno1,

And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.

DdCno1,

Thanks for the recommendation!

DdCno1,

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.

DdCno1,

forbes.com/…/the-east-west-wage-gap-not-nearly-as…

As for the nonexistent salary, that’s a reference to the millions of slaves:

www.walkfree.org/global-slavery-index/…/china/

DdCno1,

The player experience of running into invisible walls every five meters?

DdCno1,

They didn’t mention it, because they want most buyers to use their subscription service and only purchase digital games, which have larger margins, no second-hand market, don’t drop in price as quickly and as often, can be delisted and removed, etc.

DdCno1,

Adjusted for inflation, that’s $1,082.19, by the way (and they still lost money with every single first-gen PS3 sold).

DdCno1,

Now that’s a name I haven’t heard in a very long time.

DdCno1,

TIL that game has a rumored budget of 2 billion.

Sometimes, when I play a AAA game and something expensive is visible on screen (e.g. half of New York getting destroyed during that long quick-time event in Spider-Man), I like to shout “Production value!” at nobody, like that director self-insert kid in “Super 8” (2011).

I get a feeling I would ruin my voice doing this every time in GTA 6.

To answer your question, I think we would have to look at what music licenses usually cost. Some quick googling tells me that $7500 is hardly an outrageously low sum for a song from a middle of the road '80s band. They aren’t exactly Depeche Mode. I think they would have benefited far more from the inclusion of their song in this game financially (since it would cast them into the limelight again, providing streaming revenue and perhaps gain them new fans) than the little and likely very temporary publicity they gained from rejecting the offer.

DdCno1,

You can’t really blame accountants for doing their job.

Moneyless Harvest Moon-type game?

I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...

DdCno1,

It’s also great without mods. During my first playthrough, a tornado destroyed most of the village, including the school with every child in it. Up until that point, nobody had died. All livestock, all crops, every single house was gone. The only thing that saved the survivors just before the next winter was some fruit I had stored in the dock for future trade. I managed to get them through the following winter and they all lived to die from old age, but the village never recovered from losing the entire next generation. I was only able to stabilize the population; growth ended up being impossible after this disaster.

I love games that are able to organically create stories like this one.

DdCno1,

As well as several generations of teenagers before the current one.

DdCno1,

I seriously doubt that episode will ever be finished.

DdCno1,

On one hand, this does sound plausible, but on the other hand, Concord is such a disaster that said C-Suit idiots might legitimately fear that the mere existence of its episode could overshadow the entire rest of the show. It might be cheaper and more sensible to just write one episode off and, if there is any hint of an overarching narrative, fix this with a few edits to other episodes and maybe some quickly recorded voice over to bridge any possible gaps.

DdCno1,

Just market your game as “retro hard” and you can get away with anything. /s

DdCno1, (edited )

Xemu is by far the least desirable option. Immense hardware requirements and relatively limited compatibility. It’s a miracle it’s functional at all. I would only use it for games that you cannot play through any other means - so the small number of Xbox exclusives that were never ported to other systems and don’t work through backwards compatibility on newer Xbox consoles. Midtown Madness 3 comes to mind. I’m glad I finally got to experience this forgotten game by the Battlefield developers - but it was barely playable at 640x480 on a Ryzen 5 5600. The experience reminded me of very early PS2 emulation and not in a good way.

PCSX2 is usually decent and has made immense strides in recent months, but it usually runs multiplatform games worse than Dolphin, which is the gold standard for console emulation. However, not all ports of games are better on Gamecube. While the console is more powerful than the PS2, the limited amount of storage on the system’s proprietary discs resulted in quite a few compromised ports (edit: and the PS2 has a few hardware tricks up its sleeve that no other system of the time can replicate, particularly in the effects department). Still, it’s usually the best course of action to try Gamecube/Wii emulation first and resort to PS2 emulation only if you’re noticing downgrades. There’s also the little issue with PS2 games that some rely on the controller’s analog face buttons for certain mechanics (e.g. short jumps, long jumps, throttle/brake, certain attacks), which are not present on newer controllers most people are likely to be using. Sometimes this can be rebound reasonably well, e.g. to a modern controller’s triggers, but not always.

All of the above also applies to AetherSX2/NetherSX2 and the Android port of Dolphin, by the way. On mobile devices in particular, the lower hardware requirements of Dolphin are worth keeping in mind - although lower-end devices are likely to struggle with Gamecube and Wii games anyway. This is not an issue on PC anymore; even basic PCs from over a decade ago will run Dolphin flawlessly, whereas PCSX2 can be punishing even on modern CPUs with certain games at higher resolutions. The original PS2 version of Shadow of the Colossus for example is so demanding that it’s actually a better idea to emulating the slightly enhanced PS3 port through RPCS3 instead.

