Tried out the demo in late 2024. I really like the concept. It didn’t feel like all those "[retail store type] simulator] UE5 asset flips that are all over Steam. It has it’s own visual style and IMO has more refined core gameplay mechanics. Sure, some of the gamplay is similar (and can be very addicting), but you can see that thought was put into the gameplay mechanics.
If the 1st person store simulator concept seems intriguing, but you are looking for something beyond a quick UE5 asset flip, I would recommend check this out.
I am surprised that it was released for free. I briefly interacted with the dev in late 2024 and I was under the impression that there would be a commercial release in 1H 2025.
That’s a fucking wild bill if you are not from the US. One would almost think you are being scammed (I am talking about the deceptive structure of the bill, not the values).
I have yet to try the demo, but I believe with Entitled, it’s actually not the story. You have the standard “save the world/princess” narrative (their page describes this in an ironic way) which you can complete, but you also have a management/tycoon x lifesim hybrid:
The world of Entitled is a quirky mix of fantasy and real life. Modern economic themes blend with a medieval fantasy setting. One moment you’re delivering swords for the blacksmith, hoping someday you will own a sword of your own and become a proper hero. Shortly after, you pay taxes and attend lectures on supply and demand on the job market. All that to figure out what to actually do with your mediocre life.
I tried the demo (this was over a year ago, so much could have changed). Seemed solid, but a little bit average. The world was compelling and I was curious to learn more. Some unique mechanics were included.
In principle I agree with you, but it’s also a “chicken and egg” type problem. Many people aren’t going to switch to Lemmy if there isn’t a modicum of coverage for more specialized topics.
I think getting to somewhere beyond 100K MAU will have a transformative effective on activity in some more specialized communities.
I mostly agree. The combat is indeed terrible with both real-time and turn based. Turn based just feels off and pure real time is not viable. I play with real-time with pause.
I had the misfortune of playing as a technologist on my first playthrough in the early 2000s. It was really rough. Over time you can figure out strategies/approaches to make it easier, but I would argue many of them almost break the game.
I agree you need a measure of tolerance for retro gameplay/jankyness and honestly combat was subpar even for its time (Fallout 1/2 combat had many issues by modern standards, but it was definitely much more refined than in Arcanum).
What was your experience like? Interesting to hear from someone who tried it now as opposed to when it was released. I will add that it’s not merely a matter of nostalgia, but you also have a better grasp of the core gameplay and the general storyline beats if you’ve played it several times since release.