I see. Yes, stealth is in a strange position where it’s difficult to use it full time. There are multiple missions/maps where you will eventually not be able to use stealth.
I can see what you mean regarding guns being clunky. They do get more effective as you level up and get better weapons. Early game gunplay is very iffy.
But I actually like the RPG approach to gunplay and how it forces you to try and avoid direct confrontation and use a mixture of stealth and combat.
That being said, these are all fair points.
I’ve actually never tried Revision. I only use GMDX. Should try it for next play through. i feel like I need to reinstall once I clear out a major deliverable for work. :)
I am just curious, what makes you say it has aged poorly in terms of gameplay? I would argue it holds up pretty well, but I am also a PC/KB+M only player. I strongly dislike UI/UX that has been compromised (from my perspective) for consoles/controllers.
Agreed regarding the sequels (haven’t played the fourth one, just the 2nd and 3rd sequel); they are OK, but not that special.
One would almost think they are having a laugh, but no it’s for real (I don’t think are intentionally trying to come up with such comically stupid naming policies).
It’s claimed that in addition to exploiting its dominant position, Sony bans other potential app stores from having access to the PlayStation platform.
It would be fascinating if this lawsuit forces Sony to open their platform to 3rd party stores. I am assuming they would be far more opposed to this than even any multi-hundred million euro fines.
Except for the fact that the CEO wasn’t fired even though he made a comically lazy and incompetent mistake (going on a buying spree before confirming that the investment would go through).
From the Risks and challenges section of their Kickstarter:
We understand that backing a Kickstarter campaign carries a certain level of risk for our backers. With our seasoned team at the helm, we’ve meticulously planned every aspect of the game’s development to adhere to strict budgets and timelines, all while prioritizing the best player experience possible.
Our extensive network of trusted studios and partners further fortifies our ability to deliver on our promises and ensure the utmost quality for our project. Your support means the world to us, and we’re dedicated to going above and beyond to ensure your satisfaction throughout this journey.
Why didn’t they include the point about needing additional investment beyond their Kickstarter target for the project to be viable?