For a good overview over current emulators, I highly recommend this wiki: emulation.gametechwiki.com/index.php/Main_Page

DdCno1,

Faster hardware doesn’t always translate to better graphics. The PS2 is the second-slowest system of its generation, just ahead of the Dreamcast, but it’s capable of unique graphical effects that other systems and even the PC cannot easily replicate due to the PS2’s unique ability to quickly process huge numbers of transparent textures; only recent PC hardware can replicate this through shaders; it was impossible at the time. That’s why all ports of GTA San Andreas look dull and lack the complex effects of the PS2 original, even if they are better in some regards (like shadows). Mods can replicate this sometimes, but in case of San Andreas, this was only achieved in recent years - and I’m not aware of any other game having received the same treatment by modders.

This also applies to the Sands of Time trilogy. PS2 versions are better looking than other console versions and the PC ports. The best experience with it is through emulation. You get the high frame rates and resolution of the PC version, but the unique atmospheric effects that are only present on Sony’s system. Higher-res textures alone can not make up for this, let alone the ones you linked to, which just deliver ugly AI upscaling noise instead of actual detail.

DdCno1,

Why wouldn’t they? Something like 93℅ of game sales are digital already. Physical games are almost extinct.

DdCno1,

My rule would be simple: The only ships allowed to land are those crewed by a captain who can pronounce this accent-free. Every one else gets acquainted with the business end of the Planetenverteidigungskanone.

DdCno1,

Not all of them. In recent years, virtually all arcades have been powered by standard gaming PCs (see for example the infamous Half-Life 2 arcade). In the past, it wasn’t unheard of for some arcades to have nearly identical hardware compared to home consoles. The Neo Geo arcade for example is running the exact same code as the home console (although in this case, the arcade came first). There have also been edge-cases, like the Namco System 11, which is using only slightly modified PS1 hardware (primarily in the sound department) in order to drive down costs.

DdCno1,

Each Sims game is quite different. The biggest difference is between Sims 1 and 2 simply due to the change from isometric 2D to 3D graphics. Not the first game in the genre to have 3D graphics and they weren’t even particularly impressive for the time nor good compared to its competitor, but the charming animations and attention to detail make it a far more enjoyable experience than the comparatively sterile predecessor. Sims 2 ended up becoming an evergreen with very long legs, to the point that people are still playing it, although it helped that EA distributed the complete version with all add-ons (the game is older than the term DLC) for free for a while (you can still find it if you know where to look).

Sims 3 was fundamentally different from Sims 2. Gone were the isolated homes of the predecessor (initially in Sims 2, you couldn’t even see your neighbors’ homes unless you were on the map screen; later they added in low-res stand-ins) and instead, it’s an open world game where you can see your Sim commute to work in real-time. Neighbors can be visited without going through a loading screen - it all feels more organic as a result. Customization saw a huge upgrade as well, the AI was improved, etc. Sounds nice in theory, but the problem was that it was too ambitious for PCs of the time. This series has traditionally attracted non-gamers who don’t deeply upgrade their machines all that often and instead play on laptops bought for homework or old rigs inherited from big brothers. Sims 1 ran on a toaster, Sims 2 on a pizza oven with some kind of GPU grafted to it - whereas Sims 3 was one of the most demanding games of its time in order to facilitate gameplay changes that few people actually asked for and rounded, bloated looking Sims that are somewhat offputting. It was still a massive success and a huge hit with modders as well, but Sims 2 remained popular due to its more focused nature, the fact that it ran on anything and the fact that it was complete with a massive library of add-ons that took years to be replicated in Sims 3.

Sims 4 reset the series back to Sims 2, but went too far initially, limiting player freedom in regards to neighborhood creation. Instanced homes returned, customization features and open world of Sims 3 were cut, the AI saw a massive improvements, Sims didn’t all look obese anymore, hardware requirements were modest again - but at the price of having incredibly intrusive DRM, an attempt to monetize the proud modding community and being very bare-bones in the beginning, requiring years of DLCs to reach feature-parity with Sims 2 and 3. IIRC, even pools - an absolutely essential part of Sims lore - were missing initially. All of the improvements to the building mechanics in particular were overshadowed by EA’s corporate nonsense. It’s come a long way since though. Just like with the predecessors, buying all DLC at once will make you poor - but the base game is free now and the actual intention is that you only buy the DLC that have features or items you care about. The modding scene is as vibrant as ever, making any non-feature DLC unnecessary anyway.

