I can’t help but think of that scene in Grandma’s Boy where JP is working on his game and it just shows a 3D animated model doing a walking animation and literally falling apart like a crash test dummy while he whines “WHY ISN’T THIS WORKING?!”
I feel like the only kid on the block that didn’t have trouble with the water temple.
What ruined my life in OOT was Shigeru trolling and vaguely hinting that the rumors of a triforce you can obtain in the game actually existing so I wasted years looking for it.
I actually liked the game more at launch. I had 4 noticeable bugs the entire run; 1 was merely graphical (Tom’s Diner t-posing background noc), 1 prevented a quest from being completed (door that was supposed to open never opened), and 2 were kick ass exploits (the bullet time+slide+jump speed exploit and the infinite painting exploit).
It’s just… Not as fun without that slide speed glitch… :(
They do, though. Like, all the time. Many Indy companies start this way, and a lot of AA to even AAA studios started after high profile people were let go or otherwise left a bigger company to start their own.
The first time playing when he starts telling me to turn the game off cuz I’ve been playing a long time, I had literally been playing one long-ass session up to that point without ever turning the game off. Freaked me out. Psycho Mantis in mgs1 could tell you exactly how long you played, and I thought this was a legit Easter egg for playing a single 12+ hour session. lol