Am I gonna be taxing around other players? Why would they do this to an arcade-style classic? Also clearly using “open world” as a buzzword since the original game was also an open world; you just had a time limit that prevented any real exploration.
Just entering the DLC at level 1 is a fun challenge. But, like… If you can kill Radahn and Mogh at level 1 it probably isn’t actually a challenge. 🤷🏻♂️
Maybe I can finally kill the last dude. Fucker always nukes me with his arena filling divine light bullshit like 30 seconds into the second phase because it kills me in one shot. Literally only dude in the game at this point who has been able to.
The servers aren’t the best and it’s a highly popular game. Connection issues during peak times were pretty bad (and becoming a problem again as the DLC approaches) and the way invasions work, as soon as you have a summon you are almost guaranteed be invaded since invasions only get connected to hosts with phantoms (with it prioritizing 2 coop partners) or if they use the Taunter’s Tongue.
Even if I’m playing a regular non-VR game, I like playing it in a VR environment so I can have a bigger screen than my biggest display IRL. I spend a lot of time in VRChat on the native Quest app while using a 2D remote desktop app that runs in the menu overlay to play Elden Ring.
Fallout 3’s world doesn’t feel like Fallout but the tone of the writing comes close.
Fallout 4’s tone and writing doesn’t feel like Fallout, but the world does.
New Vegas is the only 3D Fallout game that feels like Fallout in both the world and the writing.
I can almost guarantee that unless Josh Sawyer and the other original talent that made 1, 2, and tactics that also worked on New Vegas are working on it, it will never feel like a true Fallout game.
It doesn’t fuck with the mechanics or anything does it? I tried unlocking Katamari Damacy when I got it on Steam and it worked but also became unplayable 😮💨