This series is an interesting and unique phenomenon. It’s a prime example of something that only ever truly works on PC. All of the many console, mobile and browser spinoffs and ports were nothing but mere blips on the radar, because fundamentally, it can only work on a platform as open as the PC. It primarily attracts female players who rarely play anything else, yet dive deep into modding and modifying every little aspect of these games like the most hardened PC nerds. It started out and still is in many ways a faksimile of ideal American suburbia, although enhanced by both some quite subversive humor and subverted by an astonishing level of player freedom that goes against the conformity of the real world - while at the same time replicating the fads, consumerism, cliques, feuds and other less wholesome aspects of the real world through its behemoth of a community. It’s ultimately a platform for individual creative expression and the worlds (both in-game and outside of it) that emerge as a result of it, a sandbox that was only ever bested by Minecraft, which literally broke everything down to its individual building blocks. Each game and its DLCs become more like car payments to seasoned players, something you pay for so that you can travel where you want to go, which in turn keeps the experience fresh, finances further development and prevents the community from getting stagnant as it has to learn to adapt to changes from the developers.

I’ll end this here. This wasn’t meant to turn into an essay and now my fingers hurt, because I typed all of this nonsense on a touchscreen.

DdCno1,

Reminds me of my younger sibling inheriting my first PC - 486 with a 500 MB hard drive that I had assembled from several scrap computers - and trying to install this game to it. It did just about fit and there was even enough RAM (48 MB instead of the minimum 32), but the CPU wasn’t compatible, since the game required the MMX instruction set.

DdCno1,

Repacks make installing the game with its bazillion DLCs a breeze these days.

DdCno1,

I wonder if this would make swapping in assets from the Xbox remaster of Conker possible/convenient. I suspect it depends more on how accessible the files of the remaster are.

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

DdCno1,

So many Indie developers are making the mistake of thinking they’ll be the next [insert currently successful one-man dev here] and banking their careers and life savings on it. 99.999% of them are not.

DdCno1,

Arkane Austin was hemorrhaging talent before and during Redfalls development. In the end, there wasn’t much left of the studio that had developed the Prey reboot. Hi Fi Rush and Evil Within are critical darlings, but the former only got its player base thanks to Game Pass and both didn’t sell enough to keep a studio of more than 130 people alive (for perspective, that’s about as many people as worked on Skyrim).

I get how sad it is to see these studios disappear and it’s of course devastating for individual employees (at least in the short term), but it isn’t all that surprising. Also keep in mind that the talent doesn’t evaporate into thin air. We as players should pay far more attention to game credits and individual developers than the studios these people are working for. Talented developers are very likely to reappear elsewhere and continue making great games.

I think the blame for the demise of these studios is at least equally shared between Zenimax, Microsoft and the studios themselves. Blaming it all on Microsoft is a bit simplistic.

DdCno1,

Backwards compatibility is great though. It’s the most convenient way of playing console exclusives from the 360 generation in particular, especially those that run at higher resolutions now.

DdCno1,

It’s very disappointing to see this site funnel funds towards a highly questionable organization with close ties to Hamas and other terrorist organizations:

ngo-monitor.org/…/palestine_children_s_relief_fun…

DdCno1,

I’m usually accused of questioning things too much and overdoing it, so I’m not sure what to make of your attempt at trying to insult me.

I also find it peculiar that none of you decided to actually read the page and the many individual pieces of evidence that support the claim that this supposed aid organization has fundamental issues, but instead shoot the messenger (either me or NGO Watch).

DdCno1,

It’s clunky, but not in an indearing eurojank way. Absolutely repulsive writing doesn’t help. I wouldn’t recommend it.

DdCno1,

If you’re interested in an Eastern European take on Bioshock/Half Life, try the Metro series instead, if you haven’t already.

If you want to play an equally fascinating and highly flawed Eurojank shooter that is actually endearing, play You Are Empty. It’s only available as abandonware and needs some tweaks to work on modern systems:

Baldur's Gate 3 actors reveal the darker side of success fuelled by AI voice cloning (www.eurogamer.net)

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings...

DdCno1,

It’s not even that quality mods need fake voice acting. There’s a vibrant modding scene surrounding the Gothic series - and several modders managed to convince the original German voice actors to lend their voices.

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