I’m less upset by what the MTX is or that it’s there in a seventy dollar single player game, than I am that they did not disclose it would even have MTX until the day it launched.
If it has been known before hand, I wouldn’t have really cared too much. RE4 has the same kind of MTX, it does not affect the game, but it was also known before launch that it would have it.
I remember when he was harder. Day 1, he was like a level 90 boss because of a bug when he was meant to be a level 60 one. Beat him before they fixed it; now he feels too easy. lol
Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
And is then captured by gannon toward the end of the game and you must rescue her.
Doesn’t appear in Majora’s Mask
I am not even counting the games she doesn’t appear in at all. Link’s Awakening and pretty much all the GBA games are like that. But they aren’t the main series, either.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery.
And she is kidnapped at some point in the game, and you must rescue her.
Don’t remember Twilight Princess
Like Link to the Past, OOT and WW: Shes kidnapped toward the end by Ganon, and you must rescue her.
Skyward Sword
Zelda is literally trapped in a crystal and must be rescued by killing Demise. Sure, she put herself in that crystal, but you still save her from being imprisoned forever.
BOTW
Like Skyward Sword, Zelda is trapped as energy in a constant battle to keep Ganon at bay. Since she comes back in TOTK, you obviously rescued her.
TOTK
I haven’t beat the whole game yet, but either it’s the only main series one where you don’t rescue Zelda, or Link finds a way to turn her back to normal, which would be like rescuing her, much like Skyward Sword and BOTW. And please don’t spoil it for me; the big twist was already spoiled by all the memes and it’s impact when seeing it happen in the game wasn’t nearly as cool as it would have been otherwise.
The story’s been basically the same since the first game anyway: Gannon bad. Zelda missing. Kill Gannon; rescue Zelda. Oh and there’s maybe a triangle to find depending on the game.
I have no idea how I’m not bored yet. They’re all just so damn satisfying to play. I went from mostly online FPS to these games after I got Prepare to Die Edition back in the day. Any given time I play a game now, there’s an 80% chance it’s one of these or something similar to them (like The Surge, Mortal Shell, Lies of P, etc).
I just think of giving some mercy to the tech support team by not having the options where someone who doesn’t know what they’re doing could fiddle with it. The way you enable developer options in Android would be nice though. Fun even; it’s like finding an Easter egg.
In a perfect world, we’d be able to just use the hardware however the fuck we wanted without any barriers. 😞
I’ll just wait until it gets the Dark Arisen treatment and all the MTX and pre-order content becomes freely available in the game and the limits on port stones and the random currencies that aren’t just gold for shops are removed.
The original game originally had limited fast travel, too. But it was eventually made non shitty and you can just buy the stones you drop as FT points at a shop in the main city.
I would assume the cart slot is directly connected to the bus and should be faster than going through the USB port, but that’s just a wild guess since I don’t know enough about hardware let alone the specifics of the Switch’s.
I agree, but I mean… Nintendo’s primary audience are children and adults who aren’t necessarily tech savvy. The Deck’s primary audience is practically the exact opposite. Having it work is more important than squeezing out every last ounce of power for most consumers. The same applies to the Quest (though it is much simpler to unlock that power if you’re a dev or power user than a Nintendo product).