whereas a single journalist saying something like “Theme Hospital-like” is not a genre.
Exactly. Which is why your comments here do not make any sense at all; they’re not saying it’s a genre. They’re saying these games are like the games of a long gone company of the past. There’s no established way of saying that other than “Bullfrog-like.”
They would remain 0 until flipped. They did say heavily modded, so like if you added more quests to the game, these all need some way of knowing what legs have been completed. The more modded quests completed, the bigger the save. And that’s just for one thing that a save would keep track of.
Those things are complicated as fuck. An arcade cabinet is relatively simple compared to a pinball machine. Even modern ones still need all the moving parts for the board; video game just needs the computer, a controller and a screen.
They do work in a couple of PS5 ported PC games. IIRC, Returnal and R&C: A Rift Apart have working adaptive triggers on PC. But you also have to have the controller plugged in with the cable; it doesn’t work via BT.
I’m just wondering if the internal camera would at least be picked up as a generic camera so you could use any of the things that let you get face tracking just from a camera feed (as I do now), or if they literally have no translation drivers for it to even be detected on Windows or Linux as hardware.
But why would I have to use their software? There’s no other options for the triggers that I am aware of, but there’s tons of software for HDR and face tracking. A lot of it is FOSS, too.
Never had it when it was new, and playing the original on a modern machine (even with GOG’s version) doesn’t really work. Riven and Creatures 2 are the only GOG games that refuse to work for me, and it sucks because those are the two I have wanted to play the most, the longest since I knew of them as a kid, but never had them.
I fuckin’ love Myst’s lore. My favorite book of all time became The Book of Ti’ana because of it going into great detail about the height and fall of D’ni. I’ve even made models of the city in Minecraft based on the descriptions of it in that book.
I still wonder if they will eventually go the other way around, too, and let me use my Quest with the PS5 for things like RE4 VR. Doing the remote play method is jank af.
Adaptive triggers make sense because not many games use it even on PS5 and it’s a very specific function that isn’t replicated by any other hardware yet; but why doesn’t eye tracking or HDR work with existing software on the PC side?