The last console I had was the Sega Mega Drive, so I don’t have much knowledge of console games, but are you sure Mario 64 and Ocarina of Time “essentially set the foundations of 3D gaming that are still used today?”.
Quake 1, was released on June 1996. Quake II was released on December 1997.
Ocarina of Time was released on November 1998, the same time as Half-Life.
Sure, Mario 64 was released in June 1996, same time as Quake 1, but Quake 1 also had multiplayer - a key milestone for 3D gaming at that time).
You also had Frontier: First Encounters, released in April 1995, with primitive, but full 3D graphics:
I am just curious, is there something about Super Mario 64 and Ocarina of Time that I don’t know about with respect to their contribution to 3D gaming (either from a technical or game design perspective)? They are clearly great games, I just don’t really understand how they could be the foundation for all 3D gaming.
I’ve never heard of the game designer mentioned in the article or of Katamari, just wanted to mention that it must be nice having that kind of creative freedom.
His latest game doesn’t look like it’s for me, but the concept sounds original.
Pharaoh/Cleopatra includes somewhat detailed descriptions of life in ancient Egypt in context of the gameplay. You have a beer production chain; the game has a short outline of beer in ancient Egypt.
It has great gameplay too that stands the test of time.
Any recommendation for modding guide. I played it back in the day, but to be honest I stopped in one of the earlier levels because it got a bit unnerving.
Mostly looking for HD support, better textures/assets (but ones that jive with the vibe) and balance changes to make it a bit easier.
That’s definitely true. But I would argue every additional “unit” of graphical improvement is becoming more and more expensive to the point where the relative benefits associated with a single unified platform are not as impactful as they once were.
Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.
Can’t speak for the quality of Stadia and I am not in the target audience, but I thought it was crazy that people were willing to trust Google that they wouldn’t shut down the service if they didn’t immediately get 10 quadrillion subscribers.
I vividly remember some senior Google exec. getting all defensive on twitter about the jokes about Google shutting down new projects and implying that this wouldn’t be the case with Stadia.
I might be mistaken, but doesn’t HL2 RTX require a high end 5000 series GPU? I guess I should just try it out on my 3080 (with a 1440 screen) and see how it goes.
Can you provide one real world example? An older Windows game that works better on Mac than on Windows?
I will also add that 2015 is a random number. Win10 easily handles anything after 2005 or so. It’s the pre 2005 games that often require some deal of research.
The piece about Mac makes no sense. That’s purely a result of Apple’s decision to drop support. In general, if you are interested in older games, MacOS is not a viable platform.