I mostly agree. The combat is indeed terrible with both real-time and turn based. Turn based just feels off and pure real time is not viable. I play with real-time with pause.
I had the misfortune of playing as a technologist on my first playthrough in the early 2000s. It was really rough. Over time you can figure out strategies/approaches to make it easier, but I would argue many of them almost break the game.
I agree you need a measure of tolerance for retro gameplay/jankyness and honestly combat was subpar even for its time (Fallout 1/2 combat had many issues by modern standards, but it was definitely much more refined than in Arcanum).
What was your experience like? Interesting to hear from someone who tried it now as opposed to when it was released. I will add that it’s not merely a matter of nostalgia, but you also have a better grasp of the core gameplay and the general storyline beats if you’ve played it several times since release.
Bethesda’s version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.
Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.
It’s the Star Citizen model. Players should be happy they are not paying $400 for a concept art piece of a ship.
Did not know about Dave the Diver releasing FOMO DLC, it’s been on my medium term wishlist, but I might just skip it. I have more then enough games to play.
It just doesn’t seem like that kind of game to do FOMO DLC.
Thanks for the update. Lots of interesting highlights.
Haven’t played the 2nd one, the first one is solid though. I did find the political simulation to be a bit inflexible, I think I disabled political impact on my runs.