Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.
I liked the gun that crushes up and shoots skulls tho. That’s metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.
The only thing that would potentially save it, is if all this shit was promo trolling and the actual movie used completely different better suited people with better lines etc.
I had already resigned this movie to the shit bin just because they cast a comedian for the role of the only character in the games that was a serious straight man (as in the comedy trope) instead of someone more suitable like Idris Elba.
Then again, maybe they wanted someone else but Hart was the only one who accepted to work on this turd.
I’ve played so much Punch-Out, I tend to think of it more like a puzzle game. Especially Super Punch-Out since your opponents don’t even seem to randomize their patterns like they do in the original NES one. 😅
Shadow Boxer maybe. It’s an arcade boxing game with the same kind of format as Punch-Out but not as easy.
If you want something a little more realistic, there’s Undisputed; a Fight Night clone currently in early access on Steam. But it’s not remotely like Punch-Out other than being a boxing game.
whereas a single journalist saying something like “Theme Hospital-like” is not a genre.
Exactly. Which is why your comments here do not make any sense at all; they’re not saying it’s a genre. They’re saying these games are like the games of a long gone company of the past. There’s no established way of saying that other than “Bullfrog-like.”
They would remain 0 until flipped. They did say heavily modded, so like if you added more quests to the game, these all need some way of knowing what legs have been completed. The more modded quests completed, the bigger the save. And that’s just for one thing that a save would keep track of.