I actually liked the game more at launch. I had 4 noticeable bugs the entire run; 1 was merely graphical (Tom’s Diner t-posing background noc), 1 prevented a quest from being completed (door that was supposed to open never opened), and 2 were kick ass exploits (the bullet time+slide+jump speed exploit and the infinite painting exploit).
It’s just… Not as fun without that slide speed glitch… :(
They do, though. Like, all the time. Many Indy companies start this way, and a lot of AA to even AAA studios started after high profile people were let go or otherwise left a bigger company to start their own.
The first time playing when he starts telling me to turn the game off cuz I’ve been playing a long time, I had literally been playing one long-ass session up to that point without ever turning the game off. Freaked me out. Psycho Mantis in mgs1 could tell you exactly how long you played, and I thought this was a legit Easter egg for playing a single 12+ hour session. lol
Dpad for precise timing (like movement). Analogue for precise looking (like aiming).
If I could use the dpad to move in a souls game (especially the ones with movement based combos) I would. But I’d still want the analogue stick for the camera.
Yes, it would be just for Sony to get it; not meaning to say it isn’t collected at all by the developer. Before this, I would have thought they’d share that with the publisher (this case Sony) anyway.
This one made me wonder if they don’t get telemetrics about how people are playing the game to improve the game (or build a new game) from without doing this. And if that same data would be valuable to data brokers in general or if it’s more valuable as an internal trade secret.